Clear Skies

Previously known as the 'Faction Fronts Mod', Clear Skies is a large scale modding initiative, to re-design and expand S.T.A.L.K.E.R.: Clear Sky. With the umbrella motive of creating a realistic, graphically superior and entertaining hybrid of the original game concept. Built from the best works the stalker clear sky modding community has to offer, along with the personal works of members from 828 studios. Clear Skies is an all inclusive package, designed towards a single vision, with a consistent level of quality and attention to detail.

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Clear Skies 2014 Alpha 0.3.1 Clear Skies 2014 Alpha 0.3.1 Clear Skies 2014 Alpha 0.3.1
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Clear Sky Patch v1.5.1.0

Clear Sky Patch v1.5.1.0

Sep 26, 2014 Patch 7 comments

This is for the International Download/Digital Version. Saved games from versions 1.5.04 - 1.5.09 will work with version 1.5.10.

Clear Skies 2014 Alpha (Patch 0.3.2)

Clear Skies 2014 Alpha (Patch 0.3.2)

Mar 5, 2014 Patch 12 comments

An update addressing various issues encountered by testers. Updates the mod to v0.3.2

Clear Skies alpha 0.3.1 (.rar archive)

Clear Skies alpha 0.3.1 (.rar archive)

Feb 9, 2014 Demo 31 comments

The second alpha release, should be completely stable for a full play through. Archived version requiring manual installation, all necessary instructions...

*OUTDATED* Clear Skies v0.2.6 Alpha

*OUTDATED* Clear Skies v0.2.6 Alpha

Jul 21, 2013 Demo 49 comments

A showcase of what we have developed so far. Requires Clear Sky to be patched to v1.5.10, Manual Installation compatible with all releases of stalker...

Post comment Comments  (70 - 80 of 1,044)
yin0002 Apr 10 2014, 10:59am says:

Wow, played both vanilla and Complete but I like this modpack the best. Love the little details like the sprint/firing animations which makes gunplay feels much smoother and comfortable. The new textures and shader effects also makes Clear Sky much more easier to look at.
This is pretty damn good for an alpha, keep up the good work!

+5 votes     reply to comment
BattleBeaver18 Apr 4 2014, 5:30pm says:

does this mod add weapons

+1 vote     reply to comment
willyTHERAVEGER Apr 22 2014, 10:01pm replied:

if it does, it does not add more than 2 (protecta (shotgun) & groza (in-game: Thunder s14)) keep in mind that im not sure if these are new to clear sky since i have seen both of these in at least 1 of the other vanilla stalker games. (groza for ex is in SoC)

EDIT: i do belive the groza is vanilla since i remember it being duty's standard issue assault rifle

+1 vote     reply to comment
Juniel_ Mar 17 2014, 8:06pm says:

Crashes a lot.

especially when i load the game.

everything is fine except crashing issues. and great mod.

+2 votes     reply to comment
Guest Mar 14 2014, 11:50pm says:

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Zelekendel Mar 25 2014, 11:46am replied:

Error Reason:
xrEngine.exe caused BREAKPOINT in module "C:\Games\S.T.A.L.K.E.R. - Clear Sky\bin\xrCore.dll" at 0023:1001B944, xrDebug::backend()+164 byte(s)

User Message:
Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\priquel\sources\engine\ xrServerEntities\script_engine.cpp
Line : 180
Description : <no expression>
Arguments : LUA error: ... clear sky\gamedata\scripts\ sim_squad_generic.script:581: attempt to index field 'current_action' (a nil value)

System Error:
0x00000012 - There are no more files.

EAX=109360F8 EBX=0F020018 ECX=10936100 EDX=1093625D
ESI=100486E0 EDI=043BC671 FLG=00000212
EBP=0018EB94 ESP=0018DB88 EIP=1001B944
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B

+1 vote     reply to comment
Zelekendel Mar 25 2014, 12:01pm replied:

There's no help like self help: I decided to give it a shot and just plain removed the offending line (581). And what do you know, it worked! Don't know what effects this has, but now I can do faction wars and I like it!
It was this line: self.current_action:finalize() in the attack target conversation part in sim_squad_generic .

+1 vote     reply to comment
Zelekendel Mar 30 2014, 8:01pm replied:

This causes weird behaviour, though: factions keep constantly attacking aggressively, and when I applied it first the loners suddenly lost multiple points in the Cordon due to mutant attack. Also the depot in the garbage was re-conquered by the bandits three times, not letting me even leave the garbage, because it happens so fast. I might need to juggle the files, and use the one where faction wars missions work only when I start a faction war by joining a faction, and switching back when the war is complete.

+2 votes     reply to comment
Guest Mar 11 2014, 2:23pm says:

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S.T.A.L.K.E.R.: Clear Sky Icon
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Clear Skies
Clear Skies
Last Update
6 months ago
676 members