What is this mod about?

“A Game of Thrones” (AGOT) is a full-conversion mod for Paradox Interactive’s Crusder Kings II (CK2). Set in the world of George R. R. Martin’s A Song of Ice and Fire (ASoIaF) fantasy saga where lords great and small vie for control over the lands of Ice and Fire, from Westeros and the Seven Kingdoms in the west, to Qarth in the east. The mod takes its name from the first book in the series, as well as the “game” of plots and politics the ambitious and hopeful are said to be playing in their struggles for supremacy. Currently players are able to choose to play from any start date in the 300 years from before the Aegon's Conquest to the beginning of the fourth book (A Feast for Crows).

What makes this mod different from Crusader Kings II?

Besides the obvious, which is a new interactive rendition of the fictional low-fantasy medieval setting of ASoIaF, you’ll notice a host of changes that build off the framework of the original (vanilla) CK2 game. In CK2, players battle against other rulers for control of various independent realms and kingdoms. In AGOT, while the potential exists for the realm to fragment into multiple kingdoms, in practice it very rarely happens. Players instead fight to control just one throne – the Iron Throne, forged by Aegon I Targaryen “the Conqueror” almost three centuries prior to the events of this saga. Additionally, events from CK2 have been adapted to fit within the lore and flavour of A Song of Ice and Fire. Some notable new features to mention; A new dueling engine so that lords may fight each other in personal combat on (or off) the battlefield; An all-new method for personal interaction between characters; Pets that (sometimes greatly) aid characters in battle; And a host of less significant (but no less important) features that together help create a solid and serious effort at bringing Westeros to life for gamers. The mod also utilizes features from various other mods, listed in detail in the credits section.

While CK2 and AGOT contain Role-Playing (RP) elements, this mod is not a full narrative recreation of the books. Just like CK2 and other grand strategies, the mod is dynamic in allowing players the freedom of exploring “What If?” scenarios. What if Robb captured King’s Landing? What if Stannis and Renly joined forces against Joffrey? What if Rhaegar Targaryen had killed Robert on the Trident instead of the other way around? All these things can, and may, happen in the mod, with or without the player’s choice. No game will ever be the same, whether you win or you die.

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I hope everyone has been enjoying 1.0, and thanks to everyone who has given feedback and bug reports, it is really helpful.

Ever since the Horse Lords DLC was released, some have been wondering what we are doing with the nomad mechanics, and why they weren't utilised in the 1.0 release. We do intend to use them for the Dothraki, as they are pretty much made for them! However, currently the nomads are only active if the DLC is turned on, leaving them to be normal tribal rulers if not. This is not good for us as it means we would have to maintain both the old system for those without the DLC and the nomad system for those with it.

For the next vanilla patch however, Paradox will be kindly adding a modding option allowing us to make the nomads active even if the DLC is not present (of course making them still unplayable). So we have been busy integrating the nomad mechanics ready for the next patch:

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The mechanics are pretty much the same as they are in vanilla. Each Khalasar is divided into clans which compete for power within the Khalasar. Each has a population and manpower which allows it to expands its armies, which function much like vanilla 'retinues'. Here is an example of a Khalasar which has taken over the whole Dothraki Sea:

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Here you can see the many internal feuds and blood oaths that have formed

One major change we have made is the fact clans, as well a significant chunk of their own clan, will not hesitate to abandon a weak Khal when they inherit:

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The casus belli system is also similar to what we had before. Dothraki can raid their neighbours and defeat rival Khals, but only those who unite the Dothraki Sea can invade beyond:

1LgJNGH.png

The Jogos Nhai have also been integrated with the nomad mechanics. Their main unique feature is the fact they are forbidden to make war on eachother, as their gods forbid them to shed the blood of their own people. Instead they can either claim grazing lands in minor raids, or diplomatically expand:

iQtZVFa.png

This will all be in the next update once the next vanilla patch is with us. In the meantime if you want to learn more of the nomad mechanics you can read the vanilla dev diaries here: Forum.paradoxplaza.com

Here are some bonus screenshots, showing a couple of other small things that we have been working on:

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And merry christmas to all!:

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Essos release date and final Dev diary

Essos release date and final Dev diary

News 14 comments

Here is announced the release date of ESSOS into the mod.

About Essos coming ...

About Essos coming ...

News 8 comments

We are making some progress toward ESSOS (the famous eastern continent). We are aiming for a release this month.

A game of Thrones 0.4.2 Released !

A game of Thrones 0.4.2 Released !

News 2 comments

A game of Thrones, the most popular mod for crusader kings II depicting GRRM 's universe has been updated! New scenarios, new features... read more.

CK2:AGOT 0.4.0.1 released

CK2:AGOT 0.4.0.1 released

News 1 comment

CK2:AGOT 0.4.0.1 has been released. Grab it on the download page and please don't forget to rate us.

