Clear Skies

Previously known as the 'Faction Fronts Mod', Clear Skies is a large scale modding initiative, to re-design and expand S.T.A.L.K.E.R.: Clear Sky. With the umbrella motive of creating a realistic, graphically superior and entertaining hybrid of the original game concept. Built from the best works the stalker clear sky modding community has to offer, along with the personal works of members from 828 studios. Clear Skies is an all inclusive package, designed towards a single vision, with a consistent level of quality and attention to detail.

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Clear Skies 2014 Alpha (Patch 0.3.2)

Clear Skies 2014 Alpha (Patch 0.3.2)

Mar 5, 2014 Patch 11 comments

An update addressing various issues encountered by testers. Updates the mod to v0.3.2

Clear Skies alpha 0.3.1 (.rar archive)

Clear Skies alpha 0.3.1 (.rar archive)

Feb 9, 2014 Demo 27 comments

The second alpha release, should be completely stable for a full play through. Archived version requiring manual installation, all necessary instructions...

*OUTDATED* Clear Skies v0.2.6 Alpha

*OUTDATED* Clear Skies v0.2.6 Alpha

Jul 21, 2013 Demo 48 comments

A showcase of what we have developed so far. Requires Clear Sky to be patched to v1.5.10, Manual Installation compatible with all releases of stalker...

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Guest Mar 14 2014, 11:50pm says:

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Guest Mar 15 2014, 7:21pm replied:

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Zelekendel Mar 25 2014, 11:46am replied:

Error Reason:
xrEngine.exe caused BREAKPOINT in module "C:\Games\S.T.A.L.K.E.R. - Clear Sky\bin\xrCore.dll" at 0023:1001B944, xrDebug::backend()+164 byte(s)

User Message:
Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\priquel\sources\engine\ xrServerEntities\script_engine.cpp
Line : 180
Description : <no expression>
Arguments : LUA error: ... clear sky\gamedata\scripts\ sim_squad_generic.script:581: attempt to index field 'current_action' (a nil value)

System Error:
0x00000012 - There are no more files.

EAX=109360F8 EBX=0F020018 ECX=10936100 EDX=1093625D
ESI=100486E0 EDI=043BC671 FLG=00000212
EBP=0018EB94 ESP=0018DB88 EIP=1001B944
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B

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Zelekendel Mar 25 2014, 12:01pm replied:

There's no help like self help: I decided to give it a shot and just plain removed the offending line (581). And what do you know, it worked! Don't know what effects this has, but now I can do faction wars and I like it!
It was this line: self.current_action:finalize() in the attack target conversation part in sim_squad_generic .

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Guest Mar 11 2014, 2:23pm says:

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anakin2505 Mar 9 2014, 6:43pm says:

this mod is great but a bit unbalanced. too easy,too much ammo ,health that destroys balance

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Derranged Mar 15 2014, 6:23am replied:


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Guest Mar 8 2014, 11:05pm says:

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[TZP]LoNer1 Mar 10 2014, 12:46pm replied:
Quote:Which I am sure someone out there may want to do...

You are right about this statement. Excuse me, then, Pred. I just thought you meant that for playing the mod at it's max settings @1080p res. If you'd like a constant flow of 120FPS, then I'd take the extreme setup indeed.

Well, cheers man, thanks for clearing it up :) I hope no hard feelings.

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Predator_828 Mar 11 2014, 7:54am replied:

Thanks, I guess it wasn't really that front up descriptive, will tweak it when we update the flash front.

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Clear Skies
Clear Skies
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