You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO half-life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.

Report article Cry of Fear - Videocast - Episode 2

Okay, this has been a long time coming, but it's finally here: The unspectacular sequel to the first videocast. Featuring, in order of appearance, Minuit (me), Andreas (ruMpel), Stig (DragonNor). Topics covered: Engine update and Simon being a clumsy douche, Andreas' cat and speed mapping, voice acting and a bit of fun roleplay from Stig. Enjoy!

Posted by Minuit on Sep 13th, 2009 digg this super bookmark


Cry of Fear - Videocast 2

Okay, this has been a long time coming, but it's finally here: The unspectacular sequel to the first videocast. Featuring, in order of appearance, Minuit (me), Andreas (ruMpel), Stig (DragonNor).

Topics covered: Engine update and Simon being a clumsy douche, Andreas' cat and speed mapping, voice acting and a bit of fun roleplay from Stig.

We've spent a long time working on the mod lately, and progress has been going absolutely brilliantly. Ignore what ruMpel says about girlfriend and College holding us back (don't worry, I'll beat him up later) the mod progress has been literally rocketing ahead. Well, not literally, but practically. That familiar site of 70% on the progress bar will be creeping up in the very near future. For those who have waited patiently, here's a screenshot (as well as the video of course) to reward you. Enjoy:



CoF Videocast 2 image

Comments
m82sniper
m82sniper Sep 13 2009, 6:23pm says:

Yeah, the video is not working for me.

+1 vote     reply to comment
poisonheadcrab
poisonheadcrab Sep 13 2009, 7:22pm replied:

yeah it won't work for me too. I'm sure it will be fixed soon.

+2 votes     reply to comment
MagnumPI
MagnumPI Sep 13 2009, 7:59pm says:

Video is failing

-3 votes     reply to comment
goirdin
goirdin Sep 13 2009, 9:57pm says:

no video. FUUUUUU

-1 votes     reply to comment
Minuit
Minuit Sep 13 2009, 11:32pm says:

There, it's fixed after wrestling with ModDB for HOURS.

+2 votes     reply to comment
ruMpel
ruMpel Sep 13 2009, 11:34pm says:

Yay!

+1 vote     reply to comment
HEVIS
HEVIS Sep 14 2009, 12:18am says:

Great videocast once again! Looking great for the mod.

+1 vote     reply to comment
Rawket
Rawket Sep 14 2009, 1:06am says:

With all these new features, I am kinda worried that Cry of Fear won't work on my damn vista! Other than that, just absolutely stunning work! I have a question for rumpel though, what kind of vst were you using there in the video?

+1 vote     reply to comment
ruMpel
ruMpel Sep 14 2009, 1:54pm replied:

What do you mean with vst?

+1 vote     reply to comment
Rawket
Rawket Sep 14 2009, 3:12pm replied:

Virtual Studio Technology... You were using one when you were demonstrating your use of FL studio... I was asking what was it.

+1 vote     reply to comment
ruMpel
ruMpel Sep 14 2009, 5:12pm replied:

Ah yes. I totally forgot about what vsts was. Was long time ago since I installed them.

I'm using HERCs Abakos (Synth)

+1 vote     reply to comment
medve_a_maci
medve_a_maci Sep 14 2009, 2:25am says:

really like the stair falling down thing.

+1 vote     reply to comment
Cheesezorz
Cheesezorz Sep 14 2009, 3:17am says:

Finally we hear Simon's voice. Gotta say, Dragonnor, you're a very promising voice actor. Can't wait to hear you ingame.

+2 votes     reply to comment
OkeiDo
OkeiDo Sep 14 2009, 11:46am says:

Really enjoyed this cast guys, since it's very personal and different (compared to ingame footage etc) I find it more enjoyable to watch. Can't wait for next :).

+3 votes     reply to comment
DragonNOR
DragonNOR Sep 14 2009, 12:14pm says:

Thanks Cheesezorz :) Allthough that clip is old now, and in the meantime I've done some work as the hacker in 'Cube experimental' where I felt I really had to push myself because of the skill of the german actor doing the original, so things are coming along better and better :D

+1 vote     reply to comment
BuZZeR
BuZZeR Sep 14 2009, 12:25pm says:

Nice video! I am glad you guys finally managed to add "Paranoia" render to your mod. Looks sweet! Can't wait to play it! :)

+4 votes     reply to comment
ruMpel
ruMpel Sep 14 2009, 1:57pm replied:

Thank you man. Your team has really made the GoldSrc engine interesting again. We'll credit your renderer for sure. :P

+3 votes     reply to comment
grindkerensky
grindkerensky Sep 14 2009, 4:03pm says:

haha nice you use FL Studio and GP5 xD

paranoia was nice, good idea to use that renderer *be patient* *be patient*

+1 vote     reply to comment
ruMpel
ruMpel Sep 14 2009, 5:14pm replied:

Hehe :P Yeah well, we only moved to their base because our base was too buggy and was freezing a lot. But now they're gone, might also be because James, as he said, had to recode everything.

+1 vote     reply to comment
Ballsopt
Ballsopt Sep 14 2009, 5:32pm says: Online

Keep up the awesome work, y'all.

+1 vote     reply to comment
*CyberNinja*
*CyberNinja* Sep 14 2009, 5:34pm says:

The bar hasn't changed in forever.

+1 vote     reply to comment
ruMpel
ruMpel Sep 14 2009, 5:41pm replied:

There's a reason why.

The progress bar was going up smoothly until we decided to recode everything with a new base (the old was too buggy). And when we had to start from the beginning, the progress bar should have dropped down to 50. But we never changed that. So now we can say we've just reached 70 again.

+1 vote     reply to comment
Minuit
Minuit Sep 14 2009, 6:53pm replied:

And?

+1 vote     reply to comment
pivvott
pivvott Sep 15 2009, 1:02pm says:

i have been waiting for this!!

+1 vote     reply to comment
Vosla
Vosla Sep 16 2009, 6:41am says:

Yay! Nice vid!
I like the lighting of the maps and it was cool to see how that random map was whipped up. The voice actor is a good choice - nice entry btw.

That falling-down-the-stairs-effect is also a winner. It always bugged me how you were jogging down a staircase in full speed in Half-Life without any halfway realistic feedback like broken ankles or something >;-)

+1 vote     reply to comment
zenarion
zenarion Sep 17 2009, 5:56am says:

Nice job there guys.
Mod is looking great, looking forward to playing it.

+1 vote     reply to comment
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