It basically makes the AI more Aggresive and Smart. They regular AI werent just cutting it for me and i believe for some.

Basically the AI will supress and do other things people might do in real life or in online shooter games like Project Reality for BF2. SPECIAL NOTE: Do not use in any mods, you have to contact me, but you must not. In maps you may, just give proper credit to me 

NOTE: This is LUA, it edits the AI scripts and some functions, so no FG or anything needs to be applied to a level, just install mod properly, and have fun. It works almost fully with the Crysis SP, just some small bugs and other stuff that may stop you from continuing the game.

Fixed any uninstallation errors by my friend madscientist, and i fixed the player starting with the wrong weapons in first level. They will be reuploaded on crymod.

Its Released 8-30-08
Advanced AI Full Release
Download and Enjoy. Give feedback and stuff. Note that to me this is still WIP, so there is some bugs, do not complain about them, just simply state them in this thread, and i will see what i can do about it.

Well enjoy, hopefully you all like this and think that it enhances the crysis AI to be better and hopefully a new level.

On a scale of 1-10, what would you give this mod? Give reasons if possible, and if you think its atleast abit more better/challenging than regular AI.

NOTE: I will say this again, contact me if your going to use it for a map or a mod. Expecially for a mod, sometimes i say no, sometimes i say yes, depends on the circumstances and what i think.

Reviews From Testers
Mango's Review on Page 23 Crysis Advanced AI New Update First Page 8-21-08
Ben and Sirbarons review, also on page 23.
Crysis Advanced AI Release Date Confirmed(8-31-08)

Info On the Advanced AI
Characters:
Each character plays their own role on the battlfield, they can add more variety on your level and help you choose how you want the player to feel in your level during fights.

Leader: These guys work well in groups, they keep their groups abit more organized and can change one characters attack pattern to another (like a camper to attack like a sneaker) He can mix up the battle for you, he also orders them around abit, telling them when to give suppressive fire or what kind of way to attack. He will either stay behind, or be up front when figthing against you.

Sneaker: Other none as flankers, they are agressive and will flank/sneak around you. They will either break off from the group and go completly around you, take cover if possible, and then fire from behind or on your sides. Or they will take the more direct route and fire some rounds at you, possibly taking cover while advancing, sometimes not. They will then do a close flank if possible. Sneakers also throw smoke grenades, to cover their small retreat, or to rush attack you. They may even use it to distract you.

Cover2: Basically a mixture of the camper and sneaker. Will stick to cover abit more, but also flank ,and give some suppressing fire, will be abit more upfront sometimes.

Camper: Stick to cover more, and give lots of covering fire. Will move sometimes to different cover positions, they will also advance to their target and catch them by suprise at times. They work well in groups with leaders.

FollowerNPC: Will follow you during combat and whenever. Sometimes will break away from you during combat, but will come right back.

Most of the Human Scripts have been edited or completly renewed.

Group Stuff
The groupid plays abit more of an important role now. If a leader has a group id of 5 and some other AI have a groupid of 5, the leader can sorta control them. The leader can tell them when to attack, alert them, or change their attack behavior. He keeps them abit more organized. Its always good to have atleast one leader in a group.

The players groupid is 0. So any AI (friendly) will have a groupid of 0, you can tell them to follow you. No matter what character they are (leader,cover2,sneaker, and camper) They will follow you when there is no combat. When combat starts, they will continue their normal attack stuff. When combat is over, just switch your suit mode to whatever, and they should follow you again.

BUGS: There is bound to be bugs, as to me this is still WIP. Do not complain about the bugs, just simply state them in thread and i will see what i can do about it.

I hope you enjoy this mod and think it makes crysis better.

Now extra features you can addon after installation process
Extreme Gore: The name says it all, it uses havoksages gore particles for when the AI gets hit or dies.

