Story line:
In this universe, there's robotic races, who have high technology. They call themselves as "Series". With high technology, emperor of Series have targets in the possession of the universe. Starting from, travel to various stars in each galaxy with the technology. "Chronosphere" to extend their territory. If they founds living in that planet. They use methods of mass destruction, rather than negotiation.

As same time. Tiberium war between GDI, NOD and Scrin on earth, it still progressing. They have sense something appear on earth. That's it. "Series". Series use chronosphere appear on earth with high technology army of robot, for mission as "Master of world".

The visit of "Series". GDI, NOD, Scrin are surprise and afraid that what they will do next. they retraction for plan to deal this situation. From upgrading army, to research new technology.

GDI and NOD will do next, if our world have two visitors come to exterminate their.
Scrin will do next, if another races come against his objective.

- new faction "Series" concept is "robot", not cyborg as "Cabal".
- new effect weapon and defense
- "Tier 4" technology and "EPIC" technology
- scale new model have size are realistic as the characteristics of each model

Post it for me,sir. It's will useful for me to develop my mod.

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Blog RSS Feed Post news Report abuse Latest News: Release Crossfire Beta V.0.8

3 comments by zeusbigz on Aug 14th, 2013

Sorry for long time to develop this mod but it still not finish yet :)

It is new update, but it still in beta version. I have a lot of to do.
And now this update have about this

global update:

  • re-touch model new units for crossfire every faction.
  • new upgrade every faction(not all of it in full version).
  • improve some effect weapon.
  • improve AI Tier 4 units and EPIC units.
  • Defense Structure Tier 4 every faction.
  • and more than (something I forgot, sorry XD).

**if you see some abilities it not ready to use, not bug in game. It just template for next update**
***AI play series is still haven't for it. they will have in next update***

finally, I will do this mod with my best. Thank you everyone for follow my work. Wait to see the next update :)

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Crossfire Beta v.0.8 (Test new model)

Crossfire Beta v.0.8 (Test new model)

Aug 13, 2013 Demo 15 comments

It is new update, but it still in beta version. This project have a lot of to do :3

Crossfire Beta v.0.7

Crossfire Beta v.0.7

Jul 1, 2012 Demo 22 comments

Long time to release beta , sorry for late :D This version have new as below :



Jul 30, 2011 Demo 24 comments

This demo version, not have series to play. It will be playable in v1.0. If have something missing or bug. Comment to me.

Post comment Comments  (30 - 40 of 248)
OfSunshineAndRainbow Aug 14 2013 says:

i can't wait for crossfire 0.9 to be released soon. crossfire 0.8 was awesome!!!

+1 vote     reply to comment
Oaks Aug 14 2013 says:

Big sister.Seems that Nod has some kind of Adepta sororitas Epic unit.
Welcome back Zeus. xd

+1 vote     reply to comment
zeusbigz Creator
zeusbigz Aug 14 2013 replied:

thanks, Oak :)

+1 vote   reply to comment
Gallade Aug 2 2013 says:

This mod is brilliant but there are still some things that require attention.

The Wolverine only shoots from one of its miniguns.
The Blue Laser Animations for Railguns has dissapeared making it look as though Zone Troopers aren't shooting anything.

I need other people here who play this mod to help me with this next one, because I don't know if it's just happening to me.

It's the AI. At the moment, you need a Crane (GDI/Nod) or Foundry (Scrin) to build a Refinery/Extractor. For me, this is causing problems with the AI because sometimes it will build a Crane/Foundry, whereas most of the time it won't. Meaning that the AI won't be able to build any Rifineries which means you are basically garanteed victory. Could someone please reply and tell me if this is just happening to me or if it is happening to others as well.

The AI also doesn't do anything with Series.

I have to say though, this mod has great potential.

+2 votes     reply to comment
Oaks Aug 10 2013 replied:

Yes I seen that.Deppot/crane/foundry requirement for refinery should be removed.Series dont have explorer/surveyor/emmisary.
Just teleporing another Barn is pretty OP even with long cooldown.The beamed up army SP's are really going overboard.
As well as attack speed of Series units.Tankbot is very poor MBT for Series.The repair/heal radius of Micro/Macro factories should be increased.They lack equal to Shadow/Sniper.Time stop SP is almost game ender.Missing Zeus and Series AI.

+1 vote     reply to comment
InfiniteAgera Aug 6 2013 replied:

Yes, I have also been having this problem.

As for Series they do not have a set AI yet, this is very difficult to do as many mods with 4 or more factions do not have AI's assigned to them.

Hope this helps.

+2 votes     reply to comment
Guest Jul 30 2013 says:

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CommanderJames Jul 13 2013 says:

greatt mod 7/10 but i wouldve given it a 9 but it needs some tweaks

good-new vehicles, support powers, and 2 new vehicle structures, mammoth mk4, kodiak

bad-NO WALLS!!!!! power plants give WAY too much power, walking animation for titan/wolverine needs work, some units like the apc are gone completely, reinforcement powers being free for SUPER units, super units being sort of cheap, no real defenses against super units just sort of take the punishment, (need super defenses maybe? like a mega tower that attacks everything with missles and cannons)

+1 vote     reply to comment
Ahrimansiah Jul 27 2013 replied:

agree with everything except walls!
dude seriously do you think walls would make any sense against this new huge units?.... it will be funny if this new huge units get stuck in back of a wall which cant even reach their feet!
walls will get useless in this mod very fast...

0 votes     reply to comment
Tiberium_Exposure Jul 9 2013 says:

3-week awkward silence..... HELLO???? Are you still there????

0 votes     reply to comment
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