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CK2:AGOT 1.1.2- Zipped Files

CK2:AGOT 1.1.2- Zipped Files

Full Version 14 comments

CK2:AGOT 1.1 Checksum: EUSC Compatible with: CK2 2.5.2

CK2:AGOT 1.1.2- Windows Installer

CK2:AGOT 1.1.2- Windows Installer

Full Version 34 comments

CK2:AGOT 1.1 Checksum: EUSC Compatible with: CK2 2.5.2

CK2:AGOT 1.1- Zipped Files

CK2:AGOT 1.1- Zipped Files

Full Version 33 comments

CK2:AGOT 1.1 Checksum: AGPU Compatible with: CK2 2.5.2

CK2:AGOT 1.1- Windows Installer

CK2:AGOT 1.1- Windows Installer

Full Version 51 comments

CK2:AGOT 1.1 Checksum: AGPU Compatible with: CK2 2.5.2

CK2:AGOT 1.0- Windows Installer

CK2:AGOT 1.0- Windows Installer

Full Version 118 comments

CK2:AGOT 1.0 Checksum: GTAP Compatible with: CK2 2.4.5 Patch 1.0 Notes We have decided that this version of the mod has pretty much everything in it that...

CK2:AGOT 1.0- Zipped Files

CK2:AGOT 1.0- Zipped Files

Full Version 34 comments

CK2:AGOT 1.0 Checksum: GTAP Compatible with: CK2 2.4.5 Patch 1.0 Notes We have decided that this version of the mod has pretty much everything in it that...

Post comment Comments  (80 - 90 of 2,049)
sumadinac
sumadinac

I have only one complaint. Can you please remove the script that prevents female rulers and lords from marrying outside their dynasty. That script is highly immersion breaking. I mean entire book 5 is about marrying female ruler and entire plot about Sansa is about how much she is valuable as the heir of Winterfell only to make it impossible in the mod. Because I play earlier periods with obscure characters oftentimes there are no females of same rank and in order to avoid -400 prestige penalty for marrying a lowborn lady I usually would kill off some minor vassal, decide that his lands should go to his widow, then would give a high lordship to the widow and then marry her with only -99 prestige penalty with our child inheriting the title I gave her. With this stupid script I can't do that. That script works well with Martells but completely breaks immersion when some weak minded heiress of Karhold first based on opinion accepts marriage with me as her liege lord and then the script breaks the marriage. Highly ahistorical, last heiresses often married outside of their dynasty in real life history.

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jamesis
jamesis

long time fan of the work first time poster...
hey i had some crashes as well but on a fresh install of the vanilla on another partition then a reinstall of the mod solved it for me

one thing, im all about women having to be tough to be knighted, but lets lower the bar a tad, from having to be exceptional fighters to formidible fighters... still a rarity only having the option to knight some of the chicas would become a much more useful feature

peace

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aeg0n94
aeg0n94

Thanks for the update guys. I absolutely love the work you have done. But there are some bugs which I want to report to you. Game crashed thrice which I don't think is due to RAM overloading as suggested by few other members but of course you guys would know better. Other than that, Something funny is going on with embargo wars. It begins and ends within a span of two seconds making stuff like "123rd Lysene-Iron throne Embargo war" and keeps going into a loop. The jousting event seems to be stuck as well if either one of the participating characters has the trait "wounded" but I am not sure if it was really stuck or just bad luck. There is also a bug in localization. Daughters of Kings are getting non gender-compliant regal titles. Arianne Martell has the style "Prince of Dorne" and Sallador San's daughter has the style "Prince of Step Stone". I checked the localization files to see if there was something wrong there but the titles for male and female princelings are correct in localization file so I don't really know what's wrong.

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Warfous
Warfous

Hello, I have a problem that all rulers are seen as pirate kings or lords. Game also crashes, when i try to play. I am certain that i have no submods and all versions right. Thank you for you answer.

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Aemord
Aemord

Citadel.prophpbb.com

This link should take you to the thread that is discussing your problem. If not let me know and I will give you a quick synopsis.

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fercho92
fercho92

Is everyone supposed to be a pirate king or lord without religion?

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Clos90
Clos90

.

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Aemord
Aemord

OKAY PEOPLE IF YOU ARE GOING TO REPORT A CRASH REPORT AND WANT HELP YOU HAVE TO CHECK THE FOLLOWING TWO THINGS FIRST!

What version of CK2 you're playing. It should be 2.5.2 for AGOT 1.1 .

If you have any other mods active. Even tiny submods can mess with AGOT in weird ways right now. So check before every game that you ONLY have this mod clicked.

Those are the two common sense checks that you can use to make sure the game runs right.

Most of the people who regularly check this site (of which I am definitely one) don't know the code well enough to know just from the event what the problem is. Really all I know is how to mess with trait modifiers. That's it.

So here is a deal I want to make with you guys. If in each bug report you at least say that you made sure that the above two things were right I'll report the bugs on the citadel. If I get a response I will copy and paste what the mod creators have said on the timing of bug fixes. If I don't get one in two days I will reply to your bug report saying I haven't gotten a response.

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Jureman
Jureman

how to resettle as dorthraki? once the land gets overgazed, how to move to new one?

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LashingKey
LashingKey

move your capitol

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Highest Rated (46 agree) 10/10

I have to review? What's there to review? Actually, why in the Seven Hells are you wasting time reading this? GO PLAY THIS MOD. Pronto. This mod is fantastic. The content is second to none - I play this more than the base game now. I originally looked to this to keep me occupied until The Old Gods, an expansion for Crusader Kings 2, comes out. But now, I'm worried that this mod will have thrown me off of it entirely. The scenarios are excellently done. Scripted events play out just like the books…

May 4 2013 by xxsanadaxx

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