Crossfire continues the epic adventures of Edison Trent. Get ready for a brand new experience in a breathtaking and extraordinary environment. This mod is the unofficial sequel to Freelancer with the most stunning graphics and worlds you have ever seen. Jump into an atomspheric universe full of surprises, challenges incredible adventures. Experience the awesome gameplay, highest quality and unique features of Crossfire. With several hundred thousand downloads, four Mod Award Nominations and it's very large fan community Crossfire has developed to one of the most favorite Singleplayer and Multiplayer mods for Freelancer.

Crossfire 1.7 Features: * Spining planets * New graphical weapon effects * New graphical system effects * New graphical engine effects * Playerlooting on freighters (good for pirates) * News on all stations * Players will start with 150.000$ in MP and SP * New intro * New Introscripts * New music

Posted by SWAT_OP-R8R on Jul 30th, 2007

Crossfire 1.7 Features:

* Spining planets
* New graphical weapon effects
* New graphical system effects
* New graphical engine effects
* Playerlooting on freighters (good for pirates)
* News on all stations
* Players will start with 150.000$ in MP and SP
* New intro
* New Introscripts
* New music tracks for systems and bars
* New sounds for equipment & weapons
* New sounds for planet surfaces
* New costume for Trent
* Massive explosion / weapon enhancements.Harder NPCs
* Regenerating shields
* NPCs use nanobots and shieldbateries
* Liberty battleship encounters
* Bretonia battleship encounters
* Rheinland battleship encounters
* Nomad encounters
* Harder Nomads
* Nomads use cruise disruptors and torpedos
* 20 Clansystems (clans can buy/rent them)
* More than 60 new systems
* More than 190 new ships
* More than 100 new stations/planets
* Massive explosion / weapon enhancements
* Anubis Fighter
* New start-/menuscreens
* Font changes
* AntiCheat detection
* New Startup-Screens
* New Startup-Music
* New Skins for the Ships
* More collision damage
* 10 times more loot (good for traders)
* Asteroids have way more loot
* Rank 100 possible
* Cruise speed is set to 450
* Ships drop more loot
* NPC AI increased
* Shipclass specific speeds added
* Crossfire Datafiles added
* Coalition WarpGates added
* Gate effects changed
* You can choose from two different eagle skins
* New rumors on the new stations/planets
* New wrecks for the new systems
* New effects for Tizona del Cid
* 47 new NPC Ships
* New Missions
* Armor available (upto 100% stronger hull)
* Subtargeting system added
* Advanced movement system added
* Elder Forward Gun
* Phoenix Project Cannon
* Adv. ASF/CSF-Licence available
* Adv. Police Licence available
* Adv. Pirate Syndicate Licence available
* Adv. Mercenary Licence available
* Adv. Smugglers Syndicate Licence available
* Mosquito Cruise disruptor available
* Coalition Turret available
* Dual minedropper available
* 3 new weight reducers available
* Light Tractor Beam available
* Medium Tractor Beam available
* Heavy Tractor Beam available
* Scanner available
* Deep Scanner available
* Adv. Deep Scanner available
* Subspace Scanner available
* Adv. Subspace Scanner available
* Titanium Container available
* Berylium Container available
* Iridium Container available
* Cobalt Container available
* Zinc Container available
* Carbon Container available
* Barium Container available
* Power Generator MK I available
* Power Generator MK II available
* Power Generator MK III available
* Power Generator MK IV available
* Power Generator MK V available
* ARCHANGEL MKII available
* BLOODSTONE MKII available
* BLUE BLAZE MKII available
* CEREBUS MKII available
* DARK BLOSSOM MKII available
* DIAMONDBACK MKII available
* GOLDEN BLADE MKII available
* GUARDIAN MKII available
* IRON HAMMER MKII available
* JADE MKII available
* ONYX MKII available
* PROMETHEUS MKII available
* SILVERFIRE MKII available
* THOR'S HAMMER MKII available
* WILDFIRE MKII available
* Coalition Sleeperships
* New universe map
* New system map
* Recolored and restructured Interface
* New cursors
* Ingame credits added (options/credits)
* New commodities (VIPs, Prisoners, Datadisks, Whiskey, Coffee, Tabacco, Crystals, Chemical Components, Sol Artifacts)
* New Stories ("DeathValley", "Hunt for Jack Blinch")
* 23 new wrecks
* 79 new depots
* Dimensional Rifts
* Big nomad base
* Admin station (only usable by Admins + Serverpolice)
* Burning wrecks
* Coalition HQ
* Coalition missile satellites
* Coalition gun satellites
* DarkReign Ioncannons
* Boridin Station
* Higher details on visual effects and objects in space
* ASF Faction
* CSF Faction
* Coalition Faction
* The Order Faction
* Dom'Kavash Faction
* Havoc Missiles available
* Cataclysm Missiles available
* Nemesis Missiles available
* Clan banners for BG, DC, PiA, DaD, LP, FALLEN and CFPD available
* Helium Polymer Thruster available
* Xenon Thruster available
* Hydroxin Thruster available
* Shield Upgrade MK I
* Shield Upgrade MK II
* Shield Upgrade MK III
* Shield Upgrade MK IV
* Shield Upgrade MK V
* Shield Upgrade MK VI
* Shield Upgrade MK VII
* Shield Upgrade MK VIII
* Shield Upgrade MK IX
* Shield Upgrade MK X
* Viewrange limit deactivated
* Protection from Beamweapon Mod available
* Protection from Ubershield Mod available
* Protection from Adv.Beamweapon Mod available
* Speedmod Protection available
* 61 blackmarket commodities available
* Collapser Gun available
* Gatling Plasma Cannon available
* Gattling Laser available
* Laser Cannon available
* Messon Blaster available
* Neutron Particle Gun available
* Nova Cannon available
* Proton Cannon available
* Pulse Cannon available
* Tachyon Cannon available
* Vulcan Battery available
* Banshee Missile Launcher available
* Hawk Missile Launcher available
* Havok Missile Launcher available
* Imp Missile Launcher available
* Jackhammer Missile Launcher available
* Raptor Missile Launcher available
* Vagabond Missile Launcher available
* Screamer Missile Launcher available
* Solomon Missile Launcher available
* Adv. Battleship turrets available
* 5 new EMP mines available
* 15 new Cockpits available
* Several new Story elements (Quests)
* Omicron Minor <-> Nomad Lair jumphole unlocked
* Omicron Minor <-> Outer Dyson jumphole unlocked
* Magellan <-> Leeds jumphole unlocked
* Omega-3 <-> Cambridge jumphole unlocked
* Manhattan <-> Manhattan jumphole unlocked
* Frankfurt <-> Hamburg jumphole unlocked
* New rumours and bribes on stations
* More realistic prices for bribes
* Splash damage for all ships (depending on their size)
* Warp buoys available
* Holographic docking rings available
* 3 custom cityscapes available
* 11 custom station rooms available
* Optional choice between normal SP or OpenSP available
* Character selector (for SP and MP) available
* Music selector available
* Juni outfit selector available
* HUD selector available
* Introscript selector (12 different scripts available)
* Extremly increased AI for specific factions like The Order, Coalition, ASF, CSF
* 17 Ship/Rank specific Escapepods (Engineer, Lifter Pilot, Miner Pilot, Liner Captain, Jailer, Transporter Captain, Ensign, Corporal, Sergeant, Major, Lieutenant, Figher Ace, Gunboat Commander, Cruiser Captain, Destroyer Captain, Battleship Captain, Admiral)
* 10 Custom Stations available
* Dom'Kavash transdimensional Gate available
* Holoprojector Concept available
* 3 new Uniforms for Characters
* Faction specific tradelanes
* 2 new nomad guns available
* 5 new Dom'Kavash weapons available
* Order Turret available
* Event stations available (dynamic mission targets)
* Datastorm blocker included
* 100% secure cheat protection included
* Lag Reduction Kit 1.4 included
* Crossfire dynamic mission system included (MP only)
* Adv. serverpatch included
* OP-R8R character created on Planet Blood
* Datastorm warning activated
* More difficult base assault missions
* Nomad base assault missions
* True distance shown on HUD (upto 1000k)
* Ship selling prices deduced to 50%
* visibility of weapon effects raised
* NPC spawn behaviour changed
* CF News Network integrated into news
* DK Annihilator added
* Dynamic Economy integrated (MP)
* Screenshot directory changed
* FL Compagnion blocked
* Dynamic clanlogos added
* CF LAUNCHER added
* Global List Server bypassed
* Price limits removed
* Holographic rules added to New York

