Know your roots! This text file will tell you the story on how this mod got to life. Its optimal to know wher eit all becan and all :)
----I would clearly recommend that you download and install this mod via the Mod Db page, and not Desura as i cant support the mod from Desura. Thank you
----What mod is this?----
This is Crysis 2 and The Chepter Machines, one of the oldest mods for Crysis 2. In this mod you will enjoy a more challanging experience with new content and a alternate story.
This mod is also fully compatible to user made maps for you to experience the mod more.
Are you more tactical than a berserking dumb missle? This mod is for you then. Crysis 2 and The ChepterMachines brings a more challanging gameplay and yet giving the players the oppertunity for a moretactical gameplay. Not only is the gameplay changed, but also a new, composed music was made for this mod. (Comming soon)
-----What do we get in this mod?-----
1: More challagning gameplay.
2: New, completely original composed songs (Comming soon)
3: New textures and content. New voice acting that replaces the Nanosuit voice with a new one.
-----What do we get specificly?------
Like i said, it gives more challanging gameplay. To be more precice, let me give you the basics, on what the mod is about.
Without the mod, the Nanosuit gives the player a great protection against bullets and other danger, and cloak that can hide the player from the enemy, thus, even at Post Human Difficulty Level, makes the game far to easy.
The Chepter Machines Mod changes that by stripping away alot of those pwoers, but leaves some of it behind.
The weapons so far are still the same, they just hurt more wihtout maximum armor, but hey, i didnt say i removed the ability completely. It has been replaced with FreeFall Mode, wich i an ability that lets you survive long falls, or survive a single sniper shot.
The Enemies are so far unaltered, and are just as cunning as they are originaly, but with most of your powers stripped, it can make them far more deadlier. So, what is the best course of action? Use of Tactics. The mod forces the player to think, and not rush like The Terminator, thus, also forces you to use your skills alot more than just lazy surfing in Maximum Armor.
In the game, with and without the mod, there are alot of covers to be used, so in this mod, its recommended to use those covers as you see fit. Same goes with fighting the aliens, use of cover
and tactics, and be smart, be cunning, and give them hell.
Since i have been working alone with this mod since Crysis 2's release, the progress has been very slow, so if you play this mod and find any bugs or things that prevents you from progressing, please do report them here (The use of rushing and dying alot doenst count).
-----Is there new levels in this mod?------
I get this question so many times that you wouldnt belive. NO, totaly no. there is no new levels in
this mod. This is a gameplay and concept mod, not a level pack. You can however use levels that
other people have made and combine it with my mod.
----You said we can play on new levels that others have made, how do we do that?----
It depends on how the mapper have made it. If it is just a map pack or a singel map (Such as Crysis Revival), you can just go and merge my mod with it and the Chepter machines mod is activated inside that map pack. You do this by going into the Cheptermachines folder and copy all the content inside there and
paste the files into the map pack folder.
If the process is to confusing, feel free to ask for help.
----How did this mod started?----
It began its life as a small, Playable Marine mod that i made for Crysis 2, wich was uploaded on to the internet (original video trailer here Youtube.com ).When the mod was done, i was still inexperienced with modding the game itself, so the nanosuit abilities was still there, but with a glitchy, green skinned marine.
When i saw that not many people downloaded the mod, or commented it, i was figuring that if i want this mod to be more popular, i need to add more content. That is where it became closer to this. Before Chepter Machines, the mod was called Cryfever, wich was a huge project for me, and i had alot of pashion to it. (its original moddb site here Moddb.com).
After some time, people began to send me harrasment messages and call this mod horrible and its impossible to complete the game with it (wich is still possible if you actualy tries). So after some time of harrasment, i began to rewrite and redesign the mod, so it can please not only people who loves a challange, but also adding some special powers that can be used to get past places where the nanosuit could but not a marine.
It was difficult at first to figure out a good story out of it, but then, about 2 years ago, i watched a cartoon show called Generator Rex, wich had a protagonist who have nano machines in him, wich grants him many kinds of powers. This is where the idea came to life. While taking the nanites idea would be a bit of a rip-off, i redesigned the idea a bit, and made The Chepter Machines, wich are techno-organic nano machines that has the ability to replicate themselves and infect any form of hosts, those creating the mod Crysis 2 and The Chepter Machines.
---How come that your mod and The Alcatraz Mod have the same folder and file names and menu?---
it was an unforeseen event. At some point while developing The Chepter Machines mod, USS_GRAND was trying to learn how to mod Crysis 2, and stumble upon my mod. He saw that the mod contained files that was required to launch the mod ingame, in wich he added into his own mod. I dont know if he only did that on my mod, or if he salvaged parts from other mods too, but the point is that he took content from my mod, wich caused a mass confusion between our mods and our fans.
When he uploaded his mod, he got instantly popular, or maybe he already was, but whatever the case, it was enough to give me alot of problems, especialy from USS_GRAND Fanboys. To this day, i sometimes get hate mails, where they are telling me that i ''stole'' from USS_GRAND. If they only knew where his mod was born from.
----Why create this mod?----
The idea of the mod is to bring a stronger challange to the player as he/she plays the game.While the nanosuit is superior in strength, The Chepter Machines offers a more tactical combat, where thinking and planning is more required. Most powers are stripped from the player, but most of the abilities are still there.As stated before, the mod was made to bring more challange for the players.
------What do we have in the current version?-----
So far, i still have only uploaded the V4 of the mod. A glitch in the game that prevents the playerfrom progressing can be fixed if you enter the mod folder, then inside the chepter machines mod, and remove a folder called Libs, wich will fix the problem if you so encounter one.In the next version, there be a bit more redesigned gameplay.
It is forbidden to use any asset from my mod into your own mods when you post them.
Never use my Chepter Machines mod and call it your own.
I have spent far to much time on this mod to go to waste.
My mod have been stolen once already, and it was mroe painful than you people
might belive, so i really do hope you read this and understands.
If there is anything in my Chepter Machines mod that interests you, you MUST, i say again, MUST contact me first and talk about it. Any voice file i recorded is far to personal, and its not allowed to host those voice files to ANY of your own mods even if you ask for permission or just credit me. THe voices is for entirely for this mod. While you are free to use those voice files in other mods as you please, you are not allowed to upload those voices seperatly, only togheter with the entire mod with the Readme file intact.
Failing to follow any of this will make me not very happy. If i notice you upload any part of my mod and call it your own, i will confront you, i WILL make you understand.
Me for creating this mod
My best friend Malwina for testing this mod and reporting the bugs :)
Crytek for creating Crysis 2
CryDev for all your hard working modders.
USS_GRAND and Promuckaj for providing me with the Headbobbing script i needed. :)
Anyone who downloads my mod!
All musics belongs to their respected owners, and i dont claim them as my own.
Please report any possible bug you can find, as this mod still need improvements.