Introduction:

19 years has past since 1187, when 'Allah warriors' lead by the Salāh ad-Dīn Yūsuf ibn Ayyūbi took control of the sacred city - Jerusalem and the Empty tomb! The Holy See in Rome reacted immediately. But, followed one by one Third and Fourth Crusades didn't end up as they were planned and Jerusalem still remained in hands of the 'infidels'. But this Crusades created a nice bridgehead on the Holy Land and Balkans.
The year 1206 has began and crusaders still desire to conquer Jerusalem and the Empty tomb! Meanwhile devout muslims want to drive away remaining rcusaders from their lands and that is where they have to 'win and get everything' or 'be defeated and lose' this sacred for both sides lands.
Many of those considered Crusades and the Holy war as a redemption for their God and Allah. After vowing to commit the crusade they enter the Holy Land and clash with the 'infidels'

This mod occupies time periods between Fourth (1202-1204) and Fifth (1217-1221) Crusades. It starts at 1206 and lasts till 1217.
Like warriors of that war, you must choose who will you fight with and who will evantually take control over the Holy lands during the Crusades!



Factions:

  • The Sultanate of Rûm
  • Union of Antioch and Tripoli
  • The Kingdom of Jerusalem
  • The Ayyubids Sultanate

Also there will be:

The Order of Hospitallers
The Order of the Temple
The Teutonic Order
Assassins

Planned features:

  • A large variety of troops - troop trees of kingdoms and orders (tampliers, hospitallers and teutons).
  • New bandits
  • New cloth, weapons, armour and horses.
  • Camels.
  • Historically accurate map, that includes new icons.
  • New locations on the global map.
  • New weather.
  • New animation.
  • Town become alive (you'll see 'how').
  • New unique scenes for some towns. Some towns will be really big. Castles and villages will have their scenes changed (final full version will have absolutely all scens changed).
  • New architecture, including unique and, most of all, historical buildings.
  • New scenes for the custom battles, which wll also have historical battles.
  • Almost no Native items, all of them will be replaced with new one's. New horizons.
  • Hiden and quest locations.
  • Reworked sieges, using new siege towers, ledders, battling ram and defensive constructions.
  • Improved siege AI.
  • New recruitment statistic.
  • Reworked economy.
  • New cosntructiable buildings (in towns and castles) that are desplayed on the scenes. They will also give some unique bonuses.
  • Tons of new quests. Complete the path from an unknown and poor adventurer to a glorious knight. Explore hidden places, seek for the religious items, prevent the assassination or commit them yourself, and etc.
  • Scripted battles.
  • The relationship system of your companions is changed.
  • Reworked management of your fiefs .
  • New sounds.
  • New music. Several tracks were written exlusively for this mod.
  • New type of NPC.
  • New heroes that will appeal during your adventures.
  • Sea travel and sea battles.
  • Improved trading abilities.
  • Water as a very important resource (like food).
  • And tonns of other gameplay changes (some of them are unique and can change the whole style of your game)

Development team:

ficus - team leader, 2D art, 3D art (models)
shturmfogel - coding
Mark7 - coding, 2D art, music, sounds
Jorge Martínez Corada - Concept Art
Fahnentrager
- scenes
back - scenes
Flanir - scenes
JoG - historian-consultant, item balancing

Additional help in animation and MS: MAXHARDMAN
Helped with 3D modelling: Narf of Picklestink, cмертник
Helped with textures: Andre de Bur
Helped with music and sounds: Rejenorst

And people who helped a lot, but, unfortunately, cannot participate in the development: Akill 11, Martin, tek0, VKVania (Nordwolf), Redlightriotvan, begemot, Kinderril, Max_marksman, GreyB, UFO, Gargul, Vallis, Peter Guewan, Antalius

Trailer:

This is our attempt to create a high-quality mod and there's a lot of things left to do. Our team is relatively small and we are allways looking for talented people who are ready to help the development. Particulary:
- modellers and texturers for architecture, ships, armours, civil clothes and flora;
- scene makers;
- animation makers;
- 2D artists, painters.

Theme in Taleworlds - Forums.taleworlds.com

With kindest regards the Crusaders - Way to expiation mod development team.

Channel 1 (Game Detalls)
Channel 2 (Shaders)


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3 comments by templarmaster123 on Jul 6th, 2014

Now the devs are working on 2 towns:Hama(Hamah) and Homs(Hims).If someone want's to help us,please look for some information about these towns in the 12th-13th centuries.
For Homs we need the information about the town walls and the citadel(if it exist),as for Hama we'll be glad to see any information.Thank's in advance.
(Sorry for my English)

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Post comment Comments  (210 - 220 of 520)
moshedz
moshedz Jan 5 2014, 4:20pm says:

As a minor faction,based in the Holy Land,I would suggest you add the Jews whom were being massacred by both sides.
Also Tracking.

0 votes     reply to comment
Ketesh
Ketesh Jan 5 2014, 10:42am says:

If what i heard is true then we need to wait atleast 7 more months..

+1 vote     reply to comment
readable12
readable12 Jan 4 2014, 5:49am says:

i'm gunna ask if this is dead and hope someone tells me otherwise

+1 vote     reply to comment
kenny355a
kenny355a Jan 4 2014, 12:34pm replied:

I really doubt a mod that has had such exquisite and extensive work done on it is simply going to go belly-up in its later/polishing stages. Now's that time in every mod-watcher's life to have patience for the dev. He works harder than any of us.

+2 votes     reply to comment
readable12
readable12 Jan 5 2014, 8:42pm replied:

excellen, really couldn't have asked for better news

+1 vote     reply to comment
kenny355a
kenny355a Jan 5 2014, 5:56pm replied:

And a day later, the devs say that the mod is not dead! What luck! Patience, my friends, is golden.

+2 votes     reply to comment
Ketesh
Ketesh Dec 25 2013, 2:38am says:

New Years coming.... U make it look like u are Blizzard but u arent and even blizz lately make their games much faster no way to waiting for blizzard 5+ years nowadays..

+1 vote     reply to comment
Warfare02
Warfare02 Dec 23 2013, 5:32am says:

Just give us news and tell us if u still work at the mod or not...

+1 vote     reply to comment
Warfare02
Warfare02 Dec 23 2013, 5:30am says:

LOL so many years waiting and no beta available, nothing, is a good mod but is taking too much...until u guys release this mod talewords will release mount&blade bannerlord 2...and will be few chance;s against m&b 2...

+3 votes     reply to comment
Guest
Guest Dec 21 2013, 7:32pm says:

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