Crossfire is the most complex mod for Freelancer with the most advanced graphic & sound settings which will make the gameplay much more interesting. This mod introduced a very large amount of concepts and special features to the world of Freelancer. With more than 170.000 downloads for Crossfire 1.7 and a very large fan community it is also the most favorite Singleplayer and Multiplayer mod in Freelancer.

Report article Crossfire 1.8 - August's Change-Log

A list of changes, bugfixes, features that are introduced with Crossfire 1.8.

Posted by Huor on Aug 2nd, 2009 digg this super bookmark


Crossfire 1.8 - The Inner Core

 August's Change-Log


At the moment SWAT_OP-R8R is working very intensively on the mod to bring out the first beta release as soon as possible. He didn't mind to write down a current set of improvements and added features that will be part of the next Crossfire Release. Please find below a list

  • New splash screen added
  • New menu screen added
  • superflame missiles added
  • new engine trails added
  • new damage effect added
  • battledust added
  • flak explosions added
  • 20 new weapon models added
  • 5 new missile models added
  • more than 40 new cockpits added
  • more than 600 realistic and very detailed infocards for Systems and Bases added
  • 39 new high detail suns
  • 10 new intro scripts
  • deactivation of 3d sound by default
  • optional particle colours
  • new clanlogos created
  • sounds added to the clanlogos (giving a warning)
  • BG clanlogo at the NY gate
  • New Crossfire intro movie added
  • Alternative FL intro added
  • FL Story prequel movie added
  • Starlancer: Sol War trailer added
  • 2 new interfaces added
  • new clan logo billboards
  • ppc effect fixes
  • torpedo hardpoints fixed
  • ENB bloom shader included (optional)
  • dynamic weapon light added
  • dynamic explosion light added
  • 28 vanilla weapon effects fixed
  • predatur sur fixed
  • much more detailed asteroids
  • detail improvements on Sol system
  • DomKavash removed from SOL
  • new navmaps
  • new alien aorganism
  • new planet rings
  • higher detail on vanilla planet rings
  • new high res nebulas
  • nebulas are transparent now with real dust effects
  • fluid space concept added
  • max sound channels changed to 32 (for 3d sound)
  • higher render details
  • New Datastorm warning (done)
  • screencapture option
  • Time to fly intro music improved
  • new zlib added
  • Installation instruction included into FLMM
  • CF guide added
  • New high res jumpgate effects
  • New high res jumphole effects
  • New flconfigdatabase added
  • New jump tunnel effects
  • new mouse cusrors added
  • several ship fixes done
  • new high detail explosion effects
  • 40 new starspheres
  • vanilla starspheres optional
  • all solar objects retextured
  • highly improved vanilla effects
  • optional effects choices
  • heavy detail improvements on vanilla and old CF content
  • Flak turret fixed
  • Reskin of all Coalition ships
  • Reskin Order ships
  • Reskin Bullpup
  • Reskin Bullpup mk2
  • Reskin Bullpup mk3
  • Reskin Dangel
  • Reskin Elder
  • Reskin Gunstar
  • Reskin Marauder
  • Reskin SeethingFury
  • Reskin A100
  • Reskin Angelfinal
  • Reskin Yamato
  • Reskin Warpgate
  • Reskin Boridin
  • Reskin DarkReign
  • Reskin Coalition Gun Sat
  • Reskin Coalition Missile Sat
  • Reskin Sensor Station
  • Reskin Coalition HQ
  • Reskin Archangel
  • Reskin Bowin
  • Reskin Combat Ship
  • Reskin Devastator
  • Reskin Manta
  • Reskin Eliminator
  • Reskin Freedom X
  • Reskin Geko
  • Reskin Hermes
  • Reskin MirageX
  • Reskin Murphy
  • Reskin Phantom
  • Reskin SF18
  • Reskin Stinger
  • Reskin StrikeEagle
  • Reskin VFighter
  • Reskin Custom stations
  • 4 Movie options added
  • Meanwhile more than 55.000 minor changes (including bugs fixes, code improvements, spelling corrections, balancing and additions)
  • SWAT link changes done
  • Faster Railgun projectiles
  • Improved Railgun effects
  • vanilla wormhole effect bug fixed
  • vanilla nomad gate effect bug fixed
  • warpgate effect bug fixed
  • hypergate effect bug fixed
  • flame atmosphere burn effect added
  • hit sparks effect added
  • New explosion for DomKavash ships
  • infocards for armored transport fixed
  • infocards for train fixed
  • low level NPCs rebalanced
  • holographic docking rings illuminated
  • 2nd licence slot activated
  • Battleship Station bug fixed
  • 6 new engines with new visual effects created
  • CF logo added to Manhattan
