You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO half-life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.

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Comments
HounderKnight
HounderKnight Feb 13 2009, 10:14pm says:

Very nice...

+1 vote     reply to comment
alzine
alzine Feb 13 2009, 11:08pm says:

alot more cooler then seeing an american bus

0 votes     reply to comment
NinjaBunny
NinjaBunny Feb 13 2009, 11:10pm replied:

Yeah, where does Cry of Fear take place anyway? This looks nothing like an american bus that i've seen.

Nevermind, i read the "A typical Swedish bus that you see around here." thing.

+1 vote     reply to comment
Sporkeh
Sporkeh Feb 14 2009, 4:54pm replied:

Sometimes people get shocked when they find out that there are also things taking place outside of America.

+7 votes     reply to comment
NinjaBunny
NinjaBunny Feb 15 2009, 2:23pm replied:

Not always. Only time that suprises me is if a game takes place in america, and has a LOT to due with america, and its sequal in europe or something. Trust me, if people were suprised that games didn't take place in america, about 75% of FPS's would shock the bloody crap out of people
But i dont really care where the game takes place, unless its Canada, GOD i hate Canada

-4 votes     reply to comment
daBSman57
daBSman57 Mar 1 2009, 10:34am replied:

lol fighting in niagra falls

+1 vote     reply to comment
xilefian
xilefian Apr 26 2009, 2:33pm replied:

HL then HL2?

+1 vote     reply to comment
dethtoll
dethtoll Feb 13 2009, 11:11pm replied:

this just in: buses discovered to be not fundamentally different no matter what country they're in

+5 votes     reply to comment
sutsko
sutsko Feb 15 2009, 3:53pm replied:

Best reply EVER

+1 vote     reply to comment
Blood_Wraith
Blood_Wraith Feb 14 2009, 12:04am says:

I like it a lot, cool detail.

+1 vote     reply to comment
SimonDenton
SimonDenton Feb 14 2009, 12:12am says:

Great work guys!

What's in the BIG update?

+1 vote     reply to comment
Rawket
Rawket Feb 14 2009, 4:40am says:

Simply amazing work.

+1 vote     reply to comment
Chabs
Chabs Feb 14 2009, 6:28am says:

I must say that it's well made for a hl1 engine game!

+1 vote     reply to comment
D3ads
D3ads Feb 14 2009, 8:58am says:

Holy ****, awesome work! Only concern is r_speeds in that area since it appears the bus in placed in the town which is already highly detailed? Not that most modern computers can't handle that or anything.. but y'know :P

+2 votes     reply to comment
SaxonSwine
SaxonSwine Feb 24 2009, 4:56am replied:

R_speeds should be fine if you make efficient use of entities, and make sure that VIS areas are none too big.

+1 vote     reply to comment
Snow_m@n
Snow_m@n Feb 14 2009, 9:25am says:

Very nice work, very impressive ;-)

+1 vote     reply to comment
Dremth
Dremth Feb 14 2009, 10:42am says:

can we drive pweeze?

+1 vote     reply to comment
Minuit
Minuit Feb 15 2009, 3:19am replied:

Of course not.

+1 vote     reply to comment
ZombieX
ZombieX Feb 14 2009, 11:01am says:

jeez o.o its like... to beautiful for me... *dies*

+1 vote     reply to comment
CplRush
CplRush Feb 14 2009, 3:15pm says:

almost like source <3

+1 vote     reply to comment
THE-MOD-TEAM
THE-MOD-TEAM Feb 17 2009, 3:17pm replied:

source sucks ****

-1 votes     reply to comment
NinjaBunny
NinjaBunny Feb 19 2009, 8:48pm replied:

you suck ****.

+1 vote     reply to comment
Sporkeh
Sporkeh Feb 20 2009, 4:43am replied:

We all suck ****.

+5 votes     reply to comment
Cheesezorz
Cheesezorz Jul 30 2009, 12:12am replied:

The solution has been found.

+1 vote     reply to comment
vividly_pathetic
vividly_pathetic Feb 26 2009, 6:08pm says:

Daaaang, you guys sure know how to work an old-skool game engine!!

- Shad (D3ad's friend from the Forgotten... I finally registered on this website!)

+1 vote     reply to comment
r@fitiiixxx
r@fitiiixxx Mar 2 2009, 6:39am says:

lol seems like an Argentinian bus, but much more clean xD
anyway cool models and environment! this game is going to push GoldSrc to the limit

+1 vote     reply to comment
Supahchikin
Supahchikin Apr 13 2009, 6:39am says:

Quiet,too quiet...

+1 vote     reply to comment
Ballsopt
Ballsopt May 26 2009, 2:08am says:

now that's a bus i could see myself sitting in.

+1 vote     reply to comment
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Description

A typical Swedish bus that you see around here.

WIP map of course.

Image Details
Type
Entertainment
Date
Feb 13th, 2009
By
ruMpel
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1152×864
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