CSS SCI FI 3: Hardwired is a single-player mod for Source. Waking up to find himself an augmented clone of Gordon Freeman, the player must fight time-travelling Combine forces across 42 missions set in Counter-Strike: Source environments, including pine forests, windswept fields and ruined factories. Each mission is goal-oriented and non-linear and can be played and replayed using different tactics, options and strategies.

  • Single-player.
  • Retains look and feel of Half-Life 2 while adding new weapons, enemies and abilities.
  • Includes an interactive mission hub, weapon test range and full Configuration Utility.
  • Features 42 non-linear missions, each with multiple goals, hidden secrets and deadly unpredictable AI.

For more information, please see:


Download and install the mod...
...then install the map patch.

CSS SCI FI requires Counter-Strike: Source and the free Source SDK base.

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CSS SCI FI 3: Hardwired CSS SCI FI 3: Hardwired CSS SCI FI 3: Hardwired
Blog RSS Feed Report abuse Latest News: CSS SCI FI 3: Hardwired: Final version released

41 comments by fitzroy_doll on Oct 24th, 2009

The final version of CSS SCI FI 3: Hardwired has been released. CSS SCI FI 3: Hardwired is a single-player mod for Source featuring 42 unique, replayable missions. CSS SCI FI includes an interactive mission hub and full Configuration Utility which players can use to select different styles of gameplay, ranging from extreme realism to gib-tastic gore. Each mission is goal-oriented and non-linear and can be played and replayed using different tactics, options and strategies.

CSS SCI FI 3: Hardwired CSS SCI FI 3: Hardwired

The maps
Missions in CSS SCI FI take place in 18 retail and 24 custom Counter-Strike: Source maps, which are installed intact to the player's CS:S game folder. The maps are unchanged and are fully playable in Counter-Strike: Source. Maps have been carefully selected with the collaboration of established designers, including Bluestrike, Schuzak and d00ds.com.

Replay value
Replay value sets CSS SCI FI apart from other single-player mods. Because the layout of each map is non-linear, there is never only one way to approach a particular target or goal. Players can work through each mission as many times as they like, discovering new features (including hidden secret weapons) and using new options from the configuration utility each time. Resources are distributed differently and enemies change their tactics with every play, making each mission a unique experience. CSS SCI FI brings the unpredictable excitement and high-quality replay value of a multi-player game to the single-player Source audience.

CSS SCI FI 3: Hardwired CSS SCI FI 3: Hardwired

Get it now
To play, only Counter-Strike: Source is required. If it is not already installed, the free Source SDK base will also be downloaded through Steam automatically when the mod is started for the first time.

Download CSS SCI FI 3: Hardwired now via Moddb or get the torrent here.

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CSS SCI FI 3: Hardwired [map patch - all versions]

CSS SCI FI 3: Hardwired [map patch - all versions]

Jan 18, 2011 Patch 13 comments

This patch fixes the crash after Compound caused by fatal incompatibilities in the following retail maps: DE_Dust, DE_Dust2 and DE_Inferno. This patch...

CSS SCI FI 3: Hardwired [patch 3.0/3.01 -> 3.02]

CSS SCI FI 3: Hardwired [patch 3.0/3.01 -> 3.02]

May 28, 2010 Patch 2 comments

This file is the 3.02 patch for any unpatched version of CSS SCI FI 3: Hardwired. You do not need this patch if you have already downloaded the 3.02 final...

CSS SCI FI 3: Hardwired [3.02]

CSS SCI FI 3: Hardwired [3.02]

Oct 23, 2009 Full Version 52 comments

CSS SCI FI 3: Hardwired is a modification for Source featuring 42 non-linear, goal-oriented single-player missions. Requirements: Counter-Strike: Source...