Higher Quality Particle Effects: THese are made by solecist and havoksage to put a more atmospheric and explosive environment

Hud and Suit Changes: These are changes that my good friend madscientist made that edits the hud so that only the health, ammo, and energy bar are their. Also makes some various changes to the suit functions. (the hud may cause some issues in the Singleplayer issue that i found)

Realism version: This is using a tweaked version of solecists reality mod with my AI and other things i put in.

Changes to the AI equipment packs for singleplayer: This changes what the AI carry in the singplayer and in SB2, like adding the grenade launch to the Grenadier and such.

Crazy Ragdoll on Death: This was made with the help of dark shadow, A single bullet depending on what gun can make a guy fly backwards 5 feet and kill any guy behind him.

Walking Around While Idle: This just makes the AI walk around randomly when idle, its a nifty feature but has its small bugs. (This may cause problems with flowgraphs and the Crysis SP)

Sound Pack: New sound pack made by pepper to replace some crysis effects and all weapon sounds.

Credits:
Radcliff for awsome gun models and support.
Sideshowbob for building models
Bgavran for his undying support
Ornagy and Jlim for their support and awsome Grenadelauncher
Madscientist: For his support and c++ and helping me
Death By Design Team: Thank you guys so much for you support, you guys made me go a long way
Mcginge: for his support, help, and many suggestions and super testing
Fortran: for his help and support and models
VAGB: For his community models
Pepper: Thank you for some awsome new sound effects which add more deph in my opinion.
Dark Shadow: For his help and many many suggestions
Cargo: Thank you for your awsome models and support.
Wolfi For your help and models
zygurt: for his sounds editing
ror-shak: weapon model and support
DICY: support and suggestions that worked out and map
ben72227: For your extreme testing, and unimaginable feedback towards my AI which drove it to be so much better.

If i missed anyone just pm me or tell me.

SPECIAL THANKS TO THE MOD TEAM CHAIN MODS
They took their time to help me with this project, mapping wise and model wise. They are a great community team. Jlim and his team have made a good effort to help out, and doing so, they learned lots of stuff and so have I.

Special Note: There is bound to be some bugs or flaws in this version (like AI shooting at ground sometimes) I wont be able to fix them all or not be able to fix them at all. Some other flaws would be AI teamkilling their teammates with the new grenade launcher or kill themselves, rocketspamming when they have the LAW, and some other stuff i forgot or do not know about, do not complain about this, just state it if you like, and be done with it. The release date is coming close, if you would like to donate some models to better the experience, then that is also welcome. Some extra features as stated above might cause problems in the crysis SP campaign such as the next obective or sequence not playing for some reason.

Mods the AI will be in:
Paradise Mod: Crymod.com
The Creation: [WIP] The Creation

Download: Advanced AI Full Release

Incrysis Thread:
Incrysis.com

Crymod Thread (I Post All Info Here)
Crymod.com

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Blog RSS Feed Report abuse Latest News: Advanced AI Full Release

1 comment by rad15 on Aug 31st, 2008

This is the full release of the AI. It includes the core AI files and 2 of the custom content you can choose from during installation.

This basically Enhances the already good crysis AI and makes them react and act differently in battle situations. They will do whatever it takes to kill you. No longer will they run away aimlessly or be cowardish. They will react to what you do with some sense of dignity and meaning. The AI are deadly in groups(read the first page of my thread for more info on it) You are no longer safe when not moving, you cant stay still for too long or they will find you. You may think that taking on a group of enemies infront of you is easy, but you might not notice the guys flanking and sneaking around you. You must be aware of your surroundings and where you are. In the Jungle you will be dead meat unless you keep moving or play it stealthy. The AI will work in any combat situation basically, they even work in a completly empty map with few trees or nothing at all. Though to utilize the AI to its best, a good AI navigation and AI setup map is recommended.

You can now play the Crysis SP again with much tougher AI. To some, they still may be a piece of cake, to others, they will notice a huge change and will love the Crysis AI all over again with my mod.

All you have to do to play the mod is simply run the installation and your good to go, it replaces most of the Crysis AI scripts.

