CSS SCI FI 3: Hardwired patch 3.0 final -> 3.01
Nov 07, 2009 Patch 1 commentThis patch fixes two reported errors in missions for CSS SCI FI 3: Hardwired. These include Cobble (fixed crash when attacking APCs during bullet-time...
CSS SCI FI 3: Hardwired is a single-player modification for Source. Waking up to find himself an augmented clone of Gordon Freeman, the player must fight time-travelling Combine forces and other enemies across 42 unique and replayable missions.
Missions are set in 18 retail and 24 custom Counter-Strike: Source maps, which are installed intact to the player's CS:S game folder. The mod edits the entity data for each map as it is loaded, adding and modifying entities to create a seamless single-player experience. The maps remain unchanged and are fully playable in Counter-Strike: Source. Maps have been contributed by established designers, including Bluestrike, Schuzak and d00ds.com. Combat locations range from a snow-covered country church to a dense pine forest to a sun-baked tropical island.
Players enter each map through the mission hub and can choose to play each one at a time or all in 3 linked campaigns. In each mission, the player is given a series of objectives, such as to rescue hostages, find packages, defend allies or destroy targets, which must be completed to move on to the next map or return to the hub. Each time each mission is played, the behaviour and armament of enemies and the distribution of resources changes, so that no two plays are ever the same. In addition, maps contain hidden secrets and configurable extras which change the difficulty and parameters of each mission. Thus, CSS SCI FI combines non-linear map layouts with unpredictable enemies in a goal-driven structure to create an endlessly variable and replayable single-player experience.
Key features at a glance:
For more information, please see the CSS SCI FI 3: Hardwired project home page.
31 comments by fitzroy_doll on Oct 24th, 2009 digg this super bookmark
The final version of CSS SCI FI 3: Hardwired has been released. CSS SCI FI 3: Hardwired is a single-player mod for Source featuring 42 unique, replayable missions. CSS SCI FI includes an interactive mission hub and full Configuration Utility which players can use to select different styles of gameplay, ranging from extreme realism to gib-tastic gore. Each mission is goal-oriented and non-linear and can be played and replayed using different tactics, options and strategies.
The maps
Missions in CSS SCI FI take place in 18 retail and 24 custom Counter-Strike: Source maps, which are installed intact to the player's CS:S game folder. The maps are unchanged and are fully playable in Counter-Strike: Source. Maps have been carefully selected with the collaboration of established designers, including Bluestrike, Schuzak and d00ds.com.
Replay value
Replay value sets CSS SCI FI apart from other single-player mods. Because the layout of each map is non-linear, there is never only one way to approach a particular target or goal. Players can work through each mission as many times as they like, discovering new features (including hidden secret weapons) and using new options from the configuration utility each time. Resources are distributed differently and enemies change their tactics with every play, making each mission a unique experience. CSS SCI FI brings the unpredictable excitement and high-quality replay value of a multi-player game to the single-player Source audience.
Get it now
To play, only Counter-Strike: Source is required. If it is not already installed, the free Source SDK base will also be downloaded through Steam automatically when the mod is started for the first time.
Download CSS SCI FI 3: Hardwired now via Moddb or get the torrent here.
This patch fixes two reported errors in missions for CSS SCI FI 3: Hardwired. These include Cobble (fixed crash when attacking APCs during bullet-time...
CSS SCI FI 3: Hardwired is a modification for Source featuring 42 non-linear, goal-oriented single-player missions. This file is the complete installer...
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Great mod, I am happy I bought CSS.
But, why this mod does not require HL2?
Is this mod based off of s-mod? If so, how come you guys don't get better weapon models? Its a source mod, lets get some more polygons!
Because I wanted you to have the mod now, not two years from now when I finish remaking all the models (not that I am even considering undertaking that). :)
Well looks like people, like my good self, who don't have CS can go to [insert place or joke here]
:)
Too bad, it looks interesting thou
Counterstrike has never looked so good.
Very fun mod! So far my favorite has been the second level on the first campaign.
There is a problem, when I try to unzip the file on winrar, it says that the file archive is either damaged or in an unknown format. So I can't play! Help.
Update: all downloads appear to be working normally now.
Moddb has been having some problems today, so if the download is corrupt then use the torrent file: Gameupdates.org
This is mod is cool, going to get the final version