Crossfire continues the epic adventures of Edison Trent. Get ready for a brand new experience in a breathtaking and extraordinary environment. This mod is the unofficial sequel to Freelancer with the most stunning graphics and worlds you have ever seen. Jump into an atomspheric universe full of surprises, challenges incredible adventures. Experience the awesome gameplay, highest quality and unique features of Crossfire. With several hundred thousand downloads, four Mod Award Nominations and it's very large fan community Crossfire has developed to one of the most favorite Singleplayer and Multiplayer mods for Freelancer.
I'm not rating the MP, only the SP.
-Awesome new graphics, improved textures
-Fights more difficult rather than enemies just waiting for you to shoot them down
-Cap Ship turrets/Weapon Platforms hit harder
However that's where it ends; original campaign isn't great fun with this mod.
-What they called "dynamic" economy isn't there. You start off as a whiny freelancer who said he's broke... only to start out with $150,000.
-Where it took you a couple of jumps to do a trade in the original game, you can make a decent profit off of Pittsburgh and a shipyard selling Nibidium (sp) for 1000% profit... repeatedly.
-Spamming shield batteries and nanobots seem to be to no end. They seem to hold more than you do.
-The increased length of fights hurt your campaign gameplay. Many people will find a brick wall at Beta 4 dying before you can kill off all the rogues on the first mission. This continues on for any other "protect" mission you have in the campaign.
-Missiles have LITTLE utility. The refire rate has been reduced by half even though the speed and turn rate for missiles have increased. This doesn't matter as your opponents normally spam flares. Your hardpoints are better used for standard weapons. The amount of missiles you miss compare to the time that could have been used shooting lasers down the enemy's chute shows that.
-The explosions of small fighters seem to have a BIGGER payload than any missile, like the pilot stored mininukes
Things that didnt affect my score:
- That annoying rule list when you undock out of Planet Manhattan. Shows that this game was more for the multiplayer experience rather than singleplayer.
- The "Crossfire" font. ITS ABSOLUTELY TERRIBLE. If you anyone else feels the same way, you can easily fix this abomination by going to the FONTS folder and replacing the font.ini and rich_fonts.ini, find anything that has "Crossfire" in it and replace it back to "Agency FB": Congratulations, your text is now easy to read again.
The mod, being a template for SWAT Devolpement Team for their latest project, adds some things Discovery Devs did not. They simple thought that players should have IDs and nerf depending on ID, Weapons, and ship. Also Unique ships, only allowed to the creators of those ships are allowed to use them. This is not fair ro those playing, expecting to be able to fly one of these ships. Crossfire adds ships availible for everyone to use, no uniques for just anyone. They pushed the visuals of Freelancer, to a point where it almost looks like a different game. Their latest project uses models from here and another one of their mods, and use it using a new engine for the freelancer universe. Hopefully, it will be made and ready to play. Great ship models, improved graphics, and some new factions and systems, something you'ld expect from a freelancer mod, instead of nerfs and rules that people think make it better.
I love the tune up to the area and especially to Trent himself. But i find that with the increase in difficulty, space battles in SP take a very long time. This i can deal with as it makes the battles themselves more interesting and unpredictable.
However i find myself getting annoyed during the first mission that character Beta 4 is destroyed before i've managed to kill 1 enemy. This happens over and over most tries lasting under a minute resulting in me quitting the game. If players are forced to play on a difficulty they would not set themselves, the allied AI or at least equipment which allies use should be adapted to coupe with the extra strain of being blasted by a harder foe. Personally I haven't been killed yet on SP and I could handle being killed as that allows me to try new tactics against the enemy. But when I get mission failed due to a failure of the AI which no adaption to my tactics can solve.
I also find the lack of a pause button annoying due as it means that i cannot stop for anything during a battle as it could result in my characters death.
This is why I am only scoring this a 5/10. I can see that many other people disagree with me and I feel that this could be a mod that I would really enjoy. Before reaching the stone wall that is Beta 4 i was enjoying it. I was even looking forward to flying the new ships. But until this issue is solved I will not be playing Crossfire 1.9 again. I may download 2.0 to see what alterations have taken place. And I hope that this review is taken into consideration.
Lot can b done on story line.As the graphics as been made good.
Now more stress should be on story. The dom kavash sector.
It should b as normal like buying & selling weapons,ships,commodities.
Take missions after completing the story line as open single player.
& the most bad thing is story end up suddenly in domkavash sector where we cant take mission nor it ends up.
Plz PLZ OLZ work on domkavash sector & open it for missions.
Else its better not to release the next mod.
By far, this is the one of, if not the best, Freelancer mod I have ever seen. The graphics are fantastic, and considering how expanded the entirety of the universe is, and the enhanced effects, makes this mod worth, getting a new computer so you can run it on maximum settings without having a drop in framerate.
Excellent mod, the only minor complaint I have is no difficulty setting that I can find. On a fast machine the AI ships move too fast IMHO.
Story is excellent and the additional ships, equipment, locations and characters make this an outstanding mod, a definite must have for anyone interested in this genre.