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6 comments by Ferapod on Jan 21st, 2014

Crossroads Episode ICrossroads Episode I


Q: - Is the game going to be fee required? And why should we buy it? 
A: - If the game goes on sale, you will be able to buy not only a single player game, but also a cooperative mode with its own story and characters. 
Q: - Is it going to be only in Russian? 
A: - We are going to release English and Russian versions at the moment. But later on, it is planned to release some other versions, though we don`t know what languages will be required yet. 
Q: - We are speaking about updates. What else is expected? 
A: - Getting the Greenlight, we will make our way to a higher level. Surely, we will get some support from our players – as moral, as financial. These updates will be associated directly with the game`s narrative. For example, they can be some new chapters and new stories in the cooperative mode. 
Q: - Do we need to pay for new chapters of the first episode? 
A: - No, you don`t. 
Q: - What is expected from the cooperative mode? 
A: - You can choose one of four heroes and overcome the obstacles in order to fullfill your mission. Each of 4 heroes will have its own skills: hacking a computer, generator repair, treatment skills and many other distinctive features. In this mode you need to think about your actions before doing them. 
Q: - Is the cooperative mode only a shooter with obstacles and puzzles? 
A: - Not only. Every chapter of the cooperative game has its own story and meaning. Each chapter has its own gameplay and location. Thereby, we want to show that all the actions and reactions in the world of Crossroads are related in one place. 
Q: - What should we expect from Crossroads in general? 
A: - As in the single player game, as in the cooperative mode you will see the plot associated to the ancient history of the Incas, Heathens and the Slavs. It was the base for creating the world of Crossroads. The game is made in a cartoon style, but has a very intricate plot. Moreover, there will take place as horror as action as psychology as its own mysteries... 
Q: – Будет ли игра платной и что интересного ждет нас при ее покупке? 
A: – Если игра выходит на линию продажи, вы сможете приобрести не только одиночную игру, но также кооперативный режим, где будет уже другой сюжет и герои. 
Q: – Будут ли переводы на другие языки? 
A: – На данный момент планируется выпустить Английский и Русский. В дальнейшем мы будем обновлять часть языков, какие, еще не известно. 
Q: – Речь идет об обновлениях, чего нам ожидать от обновлений еще? 
A: – Получая Гринлайт, мы пробьемся на новый уровень. Будет поддержка со стороны игроков - как моральная, так и финансовая. Таким образом, мы сможем в течении 2 – 3х лет обновлять игру в Стиме, и эти обновления будут связаны непосредственно с повествованием в игре. Например, это могут быть новые главы и новые истории в кооперативном режиме. 
Q: – Будут ли новые части для первого эпизода платными? 
A: – Нет, они будут обновляться бесплатно. 
Q: - Что нас ждет в кооперативном режиме игры? 
A: - Вы сможете выбрать одного из четырех героев, и преодолевать препятствия , выполняя свою миссию. У каждого игрока будут определенные способности: взлом компьютера ,ремонт генератора, лечение и многие другие отличительные черты. Этот режим заставит вас обдумать свои действия перед тем как их выполнять. 
Q: – Кооперативный режим - это рельсовый шутер с препятствиями и пазлами? 
A: – Не только. В каждой главе кооперативной игры будет свой сюжет и свой смысл, они будут не только отличаться геймплеем, но и местностью события, таким образом, мы хотим показать, что в мире Crossroads все действия и противодействия связываются в одном месте. 
Q: – Что ждет нас в целом от Crossroads? 
A: – Как в одиночной игре, так и в кооперативном режиме вы увидите сюжет, связанный с древними историями Инков, Язычников и Славян. На основе этого был построен мир Crossroads, стилизован под мультяшность, но с запутанным сюжетом. И как в любой научной фантастике, там будет и ужастик, и экшен, и психология, и свои загадки. 

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whether I should spend the time, but if so then i will do for you

dynamic shadows, no coding, only a hammer editordynamic shadows, no coding, only a hammer editor
dynamic shadows, no coding, only a hammer editordynamic shadows, no coding, only a hammer editor
dynamic shadows, no coding, only a hammer editor

if someone does not know to domo alpha version of the project started. 

you can download it by clicking on the 
crossroads demo alpha

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crossroads demo alpha

crossroads demo alpha

Dec 10, 2013 Demo 8 comments

At last the demo version, but it probably curve ...

