CSS SCI FI 3: Hardwired is a single-player mod for Source. Waking up to find himself an augmented clone of Gordon Freeman, the player must fight time-travelling Combine forces across 42 missions set in Counter-Strike: Source environments, including pine forests, windswept fields and ruined factories. Each mission is goal-oriented and non-linear and can be played and replayed using different tactics, options and strategies.

  • Single-player.
  • Retains look and feel of Half-Life 2 while adding new weapons, enemies and abilities.
  • Includes an interactive mission hub, weapon test range and full Configuration Utility.
  • Features 42 non-linear missions, each with multiple goals, hidden secrets and deadly unpredictable AI.

For more information, please see:


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CSS SCI FI requires Counter-Strike: Source and the free Source SDK base to play.

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CSS SCI FI 3: Hardwired CSS SCI FI 3: Hardwired CSS SCI FI 3: Hardwired
Blog RSS Feed Report abuse Latest News: CSS SCI FI 3: Hardwired: Final version released

33 comments by fitzroy_doll on Oct 24th, 2009 digg this super bookmark


The final version of CSS SCI FI 3: Hardwired has been released. CSS SCI FI 3: Hardwired is a single-player mod for Source featuring 42 unique, replayable missions. CSS SCI FI includes an interactive mission hub and full Configuration Utility which players can use to select different styles of gameplay, ranging from extreme realism to gib-tastic gore. Each mission is goal-oriented and non-linear and can be played and replayed using different tactics, options and strategies.

CSS SCI FI 3: Hardwired CSS SCI FI 3: Hardwired

The maps
Missions in CSS SCI FI take place in 18 retail and 24 custom Counter-Strike: Source maps, which are installed intact to the player's CS:S game folder. The maps are unchanged and are fully playable in Counter-Strike: Source. Maps have been carefully selected with the collaboration of established designers, including Bluestrike, Schuzak and d00ds.com.

Replay value
Replay value sets CSS SCI FI apart from other single-player mods. Because the layout of each map is non-linear, there is never only one way to approach a particular target or goal. Players can work through each mission as many times as they like, discovering new features (including hidden secret weapons) and using new options from the configuration utility each time. Resources are distributed differently and enemies change their tactics with every play, making each mission a unique experience. CSS SCI FI brings the unpredictable excitement and high-quality replay value of a multi-player game to the single-player Source audience.

CSS SCI FI 3: Hardwired CSS SCI FI 3: Hardwired

Get it now
To play, only Counter-Strike: Source is required. If it is not already installed, the free Source SDK base will also be downloaded through Steam automatically when the mod is started for the first time.

Download CSS SCI FI 3: Hardwired now via Moddb or get the torrent here.

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CSS SCI FI 3: Hardwired patch 3.0 final -> 3.01

CSS SCI FI 3: Hardwired patch 3.0 final -> 3.01

Nov 07, 2009 Patch 2 comments

This patch fixes two reported errors in missions for CSS SCI FI 3: Hardwired. These include Cobble (fixed crash when attacking APCs during bullet-time...

CSS SCI FI 3: Hardwired [final]

CSS SCI FI 3: Hardwired [final]

Oct 23, 2009 Full Version 24 comments

CSS SCI FI 3: Hardwired is a modification for Source featuring 42 non-linear, goal-oriented single-player missions. This file is the complete installer...

Comments  (30 - 40 of 201)
Pheist
Pheist Nov 6 2009, 3:33am says:

Honestly, if it weren't for this mod, I wouldn't even play CS:S. Don't get me wrong, I have played CS:S a lot in the past, but I have moved on to other games. However, I have to say that this will go down as the best and most replayable mods I have ever played. The only mod I can honestly say that could even compete with this is the upcoming Black Mesa Source mod. Other than that, there are few mods that stand up to the content of this mod.

+1 vote     reply to comment
Miler72
Miler72 Nov 4 2009, 4:41pm says:

I just have to say this has to be one of the best looking (thanks to config effects) and fun mods i have ever played for Half life 2. Well done

+1 vote     reply to comment
DanielKeller
DanielKeller Nov 3 2009, 10:39am says:

Excellent job fitzroy.
Had to redownload CSS from Steam to play this mod but it's definitely worth the time. Great way to combine gameplay of HL2 and CSS in one package. I must also praise your 'Mission Hub' design. Pure awesome :)

Strong in you, scripting and mapmaking forces are!

It gets quite difficult sometimes, especially when you got those APCs taken out or convoying hostages to rescue zone and you get swarmed with Combine forces. Might get a bit annoying if you're not used to using Quick Save in CS:S. But all in all it feels like 'worlds colliding' after playing both games and it's a positive feeling.

Voted 10/10; well done, sir.

+1 vote     reply to comment
Pelomar
Pelomar Nov 3 2009, 4:44am says:

Great mod, of course it would have been even better with original maps (there are only maps from css I think) but it's already awesome.

+1 vote     reply to comment
Follower_of_Kane
Follower_of_Kane Nov 2 2009, 3:54pm says:

i really, REALLY wish i had CSS. This mod's screenshots look beautiful, and the gameplay sounds great.

+1 vote     reply to comment
Pelomar
Pelomar Nov 3 2009, 5:26am replied:

It is great indeed.

+1 vote     reply to comment
Keeferz!
Keeferz! Oct 28 2009, 2:16pm says:

This mod is so good! Thank you! I was wondering if you could put CS:S weapons models in the game? Or if I just replaced them would it work? I just want it to feel more like Counter-Strike. Thanks! Great work on this mod, it's amazing!

+1 vote     reply to comment
fitzroy_doll
fitzroy_doll Oct 28 2009, 3:13pm replied:

This mod does not support model replacement. Do not replace the models.

+1 vote     reply to comment
fitzroy_doll
fitzroy_doll Oct 28 2009, 1:16pm replied:

There seems to be an issue with using bullet time while attacking the APCs in cbble. Am looking into it, but in the meantime don't use bullet time while attacking APCs.

+1 vote     reply to comment
DangerousCat
DangerousCat Oct 28 2009, 12:44pm replied:

same here! ...

...sometimes...

+1 vote     reply to comment
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fitzroy_doll
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Amphibian.myzen.co.uk
Release Date
Released Oct 23, 2009
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