CSS SCI FI 3: Hardwired is a single-player modification for Source. Waking up to find himself an augmented clone of Gordon Freeman, the player must fight time-travelling Combine forces and other enemies across 42 unique and replayable missions.

Missions are set in 18 retail and 24 custom Counter-Strike: Source maps, which are installed intact to the player's CS:S game folder. The mod edits the entity data for each map as it is loaded, adding and modifying entities to create a seamless single-player experience. The maps remain unchanged and are fully playable in Counter-Strike: Source. Maps have been contributed by established designers, including Bluestrike, Schuzak and d00ds.com. Combat locations range from a snow-covered country church to a dense pine forest to a sun-baked tropical island.

Players enter each map through the mission hub and can choose to play each one at a time or all in 3 linked campaigns. In each mission, the player is given a series of objectives, such as to rescue hostages, find packages, defend allies or destroy targets, which must be completed to move on to the next map or return to the hub. Each time each mission is played, the behaviour and armament of enemies and the distribution of resources changes, so that no two plays are ever the same. In addition, maps contain hidden secrets and configurable extras which change the difficulty and parameters of each mission. Thus, CSS SCI FI combines non-linear map layouts with unpredictable enemies in a goal-driven structure to create an endlessly variable and replayable single-player experience.

Key features at a glance:

  • Single-player.
  • Requires only Counter-Strike: Source.
  • Retains look and feel of Half-Life 2 while adding new weapons, enemies and abilities.
  • Includes a custom mission hub, weapon test range and full configuration utility.
  • Features 42 replayable non-linear missions, each with multiple goals and hidden secret weapons.

For more information, please see the CSS SCI FI 3: Hardwired project home page.

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Blog RSS Feed Report abuse Latest News: CSS SCI FI 3: Hardwired: Final version released

32 comments by fitzroy_doll on Oct 24th, 2009 digg this super bookmark


The final version of CSS SCI FI 3: Hardwired has been released. CSS SCI FI 3: Hardwired is a single-player mod for Source featuring 42 unique, replayable missions. CSS SCI FI includes an interactive mission hub and full Configuration Utility which players can use to select different styles of gameplay, ranging from extreme realism to gib-tastic gore. Each mission is goal-oriented and non-linear and can be played and replayed using different tactics, options and strategies.

CSS SCI FI 3: Hardwired CSS SCI FI 3: Hardwired

The maps
Missions in CSS SCI FI take place in 18 retail and 24 custom Counter-Strike: Source maps, which are installed intact to the player's CS:S game folder. The maps are unchanged and are fully playable in Counter-Strike: Source. Maps have been carefully selected with the collaboration of established designers, including Bluestrike, Schuzak and d00ds.com.

Replay value
Replay value sets CSS SCI FI apart from other single-player mods. Because the layout of each map is non-linear, there is never only one way to approach a particular target or goal. Players can work through each mission as many times as they like, discovering new features (including hidden secret weapons) and using new options from the configuration utility each time. Resources are distributed differently and enemies change their tactics with every play, making each mission a unique experience. CSS SCI FI brings the unpredictable excitement and high-quality replay value of a multi-player game to the single-player Source audience.

CSS SCI FI 3: Hardwired CSS SCI FI 3: Hardwired

Get it now
To play, only Counter-Strike: Source is required. If it is not already installed, the free Source SDK base will also be downloaded through Steam automatically when the mod is started for the first time.

Download CSS SCI FI 3: Hardwired now via Moddb or get the torrent here.

Downloads RSS Feed Latest Downloads
CSS SCI FI 3: Hardwired patch 3.0 final -> 3.01

CSS SCI FI 3: Hardwired patch 3.0 final -> 3.01

Nov 07, 2009 Patch 1 comment

This patch fixes two reported errors in missions for CSS SCI FI 3: Hardwired. These include Cobble (fixed crash when attacking APCs during bullet-time...

CSS SCI FI 3: Hardwired [final]

CSS SCI FI 3: Hardwired [final]

Oct 23, 2009 Full Version 24 comments

CSS SCI FI 3: Hardwired is a modification for Source featuring 42 non-linear, goal-oriented single-player missions. This file is the complete installer...

Comments  (10 - 20 of 172)
c4Menace
c4Menace Oct 27 2009, 8:29pm says:

For some reason I experience CUtlLinkedList Overflow in the cbbl level. odd

+1 vote     reply to comment
DangerousCat
DangerousCat Oct 28 2009, 12:44pm replied:

same here! ...

...sometimes...

+1 vote     reply to comment
fitzroy_doll
fitzroy_doll Oct 27 2009, 5:23pm says:

A couple of writeups of the mod from around the net:

Nanasparadox.com

Joinpgn.com

Note that both reviews indicate that Half-Life 2 is required - this of course is no longer the case as of the final update.

+2 votes     reply to comment
metalspy
metalspy Oct 27 2009, 4:55pm says:

Can I only use the stunstick and pistol in the missions? :/
Or is there a way to keep the weapons I have in my inventory when I'm leaving the weapons room at the mission hub?

+2 votes     reply to comment
fitzroy_doll
fitzroy_doll Oct 27 2009, 5:02pm replied:

You can't keep weapons from the mission hub. The first two missions of the first campaign are pistols only. You get better weapons as the missions progress.

+2 votes     reply to comment
metalspy
metalspy Oct 27 2009, 6:36pm replied:

Ah ok, thank you.
So the mission hub weapons room was just for show off the weapons/testing the weapons and for fun? :)
Anyway.. I'm glad it isn't a bug or something :P

+2 votes     reply to comment
fitzroy_doll
fitzroy_doll Oct 28 2009, 3:29am replied:

Right - the test range is just that, a place to test your settings and learn how to use each of the weapons in a controlled environment.

+1 vote     reply to comment
Darthlex
Darthlex Oct 25 2009, 4:32pm says:

Why not shift the modded game to CSS? I was really happy when I saw an awesome HL2 mod that I never heard about, only to realise it was a CSS mod =/ And I don't have CSS, sadly.

0 votes     reply to comment
Eblup
Eblup Oct 25 2009, 9:46pm replied:

It is a HL2 mod. It just requires CS:S For content. The main entities are from HL2. So it is a HL2 mod. Anyways, This mod is great. Some more css content would be nice for it. And another thing. If you like HL2, but you don't have CS:S, Then you are not a true valve fan.

-1 votes     reply to comment
fitzroy_doll
fitzroy_doll Oct 26 2009, 4:02pm replied:

Because it runs on the Source SDK base ( Developer.valvesoftware.com ), which is a streamlined, optimised engine. This draws content from the base Source gcfs, which are shared resources used by CS:S, HL2DM, HL2 and other games. Because HL2's maps are not needed for this mod, all we need are the base Source resources, the resources of CS:S, and the SDK base engine to run it on.

+3 votes     reply to comment
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fitzroy_doll
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Amphibian.myzen.co.uk
Release Date
Released Oct 9, 2009
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First Person Shooter
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