Crylo stuff so far. Elites, Grunts, Crysis.
Posted by Janzu118 on Jan 19th, 2014
I really haven't posted any news lately, so i though why not.
I have been busy with some parts of this mod like weapons, levels, story and animations.
I have worked on some levels:
I have left them half finished since i don't have full story yet.
And though about the story idea, since the guy who told me that he will help...kinda...doesn't.
Anyway, i have a plan of a new Halo installation and some battles on it or outside of it, but its very unclear right now what will happen.
Some of you already have seen the animations, short assassination what i made a while ago, it was a test that can i manage to do something or not, and i can.That animation was needed so i could to larger scale battles, and animate them, ofcourse i will send them to engine next time.
Not all know, but i have more than this mod, i animate everything, if you wanna know more about what i do for other projects feel free to visit my channel.
Also some may already have noticed that this mod is now developed by a small team called Ex Unitae Vires , let me tell you, that all the work i have done to this date and probably in the future is all mine, that being said scripting/modelling/story if someone helps me i will credit them correctly.
In Crysis, i had a little fun with it and exported an flyable Falcon to that engine, will i do a mod to Crysis?
No. Since i dont want to abandon this mod and my computer cant handle it yet, maybe in the future i will export some weapons/vehicles to Cryengine 3 not Cryengine 2, i already exported a flyable pelican to CE 3 last year, when i had my friend computer.
Will i but them to game?
depends, animations are like they are, each special character needs about 50different animations to work smoothly, i can still manage to 20, over 100 is needed when i wanna cover everything.
Some of you already saw the grunt animations, i did improve them, and i'm already running test on blood splats and such, since cryengine has a bad way of having 1 type and that's human, i and pvcf managed to do something about it, but its far than completed.
I ran some animations, and that big bastard is hard to animate, i cant really feel it yet, that how he will be animated, but well see, hopefully i will get them to game with nice animations.
I think its all, thanks for reading, and if you have any questions/ideas, drop em down to the comment section.