An update addressing various issues encountered by testers. Updates the mod to v0.3.2
The second alpha release, should be completely stable for a full play through. Archived version requiring manual installation, all necessary instructions...
A showcase of what we have developed so far. Requires Clear Sky to be patched to v1.5.10, Manual Installation compatible with all releases of stalker...
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this mod is great but a bit unbalanced. too easy,too much ammo ,health that destroys balance
Lol, I actually laughed at the system requirements. Did you look at performance charts, tested the mod on different hardware with FPS monitoring and hardware monitoring etc. ?
Or did you just think of the highest end stuff and place it in there? CPU, GPU and RAM aren't everything, you know. I'd 'suggest' you to look at the minimum system requirements and max. of the vanilla game.
This is not critique, it's just ... surprising. I mean, come on Pred. What game uses 16GB of RAM? None. No, not even friggin Starcitizen does. 8GB is more then enough for a game like stalker, hell, 6GB is enough. Also, Xray runs best at +3,4Ghz.
There's probably no desktop CPU that runs below 3Ghz if it's an i7 so that doesn't make much sense either. (taking into account you put a desktop icon next to it and didn't include the 'm' in the GTX variants depicting it would be a 'mobile' / notebook version)
Seriously though; Something like an i3/i5 that runs at decent speed, 6Gb of RAM and a GTX5xx or above will run this game, easily. It's dated from 2008, not 2012. It's when bad optimization comes into play you'll need a GTX770 to compensate for the developers flaws, but I take this mod is better quality than that.
"Lol, I actually laughed at the system requirements."
"Did you look at performance charts, tested the mod on different hardware with FPS monitoring and hardware monitoring etc."
No, besides frame rate monitoring using my own system and the system of co-developers no major research was done. The setup I am running now can run the game at an average of about 70fps with the lowest being about 30fps and highest peaking to around 100fps @ 1680x1050 with almost everything on Maximum, DX10, no MSAA & No SSAO.
GTX 560Ti OC
The system reqs were put into the flash front as a point of reference for anyone who was not sure what sort of hardware runs the mod nicely and on decent settings. The extreme specs stand as a reference to those who would like to run the mod at a stupiously high framerate @ 2560x1600 ; 4X MSAA ; High SSAO and Sun Rays and Injected sweetFX filter with SMAA.
Which I am sure someone out there may want to do...
You are right about this statement. Excuse me, then, Pred. I just thought you meant that for playing the mod at it's max settings @1080p res. If you'd like a constant flow of 120FPS, then I'd take the extreme setup indeed.
Well, cheers man, thanks for clearing it up :) I hope no hard feelings.
Thanks, I guess it wasn't really that front up descriptive, will tweak it when we update the flash front.
Dude chill out. I think that extreme setting is there as some sort of joke. Maybe to poke COD:Ghosts developers as they ststed that you will need at least 8 GB or more to even run their game (16 GB being rported as optimal).
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