Clear Skies

Previously known as the 'Faction Fronts Mod', Clear Skies is a large scale modding initiative, to re-design and expand S.T.A.L.K.E.R.: Clear Sky. With the umbrella motive of creating a realistic, graphically superior and entertaining hybrid of the original game concept. Built from the best works the stalker clear sky modding community has to offer, along with the personal works of members from 828 studios. Clear Skies is an all inclusive package, designed towards a single vision, with a consistent level of quality and attention to detail.

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Clear Skies 2014 Alpha 0.3.1 Clear Skies 2014 Alpha 0.3.1 Clear Skies 2014 Alpha 0.3.1
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2 comments by Predator_828 on Apr 5th, 2015

First of all before I start with all the news I would like to wish everyone a very happy Easter weekend. I hope you are all having a fantastic day with family and friends. Time has just flown by since I posted the last alpha on moddb and RL commitments have since taken over a vast majority of my time. As a result of this, the mod page has sat in a state of dormancy, to make it clear I do intend to finish the mod to the best of my abilities but it will most likely be a solo project from here on. The coming (Winter) recess is the most likely time I will begin to add content to the mod and add the finishing touches. Unfortunately though my skills are very limited in the field of scripting, as I have always been more capable with graphics over code. However I intend to provide a stable fully playable content rich mod and attempt to eliminate some of the issues by removing the overcomplicated, heavily scripted features that tend to fall apart some times, even if this means losing some of the more advanced functionality.

To end it off, the final state of the mod largely depends on how many skills I can acquire before I finish it. Then again I will always be open to working with people who would like to join and assist in development. However sadly clear sky and the stalker modding scene is slowly beginning to decline as the platform continues to age.

If you would like to help me out with Clear Skies, send me a pm here on moddb stating your skills and what you would prefer to work on.

Happy hunting friends!

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Clear Sky Patch v1.5.1.0

Clear Sky Patch v1.5.1.0

Sep 26, 2014 Patch 8 comments

This is for the International Download/Digital Version. Saved games from versions 1.5.04 - 1.5.09 will work with version 1.5.10.

Clear Skies 2014 Alpha (Patch 0.3.2)

Clear Skies 2014 Alpha (Patch 0.3.2)

Mar 5, 2014 Patch 12 comments

An update addressing various issues encountered by testers. Updates the mod to v0.3.2

Clear Skies alpha 0.3.1 (.rar archive)

Clear Skies alpha 0.3.1 (.rar archive)

Feb 9, 2014 Demo 31 comments

The second alpha release, should be completely stable for a full play through. Archived version requiring manual installation, all necessary instructions...

*OUTDATED* Clear Skies v0.2.6 Alpha

*OUTDATED* Clear Skies v0.2.6 Alpha

Jul 21, 2013 Demo 49 comments

A showcase of what we have developed so far. Requires Clear Sky to be patched to v1.5.10, Manual Installation compatible with all releases of stalker...

Post comment Comments  (70 - 80 of 1,048)
BlackViking13 Apr 13 2014, 7:17am says:

Wow, looks and sounds better than anything else on Clear Sky! Even though some textures look blurry and lack resolution. The stalkers' camo variety is stunning! But it started to crash without log randomly after I entered Cordon. On Swamps - not a single crash. Anyone knows what might cause that?
Another issue - vanilla small bugs still present. Really hope the devs will continue their work on this beautiful mod.

+1 vote     reply to comment
Zelekendel Apr 15 2014, 9:10pm replied:

Weird, didn't crash on me that way, so unless you didn't have a clean latest patch install before applying the mod, crashing seems to occur randomly to certain people.

+1 vote     reply to comment
willyTHERAVEGER Apr 22 2014, 9:53pm replied:

just as a note, ive been playing this mod for a few days now, gon trough swamps, cordon, garbage, dark valey, agroprom and the scientist bunker area (yantar isnt it? : p) and i have actually not had a single crash since the very start, and the way i fixed that is turn everything of dx10 to dx9 (anything else than dx10) cause i firmly belive dx 10 was released after the any of the stalker game's and any official patch releases and therefore it does not like dx10 (when i had it on dx 10 it was crashing every 5 min or less)

but as mentioned it has not crashed a single time since i changed that,
hope that helps someone : )

and btw the protecta (shotgun) is rather messed up (it's position is far up to the right, you can se part of the un-modeled arm and stuff so yeah.. it fires fine. just breaks immersion a rather lott : / )

EDIT: just gotta add that i absolutley love the dragunov (SVDm2) ;D

+1 vote     reply to comment
rocketboys91 Apr 13 2014, 6:17am says:

When I reload the hunting rifle, the shell textures are completely black.

+2 votes     reply to comment
Ercanx Apr 10 2014, 3:32pm says:

Please release this mod! or i will commit suicide!

+3 votes     reply to comment
yin0002 Apr 10 2014, 10:59am says:

Wow, played both vanilla and Complete but I like this modpack the best. Love the little details like the sprint/firing animations which makes gunplay feels much smoother and comfortable. The new textures and shader effects also makes Clear Sky much more easier to look at.
This is pretty damn good for an alpha, keep up the good work!

+5 votes     reply to comment
BattleBeaver18 Apr 4 2014, 5:30pm says:

does this mod add weapons

+1 vote     reply to comment
willyTHERAVEGER Apr 22 2014, 10:01pm replied:

if it does, it does not add more than 2 (protecta (shotgun) & groza (in-game: Thunder s14)) keep in mind that im not sure if these are new to clear sky since i have seen both of these in at least 1 of the other vanilla stalker games. (groza for ex is in SoC)

EDIT: i do belive the groza is vanilla since i remember it being duty's standard issue assault rifle

+1 vote     reply to comment
Juniel_ Mar 17 2014, 8:06pm says:

Crashes a lot.

especially when i load the game.

everything is fine except crashing issues. and great mod.

+2 votes     reply to comment
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Zelekendel Mar 25 2014, 11:46am replied:

Error Reason:
xrEngine.exe caused BREAKPOINT in module "C:\Games\S.T.A.L.K.E.R. - Clear Sky\bin\xrCore.dll" at 0023:1001B944, xrDebug::backend()+164 byte(s)

User Message:
Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\priquel\sources\engine\ xrServerEntities\script_engine.cpp
Line : 180
Description : <no expression>
Arguments : LUA error: ... clear sky\gamedata\scripts\ sim_squad_generic.script:581: attempt to index field 'current_action' (a nil value)

System Error:
0x00000012 - There are no more files.

EAX=109360F8 EBX=0F020018 ECX=10936100 EDX=1093625D
ESI=100486E0 EDI=043BC671 FLG=00000212
EBP=0018EB94 ESP=0018DB88 EIP=1001B944
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B

+1 vote     reply to comment
Zelekendel Mar 25 2014, 12:01pm replied:

There's no help like self help: I decided to give it a shot and just plain removed the offending line (581). And what do you know, it worked! Don't know what effects this has, but now I can do faction wars and I like it!
It was this line: self.current_action:finalize() in the attack target conversation part in sim_squad_generic .

+1 vote     reply to comment
Zelekendel Mar 30 2014, 8:01pm replied:

This causes weird behaviour, though: factions keep constantly attacking aggressively, and when I applied it first the loners suddenly lost multiple points in the Cordon due to mutant attack. Also the depot in the garbage was re-conquered by the bandits three times, not letting me even leave the garbage, because it happens so fast. I might need to juggle the files, and use the one where faction wars missions work only when I start a faction war by joining a faction, and switching back when the war is complete.

+2 votes     reply to comment
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Clear Skies
Clear Skies
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1 month ago
684 members