The History of The Chetper Machines Mod
Jan 28, 2012 Other 1 commentKnow your roots! This text file will tell you the story on how this mod got to life. Its optimal to know wher eit all becan and all :)
I realy love how a buttload of you guys allways never read the description or the readme file that tells you about this mod. This is not a simple reskin, not a cheat mod, not a realism mod or anything you could do with a trainer, this is a hard worked mod i ahve been working on for a long time ever since Crysis 2 was released. BEFORE you comment something, test the mod first, and THEN report anything taht is not right, like if the mod dont work.
I be releasing a new version of this mod soon, but your naive minds wont make it better. Like i said, read the readme file or the description for information of this mod. Anyone who fails reading it or just ignores it, will be ignored and comment removed.
Ladies and gentlemen, (And Chep alike), i present you my masterpiece, and the every grandfahter of The Last Alcatraz mod, Crysis 2 and The Chepter Machines!
And yes, The Chepter Machines is orginaly mine, not USS_GRAND's, but atleast he had the heart to tell the truth that he used my mod as a base for his mod, instead of stealing it all togheter :)Now, what can you expect from this mod? Look below and see!
----The Very Purpose of this mod------
If the nanosuit feels overpowered, or being a normal marine feels far to difficult, then mixing them would give a unique gameplay for sure.
This mod removed the nanosuit from the game and gives Alcatraz nano-scopic machines called The Chepter Machines, wich where inspired from the tv show Generator Rex. These nanites fives the marine some unique abilities wich the nanosuit didnt had. Some catalyst abilites are reworked or changed to match the marine better.
The purpose of a mod is to bring a new gameplay experience to a game incase you got bored of the old and standard. This mod is to provide a different challange for the player, and also a unique selection of music and voice. The Chepter Machines talks to the marine via telepathic link, and changes the body acording to what the marine wants.
While the FreeFall Mode provides rock skin to survive a high fall, the ability can only protect from a single sniper fire and nothing else, anything rapid firing, like a machine gun or the SCAR, can rip through your skin like paper.
The cloaking ability is removed since the machines cant mimic that abillity, yet.
Many of the Catalyst abilities instead have 2 on each finger instead of 3, wich sould provide a bit
more challange.
The Air Stomp is changed so the enemy can only be stunned
The Cheps are also changed, into green skinned instead of red, and the glow on the pinger is also
changed to green.
many ingame text is also changed, some are quotes, some are new tips.
A new recorded voice clip instead of the nanosuit voice. Recorded more than 400 voice clips.
So the very purpose of the mod, changing the gameplay experience into something new or spiced up atleast.
----New things that will come in the next release------
Fixing some bugs that a very close friend of mine helped me to find.
Modified weapons. Like the Plasma Pistol or the Falling UV Cannon.
Many new textures for the weapons or atleast tweeked.
------WARNING-----
It is forbidden to use any asset from my mod into your own mods when you post them.
Never use my Chepter Machines mod and call it your own.
I have spent far to much time on this mod to go to waste.
My mod have been stolen once already, and it was mroe painful than you people
might belive, so i really do hope you read this and understands.
If there is anything in my Chepter Machines mod that interests you, you MUST, i say again, MUST contact me first and talk about it. Any voice file i recorded is far to personal, and its not allowed to host those voice files to ANY of your own mods even if you ask for permission or just credit me. THe voices is for entirely for this mod. While you are free to use those voice files in other mods as you please, you are not allowed to upload those voices seperatly, only togheter with the entire mod with the Readme file intact.
Failing to follow any of this will make me not very happy. If i notice you upload any part of my mod and call it your own, i will confront you, i WILL make you understand.
Thank you.
-----Credits------
Me for creating this mod
My best friend Malwina for testing this mod and reporting the bugs :)
Crytek for creating Crysis 2
CryDev for all your hard working modders.
USS_GRAND and Promuckaj for providing me with the Headbobbing script i needed. :)
Anyone who downloads my mod!
Please report any possible bug you can find, as this mod still need improvements.
Know your roots! This text file will tell you the story on how this mod got to life. Its optimal to know wher eit all becan and all :)
Finaly the new version of the mod is released! It took time, but now its here. Read the readme file for instruction.
This file shows how to enable and use mods in patch 1.9! Hope it will works for ya ;) i made this tutorial incase people want to use both DirectX 11 fetures...
I really like what you have done with this game. By adding in new gameplay elements such as freefall and no cloak, you have truly fliped this game upside down. Bravo sir, bravo.
Thanks for the nice comment there :)
I dont remember how many hours and days i spent on the project, but i pretty mcuh started on it since Crysis 2 was released i think.
awsome mod thanks
Great mod! :D
Thanks^^
do not yous this mod in the real story
why not?
Whut? Can you redefine what you wrote because, i do not understand that one.
"Do not *use this mod in *Crysis 2's story"
<--not grammer nazi
No, this also changes the gameplay, ALOT. Why people dont read the description or the readme file is beyond my understanding. gee...