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Clear Skies


Previously known as the 'Faction Fronts Mod', Clear Skies is a large scale modding initiative, to re-design and expand S.T.A.L.K.E.R.: Clear Sky. With the umbrella motive of creating a realistic, graphically superior and entertaining hybrid of the original game concept. Built from the best works the stalker clear sky modding community has to offer, along with the personal works of members from 828 studios. Clear Skies is an all inclusive package, designed towards a single vision, with a consistent level of quality and attention to detail.

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The road to Limansk

News 2 comments

What is going on?

When I first announced Clear Skies, I intended to build something way better than the old Faction Fronts mod. I wanted to deliver something that was content rich, bug free and immersive on a completely new level. It is with a heavy heart that I announce the end of the road for the Clear Skies mod. But it can't be said that the project was a total loss.

The team at 828 Studios created some truly spectacular features that gave this project its own identity amongst most other mods, however circumstances can change and with most of the team moving on from modding to tackle real life circumstances the project is no longer worth pushing, given my skillset in primarily graphics and configs, the reality is I don't have the resources to take this project to the level I want it by myself. Not to mention the third year of my studies in Mechanical Engineering isn't freeing up any extra time.

So what now?

Well this is where things hit a curve ball of sort. While I have given up the project I founded, I am going to be joining up with another modder who is currently developing the Clear Sky Mod "The Road to Limansk".

So while this project is over, something far better is in the works, I encourage you all to visit the mod page for The Road to Limansk and track it! The project needs your support.

There will be no further updates to Clear Skies, the project is officially dead. You can all un-Track it

Click HERE to visit 'The Road to Limansk' Modpage

Status

Status

News 2 comments

A quick status update about what is happening after a period of dormancy.

Trailer 2

Trailer 2

Feature 0 comments

Here is a small snippet of v2 showcasing environments and combat.

A Year in Review - Quarter Three

A Year in Review - Quarter Three

Feature 23 comments

July through September Modification 2010 Releases.

Pre run - September update

Pre run - September update

Feature 1 comment

Some info regarding the next update, take a look and see what you think...

Clear Sky Patch v1.5.1.0

Clear Sky Patch v1.5.1.0

Patch 9 comments

This is for the International Download/Digital Version. Saved games from versions 1.5.04 - 1.5.09 will work with version 1.5.10.

Clear Skies 2014 Alpha (Patch 0.3.2)

Clear Skies 2014 Alpha (Patch 0.3.2)

Patch 12 comments

An update addressing various issues encountered by testers. Updates the mod to v0.3.2

Clear Skies alpha 0.3.1 (.rar archive)

Clear Skies alpha 0.3.1 (.rar archive)

Demo 31 comments

The second alpha release, should be completely stable for a full play through. Archived version requiring manual installation, all necessary instructions...

*OUTDATED* Clear Skies v0.2.6 Alpha

*OUTDATED* Clear Skies v0.2.6 Alpha

Demo 49 comments

A showcase of what we have developed so far. Requires Clear Sky to be patched to v1.5.10, Manual Installation compatible with all releases of stalker...

Post comment Comments  (70 - 80 of 1,043)
BlackViking13
BlackViking13

Wow, looks and sounds better than anything else on Clear Sky! Even though some textures look blurry and lack resolution. The stalkers' camo variety is stunning! But it started to crash without log randomly after I entered Cordon. On Swamps - not a single crash. Anyone knows what might cause that?
Another issue - vanilla small bugs still present. Really hope the devs will continue their work on this beautiful mod.

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Zelekendel
Zelekendel

Weird, didn't crash on me that way, so unless you didn't have a clean latest patch install before applying the mod, crashing seems to occur randomly to certain people.