New Systems:

* Custidian System available
* X-3043 System available
* Alaska System available
* Tohoku System available
* Omicron Minor System available
* Nomad Lair System available
* Dyson Sphere System available
* Outer Dyson Sphere System available
* Tarsus System available
* Vega System available
* Telosis System available
* Daedalus System available
* Helios System available
* Seltos System available
* Neophobos System available
* Vespus System available
* Regalis System available
* Casius System available
* Freeport 7 System available
* Arena System available (where players can have PvPs and tournaments)
* Wheel of Sirius System available
* Nephele System Available
* Enyo System Available
* Enigma System Available
* Sekar System Available
* Death Valley Available
* Hiruga System Available
* Hyperion System Available
* Sol System Available
* Inner Cloud System Available
* The Corridor System Available
* Far Point System available
* Sea of Shadows System Available
* Oasis System Available
* Midpoint Rift System Available
* Wanderer's Pont System Available
* Quantos System Available
* Purian Lake System Available
* Styx System available
* Coloseum System available (an event system)
* Tomsk System available
* Sovetskaya System available
* Yakutsk System available
* Vorkuta System available
* Mandar System available
* Gurm System available
* Gladius System available
* Kandiris System available
* Cube Arena available
* Hieron available
* Jokusuka available
* Spica available
* Pretoria available
* Tonga available
* Scotia available
* Menton available
* Lemnos available
* Mitra available
* Mira Ceti available
* Ptah available
* Lost Paradise available
* Planet Lost Paradise available
* Hyperspace available
* Unknown 3 available
* Unknown 4 available
* Unknown 5 available