Bugs:
This mod to me is still WIP so you may encounter some bugs. Do not complain about them, jsut simply state them in my thread. Some may not be bugs, they may just seem like them.

Credits:
Radcliff for awsome gun models and support.
Sideshowbob for building models
Bgavran for his undying support
Ornagy and Jlim for their support and awsome Grenadelauncher
Madscientist: For his support and c++ and helping me
Death By Design Team: Thank you guys so much for you support, you guys made me go a long way
Mcginge: for his support, help, and many suggestions and super testing
Fortran: for his help and support and models
VAGB: For his community models
Pepper: Thank you for some awsome new sound effects which add more deph in my opinion.
Dark Shadow: For his help and many many suggestions
Cargo: Thank you for your awsome models and support.
Wolfi For your help and models
zygurt: for his sounds editing
ror-shak: weapon model and support
DICY: support and suggestions that worked out and map
ben72227: For your extreme testing, and unimaginable feedback towards my AI which drove it to be so much better.

Features:

  • Havoksages Gore
  • Wandering Idle AI
  • Updated AI Characters, see the first post on thread for details.
  • Incredible new campaign experience!

Go Here for More Info (Remember post feedback)
Crymod.com

Media RSS Feed Latest Video
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Advanced AI Full Release

Advanced AI Full Release

Aug 31, 2008 Full Version 12 comments

Advanced AI Full Release Making the Crysis AI better than before. Adapt.Engage.Dominate (from warhead)

Advanced AI Beta

Advanced AI Beta

May 13, 2008 Full Version 29 comments

This is the Beta Version of my AI. IT is still WIP, so there will be some flaws. DONT USE THIS IN ANY MOD YOU MAY USE THIS IN MAPS BUT JUST CONTACT ME...

Post comment Comments  (0 - 10 of 69)
许开发把子
许开发把子 May 17 2014, 12:19am says:

垃圾

0 votes     reply to comment
Guest
Guest May 17 2014, 12:13am says:

This comment is currently awaiting admin approval, join now to view.

MyCreeds
MyCreeds Nov 24 2013, 6:24pm says:

Is it not possible to play this mod with the 64bit version of the game...?

+1 vote     reply to comment
Tietken
Tietken Mar 4 2013, 2:30pm says:

Good mod, I like it.

+1 vote     reply to comment
Tario
Tario Nov 16 2012, 7:54am says:

If you shoot them, can they instantly tell where you are? Can they see through partical effects like smoke grenades and dust thrown up by exploding sand bags? I like picking a hiding spot and sniping them quietly. It'd suck if it turned out that once a bullet has been fired they can trace it back to a specific sniper hiding in some bushes in the jungle.

+1 vote     reply to comment
nooobie117
nooobie117 Jun 19 2012, 1:36pm says:

Newest version: (Link outdated)
Crydev.net

Edit:
Working donwloadlink: (for peoople who dont find the link on the page=))
Modsreloaded.com

+2 votes     reply to comment
hmark
hmark May 5 2012, 4:33pm says:

Very great mod. Looking forward to the full version!

+1 vote     reply to comment
Something31337
Something31337 Apr 12 2012, 10:05am says:

I need your help with a problem with this mod,"tactical expansion mod" i installed it in the mods folder and changed the shortcut of crysis to contain "[path of cryis.exe] -MOD tactical-expansion. the mod works fine but now all my other mods (they are all ZZ_[blahblah].pak) dont seem to work, how do i get them to work?, thanks.

+1 vote     reply to comment
Flam1ng_Dem0n
Flam1ng_Dem0n Mar 24 2011, 8:12pm says:

Just wondering....what song did you use in the video called "Advanced AI Alpha Footage". It sounds like a good song. Anyone know what it's called?

Thanks

+3 votes     reply to comment
putin-fucker
putin-fucker Aug 19 2011, 3:10am replied:

Audioslave - Shadow on the Sun

+2 votes     reply to comment
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Released Aug 29, 2008
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