Crybusters - Mission I - A Crystmas Carol
Dec 23, 2008 Full Version 1 commentCrybusters - Mission I - A Crystmas Carol, a prequel of Crybusters
Story:
Attention! - incomming transmission!
R.E.A.C.T.O.R 1, the communications system of Crybusters broadcast a warning and the Crybusters starts off their machines. Markus, Lucas, Mia and Nasha are awaiting the status report of R.E.A.K.T.O.R 1.
It finnaly informs them that the submitter has the same communication sequence as the submitter from mission I, which was 20 years ago. "Load mission I", Lucas commanded.
Loading Mission I:
Mission I - A Crystmas Story
Christmas Eve, a distress call was reaceived from the Cryham Orphanage by R.E.A.C.T.O.R 1.
The caretaker of the orphanage had called the Crybusters. "The house is a lie! It kills us all!", he had screamed before the connection broke.
Our heros; Lucas, Markus and Mia are now on their way to find out what has happened...
What will they have to expect? Let's find out!
Changelog V1.1.0:
Features:
Installation guide:
(if not existing please create the mods folder inside your Crysis root folder)
(additionally you can use the start64.bat/start32.bat files in the Crybusters folder to start the game)
NOTE:You can use this mod only with Crysis Version 1.2 and above.
NOTE:If you have messsed up textures dissable texture streaming: When you are ingame open the console with "^" and enter the command "r_texturesstreaming 0" (commands without "")
Download Mirrors:
Related Links:
- Mission I - HELP
- Crybusters - Mission I - A Crystmas Carol - Crymod.com [HELP]
- Original news on Crymod.com
2 comments by ---___db___--- on Dec 23rd, 2008

Proudly made on Earth:
Finally after 2.5 years of development we can proudly present you the total conversation: Crybusters - Mission I - A Crystmas Carol

Crybusters Dev Team wish you a Merry Christmas and a happy New Year 2009
As a special gift to you we thought it would be cool to make a little Christmas contest. There are a lot of verdicts hidden in the mod. Each verdict has a identifier. You can send in the numbers you find and win really cool prices, provided by EACT. Everyone is allowed to participate. Just send all the verdicts numbers you find until 26th of December to David-Berger@gmx.net , mention your name/address and wait until the winners will be announced! If there more than 3 people findingall verdicts the winners will be decided by drawing lots.
Prizes:
Story:
Attention! - incoming transmission!
R.E.A.C.T.O.R 1, the communications system of Crybusters broadcast a warning and the Crybusters starts off their machines. Markus, Lucas, Mia and Nasha are awaiting the status report of R.E.A.K.T.O.R 1. It finally informs them that the submitter has the same communication sequence as the submitter from mission I, which was 20 years ago. "Load mission I", Lucas commanded.
Loading Mission I:
Mission I - A Crystmas Story
Christmas Eve, a distress call was received from the Cryham Orphanage by R.E.A.C.T.O.R 1.
The caretaker of the orphanage had called the Crybusters. "The house is a lie! It kills us all!", he had screamed before the connection broke.
Our heroes; Lucas, Markus and Mia are now on their way to find out what has happened...
What will they have to expect? Let's find out!
Features:
Installation guide:
(if not existing please create the mods folder inside your Crysis root folder)
(additionally you can use the start64.bat/start32.bat files in the Crybusters folder to start the game)
NOTE:You can use this mod only with Crysis Version 1.2 and above.
NOTE:If you have messed up textures disable texture streaming: When you are ingame open the console with "^" and enter the command "r_texturesstreaming 0" (commands without "")
Download Mirrors:
- Crybusters - Mission I - A Crystmas Carol
Related Links:
- Mission I - HELP
- Crybusters - Mission I - A Crystmas Carol - Crymod.com [HELP]
- Original news on Crymod.com
Crybusters MOD Lead,
---___db___---
Crybusters - Mission I - A Crystmas Carol, a prequel of Crybusters
great mod! you have my vote (of course!) :D
Awesome mod guys! Very original and fun mod, nice to see other Crysis modders hard at work ;-)
Well... not mod specific, that can only be cause by 32bit systems as far as I know... I hope it is, cause we do not support 32bit.
This mod gets a gold star for originality. But I can only assume that the creators dont speak english? The fact that I had no idea what was going on was a bit of a mood killer. for the most part it felt like playing through a giant inside joke.
well, we speak english, but we are not native english speaker so it may be confusing. Where exactly did you got problems understanding the story?
Well as far as broken English goes, every thing involving text suffers from it. Some things that are said make enough sense to put together what you were trying to say, but the rest is hard to understand.
While i cant point out specific instances, I can say that whenever taking directions from the text, it was understandable. Like when told to destroy all the lamps, or go find the baby.
Might be a good idea to get a translator and patch the game.
We will see.
Am I supposed to be falling through floors and stairs?
This mod looks interesting, but it has some weird bugs and it's hard to make sense of what's going on...
Basically you should never fall throught floors, is that only one special area? (when you get the X900) or simply randomly?
It was random. Saving and reloading the from there fixed it though.