You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers.

Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of.

It's a total conversion of Half-Life 1, which means it uses NO half-life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.

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Cutscene on some roofs Halloween! Roofs
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22 comments by ruMpel on Dec 1st, 2009 digg this super bookmark


It was a long time ago since we posted any news, so I decided to do it now. Well I can tell you why we haven't posted anything, or maybe you can figure that out from the last news. But it's all because my PC broke, and I had to get it fixed before I could work with the mod again. I thought it would go quick, maybe one week or something, but it actually took a whole month! And it cost me a lot of money too.

However, I got my PC back at about Halloween, then I was ready to work again. I thought about posting a news to tell the community that we are back on track again, but I wanted to work some more so we could release screenshots and stuff, which we are doing right now!

Cutscene on some roofs


So here is a screenshot of the cutscene that I have been working with for two whole weeks now. It's about 6-7 minutes long, it has over 70 animations, 300 point entities and 50 multimanagers that starts when you load the map. It's a bit complex (it had to be, because Half-Life doesn't really support cutscenes), so it has taken me loads of time to make it. Cutscenes are very hard to make, you might know that, you who have tried to make one.

Sadly though, you can skip the cutscenes if you want, which is a great feauture for those people who just want to run around and shoot stuff (or those who really suck and need to view the cutscenes all over again ;)).

There is a lot more that we have been working on, that I don't want to reveal, because it would spoil really much. I think we have been showing a little bit too much things from this mod, so that's why I don't want to. Like building a big bunch of hype, and then you won't be surprised/happy when you actually are playing it.

The mod is shaping up smoothly, we still have't updated the progress bar yet though, we are not really sure how much percent is done, and we are afraid that we might update it too much. It's really hard to judge how complete a mod is by a percent bar, you might understand that.

Nevertheless, I don't have much more to say, just keeping you in touch you know. We are definitely not dead, and we will never be, that's just uncool.

Keep tracking, and we'll post some other stuff sooner or later.
Peace -ruMpel

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Comments  (10 - 20 of 1,609)
corey365
corey365 Dec 14 2009, 3:39am says:

is the next vid going to come out say around next month i just like update vid's with commentary

+1 vote     reply to comment
ruMpel
ruMpel Dec 14 2009, 9:38am replied:

We don't know, we haven't thought about it actually. Progress is going pretty slow now, as it's soon christmas and it's a stressed period right now. College's ending and you have to buy christmas presents and all that. But maybe during the vacation around christmas, we'll see.

+1 vote     reply to comment
Sporkeh
Sporkeh Dec 14 2009, 3:39pm replied: New Comment

Plus I'm still waiting for a working video card.

+1 vote     reply to comment
corey365
corey365 Dec 16 2009, 8:04am replied: New Comment

go here cheap you can get a 512 mb for like 30-80$ Tigerdirect.com

+1 vote     reply to comment
corey365
corey365 Dec 14 2009, 12:30pm replied:

K thank's and happy holiday's ^_^

+1 vote     reply to comment
deadman2
deadman2 Dec 11 2009, 3:20pm says:

hey i need to download this mod
help me where i can do that

-1 votes     reply to comment
Sporkeh
Sporkeh Dec 11 2009, 6:29pm replied:

No.

+2 votes     reply to comment
Stylz010
Stylz010 Dec 10 2009, 6:57pm says:

wow this mod looks epic mates !

+3 votes     reply to comment
Sunabozu
Sunabozu Dec 9 2009, 8:32pm says:

I have a question concerning level design: In Afraid of Monsters there was a lot of pushing buttons, finding keys, and backtracking. Are you guys going to keep with that formula or should we expect something entirely different?

+1 vote     reply to comment
Minuit
Minuit Dec 9 2009, 9:08pm replied:

In Cry of Fear, with the inventory system, instead of pushing buttons it's more about finding keys, combining items to create items you need and "real" puzzles, such as pushing statues or finding numbers for keypads.

And there's not really much of the kind of backtracking you're thinking of. It always feels like you're progressing forward. (Although I won't elaborate on that, as it's spoiler stuff)

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Half-Life
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Team Psykskallar
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First Person Shooter
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