4 new companions, various bugfixes (villages, siege, script, model), new items, flags, scripts, textures, rebalancing, companion refinements, rulers' and some lord's faces are more historical, map changes. How to install? Unzip and copy the 'Csatadi_mod' folder (with its contents) in the 'Modules' folder. Select Csatadi mod in the loader menu when you want to play the mod. WFAS 1.43 is required.
Major changes (news first)
-New clothings and armors (Karl Gustav, Kristina, buffcoats, Polish mails with gorgets)
-Improved banners
-Historical Russian lords
-New companion, a Dutch engineer
-New troops: Vlach and Dutch mercenaries, Finnish Hakkapeliitta cavalry
-New trade goods - glassware
-New scene borders
-11 new castles/cities. New and changed settlement names are implemented in en, de, tr, fr, es, pl, ru language packs.
-2 lords added for every faction
-Choosing a nationality at the beginning. It affects your clothing and food.
-If you start with power draw of 3 you will get bow and arrows after the tutorial.
-Battle continuation after death
-Custom commander: you may play a companion in battles
-Grenade damage bugfix (increase)
-Advanced lance breaking
-Economy info events can be turned off
-Village icon bugfix
-Player icon changes when you become a lord
-Many cheat codes
-Some maintenance costs reduced, villages provide less money while castles produce more.
-Ramun the slave trader replaced to Bakhchasaray (sic!).
-Hungarian hussar clothing, helmet and shield. Available only in shops.
-Banded noble armors, greaves, feathers for nobles' helmets, painted horse.
-New moustache types and wig (as hair).
-Historical lords, flags and bugfixes.
-Faction colors resembles to the real standards of the countries.
-New map icons (tatar raiders, deserters, caravan, 2 new settlement icons)
-The map icon of the settlements are now similar to the wall type on the battlefield. Sometimes it was disturbing to see a stone fort on the map and meet a wooden pallisade in the siege. They might need different tactics etc so I find this better.
-Economy changes: For example I limited olives where they were actually produced, put salt resource to Cracow to represent the famous Polish salt mines, and limit the date fruits to Crimean cities. Date was produced in far Southern lands but it may appear in the Crimea by trade. And made Reval a mediocre velvet resource. European velvet production was important and Brugge was the most important source for Northern Europe. Removed grape production of Vilna because grape can be produced only on a small southern part of the map and not at all so far north.
-Elite black armor got gold decorations
-4 new companions with dialogs. Some rewritten relations.
-Companion refinements: faces, equipment, abilities
-20 village bugfix (replacing all the Swedish and some Polish ones)
-Siege bugfixes
-Corrected Turkish shields, they are held now in the right angle. (see pictures)
-New, historical faces for rulers (see pictures in the forum), helmets and better equipment for lords
-Item rebalances, for example the special handmade things are better than the ordinary ones. In my mod not the Dutch pistol is the best gun while mounted but the Dutch carbine. Single barrelled guns are a little bit better than double barrelled ones. Pistols are less accurate. There are now good sabers. Horses are expensive - as in reality.
-15 new or retextured horses. Arabian horses from warband, Akhal teke horses - well known in the area and further Thoroughbred variants. Buying horses at the special merchants does worth now and they offer more types.
-New helmets, Turkish-Eastern European Broadsword, armors, map icons, moustaches, Asian face texture, etc.
-Hussar lances transform to sabers after the first blow. Hussars were useless in close combat with those huge lances.
-Guns cannot parry or used in melee because the AI uses it wrongly parrying a lot when there is no enemy around. When they do the same with sabers it doesn't look so comic. Homemade guns still can parry because this thing appear only in sieges.
-Reiter-type soldiers have only 3 bullets for their firearms because they should use their swords more than pistols. This 3 bullets are more deadly (+7). This type of bullets are available in shops. I use them for my companions, too, because I guess they kill more with melee weapons.
-Hungarian Hussar mercenaries.
-Flour sack and Wool cloth texture change. Flour sack used the salt texture and their same look was very annoying. Wool cloth was the same like linen cloth.
How to install?
Unzip and copy the 'Csatadi_mod' folder (with its contents) in the 'Modules' folder.
Select Csatadi mod in the loader menu when you want to play the mod.
WFAS 1.43 is required.
It's not savegame compatible with previous versions.
Forum
Forums.taleworlds.com
Thank you for
Prince de Radzivil for historical info, pictures, ideas and most of flag textures.
SendMeSmile for new scripts and implementing OSP scripts.
Gaunt & Peteo - lance breaking and transforming
Deathcam - MadVader & kt0
Custom Commander - rubik
Banner script - rubik & Somebody
Horse textures to Wanderer949 and Saregona (I used them as a base.)
OpenBRF to Marco Tarini (mtarini) and his numerous contributors
WB/WFAS Editor to Michael Rietbrock (Morgh)
Help with script installation and ideas to Paulgrrr
Weimar helmet to dejawolf
Burgonets to Jan Tuma
help to Maxim Suvorov
Goldened black armor texture to Shredder