Hammer propper

Hammer propper

Sep 2, 2012 Modelling Tool 1 comment

3d model of a Hummer. archived and sources. and finished with a 3d model tiksturami

Post comment Comments  (10 - 20 of 82)
KaiMan32 Dec 14 2013, 1:22pm says:

Sounds and looks interesting. I think this might have the potential to be Steam Greenlight if it turns out well. Definitely tracking

+3 votes     reply to comment
neophus Dec 14 2013, 4:34am says:

good work I like it !

+3 votes     reply to comment
Skitzomaniac Dec 13 2013, 3:08pm says:

Can i run this with just source sdk?

-2 votes     reply to comment
zwieracz Dec 13 2013, 4:01am says:

Wow, this looks really nice, will try :o

+4 votes     reply to comment
BokitoProof Dec 11 2013, 3:07pm says:

Just played the mod, looks promising. Some points altho it is a really good start I guess:
1. English language option. All the signs are in Russian and the recording of the voice was was also in Russian. You should try to broathen your public, which isn't that hard at al.
2. The textures of the tablet thingies. They look blurred to me and I can't read the text on it, I don't know if it is supposed to be like that.
3. And like someone mentioned, the backtracking of items, quite frustrating.
4. There are I think 2 hatches which you can shatter, but I can't walk through them for some reason, also here Idon't know if it is supposed to be like that. Although if it is, it's quite weird.
5. I couldn't finish it, because I couldn't find a way to open the keylocked door, I'll play some more and try to figure it out.
Apart from these points it looks very promising with awsome modelling and a creepy atmosphere, good job!

+2 votes     reply to comment
Ferapod Dec 12 2013, 1:20am replied:

1. engaged in translation.
2. Hatches crumble key E, when fired at them the script breaks.
3. looking document where there are five digits, the cipher.
4. repeat wait

+2 votes     reply to comment
[MC]Pimpão Dec 10 2013, 6:22pm says:

you sir got my vote

+3 votes     reply to comment
SPY-maps Dec 10 2013, 4:35pm says:

Looked forward to this one, played it emidiatly.
I know it is still WIP and demo, but would like to say some things;
-some original models and texture were not like the rest of the mod, meaning they didn't look like a comic book/special shader. and this made that they looked a bit odd through all the other stuff. (same counts for the weapons, they also didn't have that shader thinhy.)
-I assume it is Russian that can be read on all tablet messages that are laying around, i assume there will be a English option to ones it is released because i really didn't understand any of it. What made that i had to guess were to go next.
-a big thing is the low fps, my own computer has broken down so i had to play this on a old computer (dual 2.6 Ghz with 8 ram). This will be part of the low fps, still, many Hl2 players do play on older computers. The low fps made that it was very hard to aim well, that is why i had to play it on Easy to not get killed by each combine. I assume also that you didn't make use much of the detail structure option, because changing most smaller brushes in to detail ones will make that the fps go up a whole lot.
-At one point ina room a wall does break down a bit, only, this happend after i walked passed it, so i noticed it when i walked back.
Didn't see it break though. I think it is better to place the trigger a bit more forward that activates the breaking of the wall, so the player can actualy see it break. Also that sound that can be heart ones it breaks kept looping, meaning, each 3 minutes or so i could hear it throughout the whole level. And this started to anoy me after 10 minutes or so.
-The backtracking all the time through the whole level started to frustrated also after having done so for 10 minutes. Because it takes a lot of time to find all needed items and use them.

other then these things, really liked it. Loved the new headcrab model, and its sound! please let me know when you need me to explain some things better.


+3 votes     reply to comment
Ferapod Dec 11 2013, 12:18am replied:

thank you for the comments.
I am now trying to fix everything.
since I do not have problems with the FPS. I find it hard to push off of something.
do not worry all the defects will be corrected, for this was given access to the demo. that would see the problem

+1 vote     reply to comment
Ferapod Dec 10 2013, 2:29am replied:

in the future everything will be new. replace all the content on your

+2 votes     reply to comment
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Crossroads Episode I
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