Post comment Comments  (50 - 60 of 448)
LesF
LesF May 14 2011, 7:29am says:

Excellent challenges, this mod just keeps bringing on the fun. Hey how do I get the objectives to re-display during play? I'm coming back to saved games in the middle of unknown territory and trying to work out where I was sposed to be going. Is there a key binding to pop it up?

+3 votes     reply to comment
veteran_gamer
veteran_gamer May 1 2011, 5:59am says:

this is a brilliant release. i'm not sure how many folks out there truly comprehend what is fueling this beast & what is involved in making the gears spin

it's not common for a highly opinionated, self-righteous/highly critical and extremist-high standard bearing hound such as myself to endorse anything, by anyone, anywhere. i may have already "endorsed" this, but since i cant remember if i did, i found it fitting to write a monologue stating what most already know

there is always a time when an irrefutably powerful force of nature demands acknowledgment - this is it. i cant even look at the syntax within sci-fi without wanting to CRY. haha

most impressive on all fronts - and its built from scratch. i highly recommend this to anyone who has heard of or has access to the source engine

indeed, i salute the author, his quality of craftsmanship & his additional & equally admirable informational contributions to the entire community which indirectly served as a mentor to many of us - paving the way for late bloomers such as myself & casual/avid users alike!

vote this man for president
thank you & well done fitzroy!!

VG

+5 votes     reply to comment
kikayoaka
kikayoaka Apr 9 2011, 2:23am says:

Ok maybe I'm just stupid but I cannot beat Harvest. After I kill everything and get the hostages, no matter where I take them, the mission will not end. I have literally walked them to every place on the map and it will not trigger the end of the mission.

Any idea what I'm doing wrong?

+2 votes     reply to comment
fitzroy_doll
fitzroy_doll Apr 10 2011, 6:54am replied:

Take the hostages to the red barn.

+2 votes     reply to comment
Bioko
Bioko Apr 20 2011, 4:24am replied:

Oh oh yeah

+2 votes     reply to comment
seeZ0™
seeZ0™ Mar 28 2011, 11:40am says:

I like this feature :

Features 42 non-linear missions, each with multiple goals, hidden secrets and deadly unpredictable AI.

+3 votes     reply to comment
Madog_II
Madog_II Feb 5 2011, 6:12pm says:

Totally cool! Once I turned off that resistancedudes that starts with you it bacome super funny. :D Loved it

+2 votes     reply to comment
count_snipula
count_snipula Jan 30 2011, 9:26am says:

This mod is excelent 9/10. but it would be even better if it was co-op,then it would be 10/10.Also please fix some maps such as DE_nuke as it causes it to crash.Also the mapping is extremely original and creative[the mapping beats some of the oficial maps from css]

+2 votes     reply to comment
fitzroy_doll
fitzroy_doll Jan 30 2011, 10:48am replied:

DE_Nuke is fully functional and does not cause crashes. If it crashes on your system, please see the list of known issues and common fixes here: Amphibian.myzen.co.uk

+2 votes     reply to comment
count_snipula
count_snipula May 5 2011, 1:18pm replied:

thanks but srsly co-op would be great hostage/cs missions are too hard :(

+2 votes     reply to comment
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Icon
Half-Life 2 Icon
Platform
Windows
Developed By
fitzroy_doll
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Official Page
Amphibian.myzen.co.uk
Release Date
Released Oct 22, 2009
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Community Rating

Average

9.2

300 votes submitted.

You Say

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Ratings closed.

Highest Rated (2 agree) 9/10

Pros:
I really liked it altogether.
SMOD weapons were cool addition.
Crazy epic gibbing effects.
It actually seemed like there was a storyline to it with the maps.

Cons:
NPC allies are pretty retarded.
No custom voiceovers.
No actual storyline.

Get workin' on Hardwired 2 for god's sake!

Jul 27 2011, 3:17pm by TheRedSpy

Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single Player
Statistics
Rank
2,154 of 19,526
Last Update
2 years ago
Watchers
691 members
Files
3
Features
3
Reviews
20