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Clear Skies

Previously known as the 'Faction Fronts Mod', Clear Skies is a large scale modding initiative, to re-design and expand S.T.A.L.K.E.R.: Clear Sky. With the umbrella motive of creating a realistic, graphically superior and entertaining hybrid of the original game concept. Built from the best works the stalker clear sky modding community has to offer, along with the personal works of members from 828 studios. Clear Skies is an all inclusive package, designed towards a single vision, with a consistent level of quality and attention to detail.

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The road to Limansk

5 months ago News 2 comments

What is going on?

When I first announced Clear Skies, I intended to build something way better than the old Faction Fronts mod. I wanted to deliver something that was content rich, bug free and immersive on a completely new level. It is with a heavy heart that I announce the end of the road for the Clear Skies mod. But it can't be said that the project was a total loss.

The team at 828 Studios created some truly spectacular features that gave this project its own identity amongst most other mods, however circumstances can change and with most of the team moving on from modding to tackle real life circumstances the project is no longer worth pushing, given my skillset in primarily graphics and configs, the reality is I don't have the resources to take this project to the level I want it by myself. Not to mention the third year of my studies in Mechanical Engineering isn't freeing up any extra time.

So what now?

Well this is where things hit a curve ball of sort. While I have given up the project I founded, I am going to be joining up with another modder who is currently developing the Clear Sky Mod "The Road to Limansk".

So while this project is over, something far better is in the works, I encourage you all to visit the mod page for The Road to Limansk and track it! The project needs your support.

There will be no further updates to Clear Skies, the project is officially dead. You can all un-Track it

Click HERE to visit 'The Road to Limansk' Modpage



7 months ago News 2 comments

A quick status update about what is happening after a period of dormancy.

Trailer 2

Trailer 2

4 years ago Feature 0 comments

Here is a small snippet of v2 showcasing environments and combat.

A Year in Review - Quarter Three

A Year in Review - Quarter Three

5 years ago Feature 23 comments

July through September Modification 2010 Releases.

Pre run - September update

Pre run - September update

5 years ago Feature 1 comment

Some info regarding the next update, take a look and see what you think...

Clear Sky Patch v1.5.1.0

Clear Sky Patch v1.5.1.0

1 year ago Patch 8 comments

This is for the International Download/Digital Version. Saved games from versions 1.5.04 - 1.5.09 will work with version 1.5.10.

Clear Skies 2014 Alpha (Patch 0.3.2)

Clear Skies 2014 Alpha (Patch 0.3.2)

1 year ago Patch 13 comments

An update addressing various issues encountered by testers. Updates the mod to v0.3.2

Clear Skies alpha 0.3.1 (.rar archive)

Clear Skies alpha 0.3.1 (.rar archive)

1 year ago Demo 31 comments

The second alpha release, should be completely stable for a full play through. Archived version requiring manual installation, all necessary instructions...

*OUTDATED* Clear Skies v0.2.6 Alpha

*OUTDATED* Clear Skies v0.2.6 Alpha

2 years ago Demo 49 comments

A showcase of what we have developed so far. Requires Clear Sky to be patched to v1.5.10, Manual Installation compatible with all releases of stalker...

Post comment Comments  (60 - 70 of 1,046)
Skylarkoverthesunset May 2 2014 says:

Good mod so far, though I'm starting to run into difficulties when trying to save. I get black screens when either using hard or quick saves. Using task manager reveals no obvious signs, so I don't know what's causing the problem.

Other personal observations are :

* I don't like the 'shivering' sound your player's too often and unnecessary imo.

* It would be nice to be able to trade all weapons in all conditions (like in Misery 2).

+1 vote     reply to comment
lol3r_86 May 19 2014 replied:

You cannot trade weapons in bad condition in any version of Misery.

Or maybe you mean that traders should not buy highly damaged weapons in CS.

Last sentence in your post is rather confusing.

+2 votes     reply to comment
SandmanAwakened May 31 2014 replied:

It's been a while since I played Misery but I thought Beard bought broken weapons...?

+1 vote     reply to comment
Skylarkoverthesunset May 2 2014 replied:

Edit : hard saves seem to be ok.

+1 vote     reply to comment
Skylarkoverthesunset May 2 2014 replied:

Struggling to load hard saves now. I think I'll wait for the next update.

+1 vote     reply to comment
Ognjen01393 Apr 30 2014 says:

Im getting upset , please say that someone stll works ?!

+1 vote     reply to comment
Daniel_stark Apr 30 2014 says:

Absolutely love this mod, it has not only rekindled my love for Stalker, but also for video games in general.

The only problem I see is the soft economy, I had to go along and rework most item prices to bring the player progression and pacing into line with the games RPG element.

Thanks for the great work!

+1 vote     reply to comment
lol3r_86 May 19 2014 replied:

I always thought that STALKER series is more into FPS than RPG. I personally don't like to stay in one map for long time. So if current economy makes the story go faster, count me in. But if its too fast then i'm out.

+1 vote     reply to comment
camiller915 Apr 21 2014 says:

only major problem im having is that the military have become bullet sponges, i realize they are military and all, but come on a whole clip of an ak 74? one minor problem is that it seems that the ai has aimbot, once again i realize military/high ranking stalkers will be more accurate, but they seem to be hitting me whether their gun is physically capable of that accuracy or not. Just throwing that out there, so far i've had a lot of fun and the mod is light years better than the original game.

+1 vote     reply to comment
Predator_828 Creator
Predator_828 Apr 21 2014 says:

Hi everyone, thanks for the all the ongoing support and feedback. The release of the second alpha proved to be a great success and with the feedback I have received, I have a put together a few pages of notes that will help me get the next version out quicker.

After I have completed my exams I am going to start working on the next version of the mod. You can expect a few new features and bug fixes in addition to tweaks and balancing.

+4 votes   reply to comment
willyTHERAVEGER Apr 22 2014 replied:

hi, just want to say great mod, love the sounds, textures, the stuff other people have pointed out : )

best mod for clear sky ive found so far (although i have not played old story since its only in russian : /)

& ive posted this in a comment below but inchase you dont se it ill post it here too : )
the protecta (shotgun) is rather messed up (it's position is far up to the right, you can se part of the un-modeled arm and stuff so yeah.. it fires fine. just breaks immersion a rather lott : / )

other than that its been a great and funn experience so far :d

tried to implement the m134 into your mod with no luck : /
would have been great though ;D
& if anyone could help me with info it would be great
see the thing is i can get it into the spawn menu (ammo as well) "but" as soon as i click ok after spawning it or the ammo the game crashes with a rendering error or something a-like

anny thoughts? : p

0 votes     reply to comment
Zelekendel Apr 15 2014 says:

Reached Yantar, and found out that the unarmed zombies will not attack and are completely harmless, taking the tension away naturally as they become trivial knife-work. Any idea how this could be fixed? Also relating to mutants, they run around a lot instead of homing in on the player, this makes them a shooting gallery most of the time. More attack_power?

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Clear Sky
828 Studios
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Clear Skies
Last Update
5 months ago
648 members