An update addressing various issues encountered by testers. Updates the mod to v0.3.2
The second alpha release, should be completely stable for a full play through. Archived version requiring manual installation, all necessary instructions...
A showcase of what we have developed so far. Requires Clear Sky to be patched to v1.5.10, Manual Installation compatible with all releases of stalker...
I have a slight problem, which is more of an annoyance than a problem i guess, The binoculars seem to not work well with a 16:9 monitor/resolution. Is there a fix for this? or can I just delete the binoculars and use the original? if so how?
(Ps sorry if this question has been asked already.)
Secondly, does this mod actually increase the factions warring with one another? cause at the moment it still feels very much like the vanilla game.
And lastly, in the freeplay mode do the blowouts still occur? or are they only scripted for storyline?
Game now crashing on Yantar mission to stabilize emissions.
Expression : res!=-1
Function : get_rank
File : E: \ priquel \ sources \ engine \ xrGame \ ui \ Restrictions.cpp
Line : 34
Description : cannot find rank for
Arguments : wpn_rk95
Guessing it's nothing to do with the mission lol. One of the zombies must be getting that gun from the randomized list. Any chance of a quick fix?
Yep, go to "gamedata\configs\gameplay\Primary\5.56.xml"
• Edit with notepad
• Delete "wpn_rk95 = 1, prob=0.4 \n"
Thanks for that. One more crash later on, this one's a real game-breaker.
xrengine.exe caused ACCESS_VIOLATION in module "h:\ games\ steam\ steamapps\ common\ stalker clear sky\ bin\ xrGame.dll" at 0023:04A94F22
Guessing it might have something to do with my **** RAM if it's an Access Violation. No proper error log is copied to clipboard. This happens whenever I load my most current save (I'm a quicksave only kind of guy lol).
Do you have a Fresh install or an install over the previous version? That was a bug in the previous version. (1.1)
Fresh install. The crash only occurred in Army Warehouses so far, usually when large groups of NPCs are present. First time was near the Freedom guys overlooking the bloodsucker village, second and subsequent times at the barrier during the Freedom / Monolith skirmishes.
Im getting that too, when i try to jump onto the emission above tank on red forest
Anyone else have an "Over-bright" veles detector problem when you use it with a SEVA suit with 2nd gen night vision? its just straight up white, cant see any anomalies, anyone know of a workaround/fix?
I'll see what I can do about it. I need your specs however, so I know what I'm working with...
Q6600 @ 3.3Ghz, 8 GB 1066 ddr2, GTX 280, 3x22" monitors @ 5040x1050 with triple head 2 go
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