Story line:
In this universe, there's robotic races, who have high technology. They call themselves as "Series". With high technology, emperor of Series have targets in the possession of the universe. Starting from, travel to various stars in each galaxy with the technology. "Chronosphere" to extend their territory. If they founds living in that planet. They use methods of mass destruction, rather than negotiation.

As same time. Tiberium war between GDI, NOD and Scrin on earth, it still progressing. They have sense something appear on earth. That's it. "Series". Series use chronosphere appear on earth with high technology army of robot, for mission as "Master of world".

The visit of "Series". GDI, NOD, Scrin are surprise and afraid that what they will do next. they retraction for plan to deal this situation. From upgrading army, to research new technology

GDI and NOD will do next, if our world have two visitors come to exterminate their.
Scrin will do next, if another races come against his objective.


Concept:
- new faction "Series" concept is "robot", not cyborg as "Cabal".
- new effect weapon and defense
- "Tier 4" technology and "EPIC" technology 
- scale new model have size are realistic as the characteristics of each model


Post it for me,sir. It's will useful for me to develop my mod.

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New model GDI Orca Carryall New model GDI Orca Carryall New model GDI Orca Transport
Blog RSS Feed Report abuse Latest News: Release Crossfire Beta V.0.8

3 comments by zeusbigz on Aug 14th, 2013

Sorry for long time to develop this mod but it still not finish yet :)

It is new update, but it still in beta version. I have a lot of to do.
And now this update have about this

global update:

  • re-touch model new units for crossfire every faction.
  • new upgrade every faction(not all of it in full version).
  • improve some effect weapon.
  • improve AI Tier 4 units and EPIC units.
  • Defense Structure Tier 4 every faction.
  • and more than (something I forgot, sorry XD).

**if you see some abilities it not ready to use, not bug in game. It just template for next update**
***AI play series is still haven't for it. they will have in next update***

finally, I will do this mod with my best. Thank you everyone for follow my work. Wait to see the next update :)

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Crossfire Beta v.0.8 (Test new model)

Crossfire Beta v.0.8 (Test new model)

Aug 13, 2013 Demo 10 comments

It is new update, but it still in beta version. This project have a lot of to do :3

Crossfire Beta v.0.7

Crossfire Beta v.0.7

Jul 1, 2012 Demo 21 comments

Long time to release beta , sorry for late :D This version have new as below :

Crossfire_Demo

Crossfire_Demo

Jul 30, 2011 Demo 24 comments

This demo version, not have series to play. It will be playable in v1.0. If have something missing or bug. Comment to me.

Post comment Comments  (30 - 40 of 243)
Gallade
Gallade Aug 2 2013, 8:41am says:

This mod is brilliant but there are still some things that require attention.

The Wolverine only shoots from one of its miniguns.
The Blue Laser Animations for Railguns has dissapeared making it look as though Zone Troopers aren't shooting anything.

I need other people here who play this mod to help me with this next one, because I don't know if it's just happening to me.

It's the AI. At the moment, you need a Crane (GDI/Nod) or Foundry (Scrin) to build a Refinery/Extractor. For me, this is causing problems with the AI because sometimes it will build a Crane/Foundry, whereas most of the time it won't. Meaning that the AI won't be able to build any Rifineries which means you are basically garanteed victory. Could someone please reply and tell me if this is just happening to me or if it is happening to others as well.

The AI also doesn't do anything with Series.

I have to say though, this mod has great potential.

+2 votes     reply to comment
Guest
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CommanderJames
CommanderJames Jul 13 2013, 2:00pm says:

greatt mod 7/10 but i wouldve given it a 9 but it needs some tweaks

good-new vehicles, support powers, and 2 new vehicle structures, mammoth mk4, kodiak

bad-NO WALLS!!!!! power plants give WAY too much power, walking animation for titan/wolverine needs work, some units like the apc are gone completely, reinforcement powers being free for SUPER units, super units being sort of cheap, no real defenses against super units just sort of take the punishment, (need super defenses maybe? like a mega tower that attacks everything with missles and cannons)

+1 vote     reply to comment
Ahrimansiah
Ahrimansiah Jul 27 2013, 3:05am replied:

agree with everything except walls!
dude seriously do you think walls would make any sense against this new huge units?.... it will be funny if this new huge units get stuck in back of a wall which cant even reach their feet!
walls will get useless in this mod very fast...

0 votes     reply to comment
Tiberium_Exposure
Tiberium_Exposure Jul 9 2013, 10:42pm says:

3-week awkward silence..... HELLO???? Are you still there????

0 votes     reply to comment
The_God_Of_All_Dogz
The_God_Of_All_Dogz Jun 25 2013, 2:17am says:

This isnt a bad mod at all but there is alot of refining to be done one of the things could be rewriting of the unit and building descriptions. I mean that it seems a little last min and not really thought out. For example one of the descirptions say "Give Sheilding For Unit To Portect" im sorry for the english speaking folk it seems like Yoda had a part in the writing of these. I know it takes alot of time and skill to make a badass mod but maybe in the future you should hold back a little before you release. Like I said before I mean no disrespect towards you or your mod.

+1 vote     reply to comment
Tiberium_Exposure
Tiberium_Exposure Jun 24 2013, 4:31pm says:

can you please release a version of the mod for each "serious" update? like after each phase of a new wave of units and/or defenses? that way we can tell the difference between the phases, and assist in bug spotting and/or errors that may need fixing. telling the populace about the mod and showing the new enhancements only increases both the anxiousness and general anxiety related to not being able to test it out for ourselves. furthermore, there has not been a serious release since sometime "last year" and that has been somewhat unheard of in the C&C modding community. (if you don't believe me, take a look at the other TW3 mods. they either have several updates stacked along or no mods released at all, or "dead" is the term.) only for VERY widely known C&C modding groups are there release times like once per-year, but those usually ending up being failures or too big to download. other than that, you see this kind of thing related to the Star Wars modding community, where most of them haven't released a mod in almost 2 years, but are still updating with plans of release in 2015. it would be depressing to see this mod turn to that sort of view in terms of "updates" rather than releases.

+2 votes     reply to comment
SryCauldon
SryCauldon Jun 19 2013, 11:20pm says:

Eh, can't say I'm a fan of the more mechanical looking Scrin units/structures, or how Nod units in this seem more brute force oriented like GDI rather than their normal focus on stealth and diverse tactics.

+2 votes     reply to comment
Tiberium_Exposure
Tiberium_Exposure Jun 24 2013, 4:42pm replied:

Nod is actually supposed to be based around stealth and subterfuge. what ever happened to attacking from the shadows? i'm actually inclined to agree with Cauldon on the point with the Scrin. they are more organic than mechanical and some curves mixed in with all of the rough angles would give them a more organic feel. Your new series faction is all mechanized, save for GDI. rough angles are more their thing.

+1 vote     reply to comment
mahailong008
mahailong008 Jun 18 2013, 9:26am says:

穿越火线?

+1 vote     reply to comment
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