New Ships:

Ragnarok Gunship

Gun/Turret/Special Mounts: 6/2/1
Armor: 12600
Cargo Space: 360
Max Batteries/NanoBots: 71/71
Optimal Weapon Class: 9
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The 'Ragnarok' is a ship that blends the lines between Gunboat and Fighter. It is an Esthar design, a workhorse vessel designed to carry equipment and cargo; It's two huge engines producing a massive amount of thrust, and it's variable geometry giving it unparalleled manevuering for a ship of it's class. However, it's heavy armour, potent weapon systems and trademark gauss rifle lend it more than mere survivability, it can duke it out with the best of them and lend serious firepower to any wing or fleet it flies with. As a result this ship excels in a Command vessel role, capable of staying at the back of the fray lending punishing firepower without flinching.

Shroud
Guns/Turrets: 6/0
Armor: 9700
Cargo Holds: 130
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

Local scientists have found the plans of several historical ships. One of these Ships was the light fighter Shroud. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.

KuM "Komodo Dragon" Very Heavy Fighter
Gun/Turret Mounts: 6/2
Armor: 12100
Cargo Space: 100
Max Batteries/NanoBots: 80/80
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

After the Nomad Wars, the Border World pirates began taking adcantage of the weakened state of the House police and military forces. Already under constant bombardement from the Blood Dragons and Golden Chrysanthemums, the Kusari Military drew upon the technology of some of their defeated invaders, and produced a new fighter to keep their economy and citizens safe.

The Komodo Dragon, just like its namesake, has a ferocious bite that will inflict certain death. Six forward-firing weapons and two 360 degree-firing turrets make sure of that. Powerful engines and good blancing keep the controls light, despited its bulk. All this combined with a generous cargo hold, make this a ship prepared not only to go into any battle, but also to stay and hold the front lines for as long as needed.

"CSV" Combat Service Vehicle
Gun/Turret: 2/1
Armor: 3200
Cargo Space: 100
Max Batteries/NanoBots: 34/34
Optimal Weapon Class: 6
Max. Weapon Class: 8
Additional Equipment: CM

Combat Service Vehicle (CSV)\n\nThe CSV is a ship specific to the Junkers and the Hogosha. Not generally considered a huge threat, it is used in their nearly continuous search for more salvage.

Soulforge Train

Gun/Turret: 0/6
Armor: 10500
Cargo Space: 5000
Max Batteries/NanoBots: 100/100
Optimal Weapon Class: N/A
Max. Weapon Class: N/A
Additional Equipment: none

The Train is used to transport large amounts of cargo aroud the houses of Sirius. Its vast hold is counterset by its poor defensive and manovrebility during flight, which means that although profit margins during trading are high... so are the risks of running the trade routes.

Wolverine
Guns/Turrets: 6/1
Armor: 12600
Cargo Holds: 140
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

Local scientists have found the plans of several historical ships. One of these Ships was the heavy fighter Wolverine. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very powerful and deadly fighter with average agility.

Tempest
Guns/Turrets: 6/1
Armor: 13000
Cargo Holds: 120
Max Batteries/NanoBots: 63/63
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

Local scientists have found the plans of several historical ships. One of these Ships was the heavy fighter Tempest. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very powerful and deadly but sluggish fighter.

Sai

Guns/Turrets: 6/1
Armor: 10200
Cargo Holds: 110
Max Batteries/NanoBots: 63/63
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

Local scientists have found the plans of several historical ships. One of these Ships was the heavy Sai fighter. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.

Predator
Guns/Turrets: 6/1
Armor: 9100
Cargo Holds: 100
Max Batteries/NanoBots: 61/61
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

Local scientists have found the plans of several historical ships. One of these Ships was the light fighter Predator. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.

Phoenix

Guns/Turrets: 6/1
Armor: 11300
Cargo Holds: 120
Max Batteries/NanoBots: 61/61
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

Local scientists have found the plans of several historical ships. One of these Ships was the medium fighter Phoenix. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very deadly fighter with heavy armor.

Patriot
Guns/Turrets: 6/1
Armor: 9500
Cargo Holds: 140
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

Local scientists have found the plans of several historical ships. One of these Ships was the medium fighter Patriot. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.

Naginata
G

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Platforms
Windows, Linux
Game
Freelancer
Developer
SWAT Development
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Release Date
Released Oct 1, 2011
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Crossfire 1.9 (Freelancer)
Crossfire 1.9 Freelancer - Single & Multiplayer Futuristic Sim