Crylo mod consists of assets from Halo games, i rerigg them/animate them and use them here, in Cryengine 1 or in other words Far Cry 1.Mod itself will have wide choice of weapons, vehicles, enemy's and levels.If you are an talented guy and want to help this mod out in any way, let me know what you can do and maybe we can start making a team.Currently there is only 1 guys working on this mod, and that's me, i have had some help with scripting and other assets from other mods and people. Halo © Microsoft Corporation.Crylo was created under Microsoft's "Game Content Usage Rules" using assets from Halo, Halo Reach, Halo 3, Halo 4. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

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Area. Streaming level designing and or animating. New weapons.
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3 comments by Janzu118 on Jul 12th, 2015

Ive been away for some good time, defense force ended about a month ago so i was taking it easy.

Now about what is going on with the mod Crylo, It exploded.

Nah, but i have made some progress with it, got new characters in like civilians and battle civilians referred as "Rebels" in the future, before i start to talk about everything else i will start with the lore for Rebels.

The United Rebel Front were a complex, well-organized faction of Humans devoted to complete liberation from the influence of the Unified Earth Government and the United Nations Space Command. The organization is led by three Generals, one of whom was General Howard Graves before his death in 2531.*Source wiki*

Like you can read the rebels fought to get free from UNSC and still are since they think UNSC and ONI are suppressing people. The main idea behind them was to give an different enemy to fight in halo games, since in fps Halo games you couldn't play against rebels (mods not included) and they make a good enemy since in mid part player must choose who will he fight humanity or flood/covenant. The flood will make its comeback and so will covenant, or so i hope so since it needs a lot of work to get an elite nicely running around guns blazing and same with other characters from Halo series. That's why i started with Rebels, since i could just slap basic rigging on them and don't need to do animation work one em, only texture it nicely and rig it.

Now about level designs, personally i like to go huge, make open area maps like on snow or something:

But the problem with those are the AI since it will probably drip into the first tree and cant to anything, so i moved indoors.


Since in there i can choose where will the AI go and what should it protect and all that kind of not fun for the level designer stuff...I started to like the dark area from Quake 4 since it was dark and scary and no vision meant you don't know when will the enemy strike or how. There is a lot do to like always story is only in my head right now so i don't even know how many levels will there be, but i designed the levels into 3 arks: 1 st is humans or Rebels, 2nd is Flood, 3rd is rebels, flood, covenant and a special enemy.

Basically s*** is going to hit the fan at some point and everything is screwed and player must come through it.

About AI, AI's are ridiculously powerful right now since player had armor abilities and most of AI's don't so i made an equal footing like this but AI is still dumb as hell what is kinda worrying, they might have more health and good weapons but not the knowledge to do anything with it. In the weapons department i'm still experimenting with some stuff and with other im trying to figure out some stuff what's wrong with em and squash some bugs with some weapons like concussion rifle and some others, since if i cant get them fixed, i wont include broken assets into the final mod. Talking about assets, i personally hate doing everything from scratch so i will reuse a lot of Far Cry original assets including walls, vehicles and so on.

Without further ado here is the video with my own comments, you will see some action in a new level as well some nasty bugs, so enjoy some eyecandy and ill post another news in next week or so.

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Mar 2, 2011 Multiplayer Map 0 comments

This is a playable multi-player map in FarCry... Map is named [H3]Coagulation, it is made that it would look like original [H3]Coagulation mp map...

Post comment Comments  (80 - 90 of 109)
Janzu118 Creator
Janzu118 Jun 28 2011 says:

weapons are more or less done, bots are also done only armor abilities left dot to and a little scripting of the weapons...

+1 vote   reply to comment
infantryspec Jun 25 2011 says:

when do you think to realease the alpha?

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Janzu118 Creator
Janzu118 Jun 26 2011 replied:

Well...That depends when some other mods will finish by other people..
So then i can but armor abilities, melee attack and some advanced graphics into this mod, don't know when will i release alpha but well see maybe a month or so maybe sooner.

+1 vote   reply to comment
infantryspec Jun 27 2011 replied:

well i was thinking that you could put in the alpha the spartan armors and the weapons + firefight map with bot support(if you are on that stage)

+1 vote     reply to comment
infantryspec Jun 23 2011 says:

forgot to ask one thing does this support melee atcack?

+1 vote     reply to comment
Janzu118 Creator
Janzu118 Jun 23 2011 replied:

Maybe yes...

+1 vote   reply to comment
infantryspec Jun 22 2011 says:

uhm do you need help with the story?

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Janzu118 Creator
Janzu118 Jul 1 2011 replied:

yes, you can help me out there because since Halo 4 were announced the story is little messed up and i don't have the time to think the new.

+1 vote   reply to comment
infantryspec Jun 22 2011 says:

thnks alot and good luck

+1 vote     reply to comment
infantryspec Jun 22 2011 says:

ohh and pls tell me its compatible with all versions or the latest

+1 vote     reply to comment
Janzu118 Creator
Janzu118 Jun 22 2011 replied:

im making this mod whit Far Cry patch 1.4

+1 vote   reply to comment
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