
You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers.
Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of.
It's a total conversion of Half-Life 1, which means it uses NO half-life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.
The search is on to find the hottest mod of 2009, so if you
believe this is the one - vote for it. Everybody can vote all
they want, however, guest votes only count in the event
of a tie. For rules, prizes, movies & more - head on over
to the official 2009 awards page. Good luck to all!
22 comments by ruMpel on Dec 1st, 2009 digg this super bookmark
I
t was a long time ago since we posted any news, so I decided to do it now. Well I can tell you why we haven't posted anything, or maybe you can figure that out from the last news. But it's all because my PC broke, and I had to get it fixed before I could work with the mod again. I thought it would go quick, maybe one week or something, but it actually took a whole month! And it cost me a lot of money too.
However, I got my PC back at about Halloween, then I was ready to work again. I thought about posting a news to tell the community that we are back on track again, but I wanted to work some more so we could release screenshots and stuff, which we are doing right now!
So here is a screenshot of the cutscene that I have been working with for two whole weeks now. It's about 6-7 minutes long, it has over 70 animations, 300 point entities and 50 multimanagers that starts when you load the map. It's a bit complex (it had to be, because Half-Life doesn't really support cutscenes), so it has taken me loads of time to make it. Cutscenes are very hard to make, you might know that, you who have tried to make one.
Sadly though, you can skip the cutscenes if you want, which is a great feauture for those people who just want to run around and shoot stuff (or those who really suck and need to view the cutscenes all over again ;)).
There is a lot more that we have been working on, that I don't want to reveal, because it would spoil really much. I think we have been showing a little bit too much things from this mod, so that's why I don't want to. Like building a big bunch of hype, and then you won't be surprised/happy when you actually are playing it.
The mod is shaping up smoothly, we still have't updated the progress bar yet though, we are not really sure how much percent is done, and we are afraid that we might update it too much. It's really hard to judge how complete a mod is by a percent bar, you might understand that.
Nevertheless, I don't have much more to say, just keeping you in touch you know. We are definitely not dead, and we will never be, that's just uncool.
Keep tracking, and we'll post some other stuff sooner or later.
Peace -ruMpel
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Thank you guys! Sweet comments! :) Keep the voting up!
After watching all the videos, you can really tell Silent Hill was a huge influence.
I love Silent Hill, so I bet I'll love this.
I can't wait for this. I love your mods ruMpel. Great work!
Holy crap! This looks awesome!
I really hope it gets completed.
wow this mod doesnt look that bad to be a HL1 mod. this mod remind me of Resident Evil.
i hope COF WINS!!!
Too bad AoM DC didnt get in the list, got busted by ESF and HL:mappack
congrats!!!
Voted only for two mods, this one included. Chose not to vote for Black Mesa because it probably are gonna get so many votes anyway.
we need 70 percent