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willyTHERAVEGER
willyTHERAVEGER

just as a note, ive been playing this mod for a few days now, gon trough swamps, cordon, garbage, dark valey, agroprom and the scientist bunker area (yantar isnt it? : p) and i have actually not had a single crash since the very start, and the way i fixed that is turn everything of dx10 to dx9 (anything else than dx10) cause i firmly belive dx 10 was released after the any of the stalker game's and any official patch releases and therefore it does not like dx10 (when i had it on dx 10 it was crashing every 5 min or less)

but as mentioned it has not crashed a single time since i changed that,
hope that helps someone : )

and btw the protecta (shotgun) is rather messed up (it's position is far up to the right, you can se part of the un-modeled arm and stuff so yeah.. it fires fine. just breaks immersion a rather lott : / )

EDIT: just gotta add that i absolutley love the dragunov (SVDm2) ;D

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rocketboys91
rocketboys91

When I reload the hunting rifle, the shell textures are completely black.

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Ercanx
Ercanx

Please release this mod! or i will commit suicide!

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yin0002
yin0002

Wow, played both vanilla and Complete but I like this modpack the best. Love the little details like the sprint/firing animations which makes gunplay feels much smoother and comfortable. The new textures and shader effects also makes Clear Sky much more easier to look at.
This is pretty damn good for an alpha, keep up the good work!

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BattleBeaver18
BattleBeaver18

does this mod add weapons

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willyTHERAVEGER
willyTHERAVEGER

if it does, it does not add more than 2 (protecta (shotgun) & groza (in-game: Thunder s14)) keep in mind that im not sure if these are new to clear sky since i have seen both of these in at least 1 of the other vanilla stalker games. (groza for ex is in SoC)

EDIT: i do belive the groza is vanilla since i remember it being duty's standard issue assault rifle

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Juniel_
Juniel_

Crashes a lot.

especially when i load the game.


everything is fine except crashing issues. and great mod.

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Guest
Guest

Every time I try to accept a capture & hold task from Clear Sky and the Loners, the game crashes.

This is after Loner expansion to Garbage (haven't been there yet myself). The locations in question are the "Gravel Pit" in the swamps (seems to have been lost to mutants) and the "Secret Camp" (ditto). Doesn't seem like I can continue, there'll be capture missions I need to do in the future...hopefully it can be fixed? Thanks!

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Guest
Guest

Add to that the Bonfire under trees. Every capture mission I try to accept crashes the game, it's safe to say that now. Are others not experiencing this? I don't have any other mods. 1.5.10 was installed before this.

I'll stop playing now, as there's no point continuing if I can't even do faction wars and wait to see if there's an update or other assistance.

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Zelekendel
Zelekendel

Error Reason:
----------------------------------------
xrEngine.exe caused BREAKPOINT in module "C:\Games\S.T.A.L.K.E.R. - Clear Sky\bin\xrCore.dll" at 0023:1001B944, xrDebug::backend()+164 byte(s)

User Message:
----------------------------------------
Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\priquel\sources\engine\ xrServerEntities\script_engine.cpp
Line : 180
Description : <no expression>
Arguments : LUA error: ... clear sky\gamedata\scripts\ sim_squad_generic.script:581: attempt to index field 'current_action' (a nil value)


System Error:
----------------------------------------
0x00000012 - There are no more files.

Registers:
----------------------------------------
EAX=109360F8 EBX=0F020018 ECX=10936100 EDX=1093625D
ESI=100486E0 EDI=043BC671 FLG=00000212
EBP=0018EB94 ESP=0018DB88 EIP=1001B944
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B

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Zelekendel
Zelekendel

There's no help like self help: I decided to give it a shot and just plain removed the offending line (581). And what do you know, it worked! Don't know what effects this has, but now I can do faction wars and I like it!
It was this line: self.current_action:finalize() in the attack target conversation part in sim_squad_generic .

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Zelekendel
Zelekendel

This causes weird behaviour, though: factions keep constantly attacking aggressively, and when I applied it first the loners suddenly lost multiple points in the Cordon due to mutant attack. Also the depot in the garbage was re-conquered by the bandits three times, not letting me even leave the garbage, because it happens so fast. I might need to juggle the files, and use the one where faction wars missions work only when I start a faction war by joining a faction, and switching back when the war is complete.

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S.T.A.L.K.E.R.: Clear Sky
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