CSS SCI FI 3: Hardwired is a single-player mod for Source featuring 42 unique, goal-driven missions set in forests, farms, factories and islands. CSS SCI FI includes an interactive mission hub and full configuration utility which players can use to enable different styles of gameplay. Missions are goal-oriented and non-linear, meaning that each can be played and replayed using many different options and tactics.

Report abuse CSS SCI FI 3: Hardwired [map patch - all versions]
Jan 18th, 2011
13.37mb (14,024,659 bytes)
12,532 (4 today)
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This patch fixes the crash after Compound caused by fatal incompatibilities in the following retail maps: DE_Dust, DE_Dust2 and DE_Inferno. This patch is required for all versions, including 3.02 complete.

This patch makes the following changes to CSS SCI FI 3.02:

  • Counter-Strike: Source maps updated to the Source 2009 format have been reverted to their Source 2006 compatible state. These include DE_Dust, DE_Dust2 and DE_Inferno. This change is local to the mod directory only and does not affect any retail Counter-Strike: Source resources.

To install the patch, simply run the CSS_SCI_FI_3_MapPatch.exe file and ensure the path on the directory page is the correct path to your CSS SCI FI installation. If DE_Dust, DE_Dust2 or DE_Inferno crash on loading, then the patch has not been installed correctly.

Please note that the retail version of Counter-Strike: Source is undergoing an extended update to bring its resources up to date with the Source 2009 engine. While the majority of these changes have been engine-based, some maps are being rebuilt to take advantage of Source 2009 technologies and to introduce competitive changes demanded by fans. So far, this has been limited to the above three maps, but further updates are likely.

Therefore, unlike other patches, this fix has not been integrated into the main CSS SCI FI distribution and will instead be released separately as required. To keep up to date with these patches, and any other CSS SCI FI news, please see the ModDB profile and CSS SCI FI home page.

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CSS SCI FI 3: Hardwired [map patch - all versions]
Post comment Comments
Bersek Jan 19 2011, 12:47am says:

Thank you very much for keeping this mod supported! :)

+9 votes     reply to comment
JustBarney Jan 20 2011, 7:45am says:

lol 13.37 mb

+8 votes     reply to comment
Killbunny Jan 21 2011, 5:43pm says:

I have been waiting for this!

+3 votes     reply to comment
Nilghai Jan 27 2011, 1:49pm says:


+3 votes     reply to comment
Kirkpad Apr 22 2011, 6:17pm says:

Thanks a lot!!

+3 votes     reply to comment
lortah Aug 28 2011, 9:02am says:

Doesn't fix anything, keep getting the same crash after the first zombie level.

+1 vote     reply to comment
Mcun02 Dec 21 2011, 11:23am says:

This mod is my fav SMod and thanks for uploading the patch, I was looking everywhere for it!

+2 votes     reply to comment
MEGATALICNA47 Feb 2 2012, 5:11pm says:

It was working fine before I got this, now it won't start the game at all, wtf

+1 vote     reply to comment
fitzroy_doll Author
fitzroy_doll Jun 23 2012, 4:24am replied:

This is only a map patch and doesn't affect any other part of the game. Check for solutions outside this mod.

+1 vote   reply to comment
peacelow Feb 12 2012, 12:31pm says:

please help this game kick off when i finished cs_havana

+1 vote     reply to comment
fitzroy_doll Author
fitzroy_doll Jun 23 2012, 4:23am replied:

The next map is DE_Inferno. This patch will prevent crashes at this point. If you still get crashes after CS_Havana, then you have not installed the patch correctly. When the patch asks for a path, make sure it is pointing to your sourcemods\CSS SCI FI\ directory

+1 vote   reply to comment
WaffleAndy Jun 2 2012, 4:42pm says:


+1 vote     reply to comment
AssainGuy Jun 21 2012, 8:13am says:

13.37 MB

youre leet bra!

+1 vote     reply to comment
aaron1 Jan 21 2014, 7:31am says:

13.37 MB... 1337

btw the patch worked a bit, i needed to extract over 1.000.000 AND MORE to amke textures models & sounds working xD

+1 vote     reply to comment
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Released Oct 22, 2009
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