  • New engines added to the ships
  • New weapon model for Phoenix Projection Cannon
  • New weapon model for Dom'Kavash Annihilator
  • New weapon model for Coalition Gattling
  • Redundant ship hardpoints added to all CF ships
  • Defying Gravity theme added
  • FLMM activation procedure improved (mod activation will cause less problems)
  • 25% inertia added to all Nebulas
  • minor interferences added to Nebulas
  • simulated bump mapping added (optional)
  • Motion blur added (optional)
  • Gurm coordinates fixed
  • formations changed
  • battleship physics changed
  • new battleship engines created
  • Planet Lost Paradise Isles improved (high res)
  • Planet Lost Paradise water improved (high res + waves move into correct direction now)
  • Planet Lost Paradise antenna bug fixed
  • Planet Lost Paradise pyramids improved (high res)
  • new planetary docking ring added
  • reflections added to the oceans
  • weather effects added to Planet Lost Paradise
  • Ocean sound added to Planet Lost Paradise
  • 37 new custom planet models added
  • New Dimensional Rift effect
  • higher draw distance for dimensional rift
  • Nomad Strike carrier reskinned
  • Nomad Interceptor improved
  • Nomad Bomber improved
  • Inner Core layout created
  • Fluid space concept added
  • Music added to prison stations
  • SWAT-Portal Recticle Mod added
  • Rule billboard updates
  • Sol Planets improved with much higher details
  • 548 solar objects added to the rumor database
  • thousands of rumors about CF content added to the bases of Sirius and Altair
  • full market informations about stations and planets added just like on vanilla bases
  • destructable bases added
  • destructable solars added
  • 200 explosions and fuses modified
  • Damaged Station cores added
  • dynamic economy added to singleplayer mode
  • missing planet rings added in sirius systems
  • New jump tunnels created
  • GMG research facility added
  • GMG hypergate added (human prototype)
  • stationary ion cannons added
  • power satellites added
  • communication satellites added
  • 61 detailed BMG infocards added
  • inner core black hole added
  • 221 anomalies added
  • Inner core system added
  • Dom'Kavash Energy Relais Station added
  • 8 new factions added (GMG Expedition, Ancients, Warrior, Savage, Sentinel, Dom'Setek, Dom'Nepesh, Dom'Razak)
  • 2 Ancient Stations added
  • Ancient drone added
  • Dom'Kavash Gunboat hardpoints fixed
  • MP Welcome message added
  • Adv. Helium Polymer Thruster moved to a non-mission related base
  • Missing Black Market Goods moved to non-mission related bases
  • mission related bases seperated on market files
  • Ancient Energy Cannon added
  • Ancient cruise disruptor added (NPC only)
  • Ancient Energy Cannon lootable on Ancient drones
  • Light flicker added to X-3043
  • new CF icon added
  • level requirements of ships adjusted
  • 4 new ASF ships added
  • 4 new CSF ships added
  • vhf fighter encounters added to various sirius factions
  • Starskipper hardpoint error fixed
  • Olympus added
  • Telestria added
  • Proton added
  • Tellurium added
  • Fatality added
  • Wizard added
  • Titus added
  • Royal added
  • Bastard added
  • Bident added
  • P-7 Razorback added
  • P-7 Shote added
  • P-7 Badger added
  • P-7 Marten added
  • Charon added
  • Persephone added
  • Bellerophon added
  • Thanatos added
  • Nike added
  • Lakhesis added
  • Goshawk added
  • Harpy added
  • Hellcat added
  • Wrath added
  • X7A Fyrefly added
  • Venom Mk I added
  • Venom Mk II added
  • Warthog added
  • Bulldog added
  • LCA Typhoon added
  • LCA Thunderstreak added
  • Black Angel added
  • Crusher ZX7 added
  • Grinder ZX8 added
  • Dissolver added
  • Cyclone added
  • Hurricane added
  • Tornado added
  • Whirlwind added
  • Chinook added
  • Scirocco added
  • Firebolt added
  • Shamal added
  • Rocketmaster added
  • T-Rex added
  • J-40 Quicksilver added
  • Cheetah added
  • Ball Lightning added
  • Tigre added
  • Lobo added
  • Zorro added
  • Erebus added
  • Terror added
  • Destroy missions adjusted
  • more light added to Sovjetskaja
  • Effect fix for Phoenix Projection Cannon
  • Griffin added
  • depots removed from Peris Station
  • more than 300 loadout fixes done
  • death zone planet Honshu fixed
  • death zone planet Gammu fixed
  • death zone planet Persica fixed
  • death zone planet Cragira fixed
  • death zone planet Wortha fixed
  • death zone planet Nithlos fixed
  • death zone planet Paridium fixed
