19 years has past since 1187, when 'Allah warriors' lead by the Salāh ad-Dīn Yūsuf ibn Ayyūbi took control of the sacred city - Jerusalem and the Empty tomb! The Holy See in Rome reacted immediately. But, followed one by one Third and Fourth Crusades didn't end up as they were planned and Jerusalem still remained in hands of the 'infidels'. But this Crusades created a nice bridgehead on the Holy Land and Balkans.
The year 1206 has began and crusaders still desire to conquer Jerusalem and the Empty tomb! Meanwhile devout muslims want to drive away remaining rcusaders from their lands and that is where they have to 'win and get everything' or 'be defeated and lose' this sacred for both sides lands.
Many of those considered Crusades and the Holy war as a redemption for their God and Allah. After vowing to commit the crusade they enter the Holy Land and clash with the 'infidels'

This mod occupies time periods between Fourth (1202-1204) and Fifth (1217-1221) Crusades. It starts at 1206 and lasts till 1217.
Like warriors of that war, you must choose who will you fight with and who will evantually take control over the Holy lands during the Crusades!


  • The Sultanate of Rûm
  • Union of Antioch and Tripoli
  • The Kingdom of Jerusalem
  • The Ayyubids Sultanate

Also there will be:

The Order of Hospitallers
The Order of the Temple
The Teutonic Order

Planned features:

  • A large variety of troops - troop trees of kingdoms and orders (tampliers, hospitallers and teutons).
  • New bandits
  • New cloth, weapons, armour and horses.
  • Camels.
  • Historically accurate map, that includes new icons.
  • New locations on the global map.
  • New weather.
  • New animation.
  • Town become alive (you'll see 'how').
  • New unique scenes for some towns. Some towns will be really big. Castles and villages will have their scenes changed (final full version will have absolutely all scens changed).
  • New architecture, including unique and, most of all, historical buildings.
  • New scenes for the custom battles, which wll also have historical battles.
  • Almost no Native items, all of them will be replaced with new one's. New horizons.
  • Hiden and quest locations.
  • Reworked sieges, using new siege towers, ledders, battling ram and defensive constructions.
  • Improved siege AI.
  • New recruitment statistic.
  • Reworked economy.
  • New cosntructiable buildings (in towns and castles) that are desplayed on the scenes. They will also give some unique bonuses.
  • Tons of new quests. Complete the path from an unknown and poor adventurer to a glorious knight. Explore hidden places, seek for the religious items, prevent the assassination or commit them yourself, and etc.
  • Scripted battles.
  • The relationship system of your companions is changed.
  • Reworked management of your fiefs .
  • New sounds.
  • New music. Several tracks were written exlusively for this mod.
  • New type of NPC.
  • New heroes that will appeal during your adventures.
  • Sea travel and sea battles.
  • Improved trading abilities.
  • Water as a very important resource (like food).
  • And tonns of other gameplay changes (some of them are unique and can change the whole style of your game)

Development team:

ficus - team leader, 2D art, 3D art (models)
shturmfogel - coding
Mark7 - coding, 2D art, music, sounds
Jorge Martínez Corada - Concept Art
- scenes
back - scenes
Flanir - scenes
JoG - historian-consultant, item balancing

Additional help in animation and MS: MAXHARDMAN
Helped with 3D modelling: Narf of Picklestink, cмертник
Helped with textures: Andre de Bur
Helped with music and sounds: Rejenorst

And people who helped a lot, but, unfortunately, cannot participate in the development: Akill 11, Martin, tek0, VKVania (Nordwolf), Redlightriotvan, begemot, Kinderril, Max_marksman, GreyB, UFO, Gargul, Vallis, Peter Guewan, Antalius


This is our attempt to create a high-quality mod and there's a lot of things left to do. Our team is relatively small and we are allways looking for talented people who are ready to help the development. Particulary:
- modellers and texturers for architecture, ships, armours, civil clothes and flora;
- scene makers;
- animation makers;
- 2D artists, painters.

Theme in Taleworlds - 

With kindest regards the Crusaders - Way to expiation mod development team.

Channel 1 (Game Detalls)
Channel 2 (Shaders)

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3 comments by templarmaster123 on Jul 6th, 2014

Now the devs are working on 2 towns:Hama(Hamah) and Homs(Hims).If someone want's to help us,please look for some information about these towns in the 12th-13th centuries.
For Homs we need the information about the town walls and the citadel(if it exist),as for Hama we'll be glad to see any information.Thank's in advance.
(Sorry for my English)

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Post comment Comments  (280 - 290 of 503)
sTRiker34 Jul 18 2013, 7:46am says:

I am a great fan of this mod great job guys I am looking forward for this mod for very long time. I hope u done a great work on Seljuk Turks I mean Sultanate of Rum. And please give some information about release date. thx

+2 votes     reply to comment
haphel Jul 16 2013, 10:59pm says:

ARGH! Maxis approves it!

+1 vote     reply to comment
jazzie375 Jul 16 2013, 10:33am says:

I want to paly now I cant wait no more they need to here up
I want to play before the summer is up

+2 votes     reply to comment
Ketesh Jul 15 2013, 12:42pm says:

I wonder why u dont want to do as other mod developers do i mean just to give the people not done mod version for example ver 0.5 and say that after a while for example few months ull upload 1.0 version?

+1 vote     reply to comment
EricFong Jul 15 2013, 9:09am says:

OH YES! I just saw this, and I am happy I did since I like Templar so much!

+1 vote     reply to comment
juangallo123 Jul 13 2013, 6:47pm says:

hello guys , i hope this mod will be realesed soon.
this mod looks awesome all the animations , stuff and a lot more...
all of us (the people following this mod) would like to see a release date or a clue to find out when this extraordinary mod will be available for downloading...
luck and the force go with you!!!!

+6 votes     reply to comment
templarmaster123 Jul 15 2013, 8:33am replied:

The release date can't be posted because there are some
towns that are not finished yet,the mod is still needing some sounds.So you have to wait some more time.

+1 vote     reply to comment
juangallo123 Jul 16 2013, 7:47pm replied:

ok no problem

+1 vote     reply to comment
-SRB-Knez Jul 13 2013, 2:33pm replied:

For me,this IS best mod for Warband

+3 votes     reply to comment
jazzie375 Jul 16 2013, 10:36am replied:

when will it be released and why don't you just give us a released date

+1 vote     reply to comment
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Crusaders Way to Expiation
Crusaders Way to Expiation
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