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Clear Skies 2014 Alpha (Patch 0.3.2)

Clear Skies 2014 Alpha (Patch 0.3.2)

Mar 5, 2014 Patch 5 comments

An update addressing various issues encountered by testers. Updates the mod to v0.3.2

Clear Skies alpha 0.3.1 (.rar archive)

Clear Skies alpha 0.3.1 (.rar archive)

Feb 9, 2014 Demo 23 comments

The second alpha release, should be completely stable for a full play through. Archived version requiring manual installation, all necessary instructions...

*OUTDATED* Clear Skies v0.2.6 Alpha

*OUTDATED* Clear Skies v0.2.6 Alpha

Jul 21, 2013 Demo 50 comments

A showcase of what we have developed so far. Requires Clear Sky to be patched to v1.5.10, Manual Installation compatible with all releases of stalker...

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Guest
Guest Mar 14 2014, 11:50pm says:

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Guest Mar 15 2014, 7:21pm replied:

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Zelekendel
Zelekendel Mar 25 2014, 11:46am replied:

Error Reason:
----------------------------------------
xrEngine.exe caused BREAKPOINT in module "C:\Games\S.T.A.L.K.E.R. - Clear Sky\bin\xrCore.dll" at 0023:1001B944, xrDebug::backend()+164 byte(s)

User Message:
----------------------------------------
Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\priquel\sources\engine\ xrServerEntities\script_engine.cpp
Line : 180
Description : <no expression>
Arguments : LUA error: ... clear sky\gamedata\scripts\ sim_squad_generic.script:581: attempt to index field 'current_action' (a nil value)


System Error:
----------------------------------------
0x00000012 - There are no more files.

Registers:
----------------------------------------
EAX=109360F8 EBX=0F020018 ECX=10936100 EDX=1093625D
ESI=100486E0 EDI=043BC671 FLG=00000212
EBP=0018EB94 ESP=0018DB88 EIP=1001B944
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B

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Guest
Guest Mar 11 2014, 2:23pm says:

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anakin2505
anakin2505 Mar 9 2014, 6:43pm says:

this mod is great but a bit unbalanced. too easy,too much ammo ,health that destroys balance

+1 vote     reply to comment
Derranged
Derranged Mar 15 2014, 6:23am replied:

*Alpha*

+1 vote     reply to comment
Guest
Guest Mar 8 2014, 11:05pm says:

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Predator_828
Predator_828 Mar 10 2014, 10:20am replied:

"Lol, I actually laughed at the system requirements."

ok then..

"Did you look at performance charts, tested the mod on different hardware with FPS monitoring and hardware monitoring etc."

No, besides frame rate monitoring using my own system and the system of co-developers no major research was done. The setup I am running now can run the game at an average of about 70fps with the lowest being about 30fps and highest peaking to around 100fps @ 1680x1050 with almost everything on Maximum, DX10, no MSAA & No SSAO.

GTX 560Ti OC
I5 3.2Ghz
8Gb Ram

The system reqs were put into the flash front as a point of reference for anyone who was not sure what sort of hardware runs the mod nicely and on decent settings. The extreme specs stand as a reference to those who would like to run the mod at a stupiously high framerate @ 2560x1600 ; 4X MSAA ; High SSAO and Sun Rays and Injected sweetFX filter with SMAA.

Which I am sure someone out there may want to do...

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Mar 10 2014, 12:46pm replied:
Quote:Which I am sure someone out there may want to do...

You are right about this statement. Excuse me, then, Pred. I just thought you meant that for playing the mod at it's max settings @1080p res. If you'd like a constant flow of 120FPS, then I'd take the extreme setup indeed.

Well, cheers man, thanks for clearing it up :) I hope no hard feelings.

+1 vote     reply to comment
Predator_828
Predator_828 Mar 11 2014, 7:54am replied:

Thanks, I guess it wasn't really that front up descriptive, will tweak it when we update the flash front.

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Clear Sky Icon
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