  • death zone planet Horath fixed
  • death zone planet Lorym fixed
  • death zone planet Tegra fixed
  • death zone planet Dryad fixed
  • death zone planet Lost Paradise fixed
  • death zone planet Nisrial fixed
  • death zone planet Sejuk fixed
  • death zone planet Gorm fixed
  • death zone planet Tzu fixed
  • death zone planet Drake fixed
  • death zone planet Lima fixed
  • death zone planet Minsk fixed
  • death zone planet Toledo fixed
  • death zone planet Death fixed
  • death zone planet Sylvin fixed
  • death zone planet Qualia fixed
  • death zone planet Moorn fixed
  • death zone planet Otja fixed
  • Altair death zones fixed (DK Systems)
  • 2 organic station decks build
  • earth atmosphere rebuild
  • rusty coalition warpgate added
  • Bremen holoprojector added
  • Ulysses holoprojector added
  • Adonis hardpoint error fixed
  • Planet Ghai ring replaced
  • DarkReign Ion Cannons re-arranged around Coalition HQ
  • FLListserver support added
  • Freeport7 seperated from SP
  • Freeport7 turned into a warzone
  • Freeport7 station debris created
  • 132 mineable fields added
  • Crossfire Dock1 recreated
  • Crossfire Dock2 recreated
  • Core Station recreated
  • Campos Station recreated
  • Carmona Shipyard recreated
  • Capua Station recreated
  • Empire Station recreated
  • Karnak Prison recreated
  • Lhasa Station recreated
  • Neutro Station recreated
  • Novara Station recreated
  • Lynen Station recreated
  • Karun Shipyard recreated
  • Ghats Prison recreated
  • Enugu Station recreated
  • Octo Station recreated
  • Outpost Epsilon recreated
  • Outpost Psi recreated
  • Outpost Zeta recreated
  • Perg Shipyard recreated
  • Peris Station recreated
  • Proxima Station recreated
  • Pescara Station recreated
  • Quetzal Station recreated
  • Saba Station recreated
  • Sakamoto Outpost recreated
  • Severn Station recreated
  • Shiras Station recreated
  • Toral Station recreated
  • Station Hope recreated
  • 5 Tradelane Construction sites added
  • Kress's Men rank design fixed
  • Quintaine's Men rank design fixed
  • Fugitive rank design fixed
  • Zoners rank design fixed
  • Tohoku -> X-3043 jumpgate exclusion added
  • Atsugi Naval Shipyards added
  • Juneau Shipyard made dockable now
  • Telossis Tradelane exclusion fixed
  • Seltos Tradelane exclusion fixed
  • Seltos Roid miners added
  • Neophobos Tradelane exclusions fixed
  • Vespus Tradelane exclusion fixed
  • Regalis Tradelane exclusion fixed
  • Planet Lima exclusion fixed
  • Death Valley nebula resized
  • Seltos blackhole spin reduced
  • Inner Cloud asteroid fields adjusted
  • The Corridor sun bug fixed
  • Far Point asteroid bug fixed
  • encounters rebuild
  • encounter parameters cleaned
  • more than 100 coalition depots and wrecks added to altair
  • Coalition stations re-arranged
  • Sol Starsphere recreated
  • Order station rebuild
  • Order station surs fixed
  • Asteroid fields added to planetary rings
  • Vanilla fuses fixed
  • New Battleship fuses created
  • new Flak Explosion created
  • Burning fuse modified to raise the chance that ships start burning
  • Damage fuse initiators adjusted (40% damage = electric sparks + electromagnetic sphere; 60% damage = light fire + smoke; 80% damage = heavy fire + smoke)
  • Bullpup MKIII hitpoints reduced
  • 56 vanilla planets retextures (much more detailed)
  • 35 music tracks added
  • fixes done to the clan logos
  • Docking Ring camera position changed
  • Missile fire delayed
  • Mine dropping delayed
  • coalition base retextured (murmansk)
  • new configdatabase created
  • 2 new cursor sets added
  • solar zone lods improved
  • mount lights improved
  • SP launcher Screen changed
  • firedelay display added
  • more than 300 new NPCs added
  • more than 500 base factions rebuild
  • Warp buoy effect fixed

That is only a small list of amendments that were made and that are still under development. You can follow the progress at our forums at www.swat-portal.com.

Please also have a look at the Gallery here - we updated the gallery with some new and awesome stations....

Comments
SimoRoger
SimoRoger Aug 7 2009, 3:15am says:

wow this mod is just fantastic
this is really the new Freelancer 2

I can not imagine that other mods can come even close to this one

+1 vote     reply to comment
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Freelancer
Developer
SWAT Development
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Released Jul 16, 2007
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