A list of changes, bugfixes, features that are introduced with Crossfire 1.8.
Posted by Huor on Aug 2nd, 2009 digg this super bookmark
Crossfire 1.8 - The Inner Core
August's Change-Log
At the moment SWAT_OP-R8R is working very intensively on the mod to bring out the first beta release as soon as possible. He didn't mind to write down a current set of improvements and added features that will be part of the next Crossfire Release. Please find below a list
- New splash screen added
- New menu screen added
- superflame missiles added
- new engine trails added
- new damage effect added
- battledust added
- flak explosions added
- 20 new weapon models added
- 5 new missile models added
- more than 40 new cockpits added
- more than 600 realistic and very detailed infocards for Systems and Bases added
- 39 new high detail suns
- 10 new intro scripts
- deactivation of 3d sound by default
- optional particle colours
- new clanlogos created
- sounds added to the clanlogos (giving a warning)
- BG clanlogo at the NY gate
- New Crossfire intro movie added
- Alternative FL intro added
- FL Story prequel movie added
- Starlancer: Sol War trailer added
- 2 new interfaces added
- new clan logo billboards
- ppc effect fixes
- torpedo hardpoints fixed
- ENB bloom shader included (optional)
- dynamic weapon light added
- dynamic explosion light added
- 28 vanilla weapon effects fixed
- predatur sur fixed
- much more detailed asteroids
- detail improvements on Sol system
- DomKavash removed from SOL
- new navmaps
- new alien aorganism
- new planet rings
- higher detail on vanilla planet rings
- new high res nebulas
- nebulas are transparent now with real dust effects
- fluid space concept added
- max sound channels changed to 32 (for 3d sound)
- higher render details
- New Datastorm warning (done)
- screencapture option
- Time to fly intro music improved
- new zlib added
- Installation instruction included into FLMM
- CF guide added
- New high res jumpgate effects
- New high res jumphole effects
- New flconfigdatabase added
- New jump tunnel effects
- new mouse cusrors added
- several ship fixes done
- new high detail explosion effects
- 40 new starspheres
- vanilla starspheres optional
- all solar objects retextured
- highly improved vanilla effects
- optional effects choices
- heavy detail improvements on vanilla and old CF content
- Flak turret fixed
- Reskin of all Coalition ships
- Reskin Order ships
- Reskin Bullpup
- Reskin Bullpup mk2
- Reskin Bullpup mk3
- Reskin Dangel
- Reskin Elder
- Reskin Gunstar
- Reskin Marauder
- Reskin SeethingFury
- Reskin A100
- Reskin Angelfinal
- Reskin Yamato
- Reskin Warpgate
- Reskin Boridin
- Reskin DarkReign
- Reskin Coalition Gun Sat
- Reskin Coalition Missile Sat
- Reskin Sensor Station
- Reskin Coalition HQ
- Reskin Archangel
- Reskin Bowin
- Reskin Combat Ship
- Reskin Devastator
- Reskin Manta
- Reskin Eliminator
- Reskin Freedom X
- Reskin Geko
- Reskin Hermes
- Reskin MirageX
- Reskin Murphy
- Reskin Phantom
- Reskin SF18
- Reskin Stinger
- Reskin StrikeEagle
- Reskin VFighter
- Reskin Custom stations
- 4 Movie options added
- Meanwhile more than 55.000 minor changes (including bugs fixes, code improvements, spelling corrections, balancing and additions)
- SWAT link changes done
- Faster Railgun projectiles
- Improved Railgun effects
- vanilla wormhole effect bug fixed
- vanilla nomad gate effect bug fixed
- warpgate effect bug fixed
- hypergate effect bug fixed
- flame atmosphere burn effect added
- hit sparks effect added
- New explosion for DomKavash ships
- infocards for armored transport fixed
- infocards for train fixed
- low level NPCs rebalanced
- holographic docking rings illuminated
- 2nd licence slot activated
- Battleship Station bug fixed
- 6 new engines with new visual effects created
- CF logo added to Manhattan
- New engines added to the ships
- New weapon model for Phoenix Projection Cannon
- New weapon model for Dom'Kavash Annihilator
- New weapon model for Coalition Gattling
- Redundant ship hardpoints added to all CF ships
- Defying Gravity theme added
- FLMM activation procedure improved (mod activation will cause less problems)
- 25% inertia added to all Nebulas
- minor interferences added to Nebulas
- simulated bump mapping added (optional)
- Motion blur added (optional)
- Gurm coordinates fixed
- formations changed
- battleship physics changed
- new battleship engines created
- Planet Lost Paradise Isles improved (high res)
- Planet Lost Paradise water improved (high res + waves move into correct direction now)
- Planet Lost Paradise antenna bug fixed
- Planet Lost Paradise pyramids improved (high res)
- new planetary docking ring added
- reflections added to the oceans
- weather effects added to Planet Lost Paradise
- Ocean sound added to Planet Lost Paradise
- 37 new custom planet models added
- New Dimensional Rift effect
- higher draw distance for dimensional rift
- Nomad Strike carrier reskinned
- Nomad Interceptor improved
- Nomad Bomber improved
- Inner Core layout created
- Fluid space concept added
- Music added to prison stations
- SWAT-Portal Recticle Mod added
- Rule billboard updates
- Sol Planets improved with much higher details
- 548 solar objects added to the rumor database
- thousands of rumors about CF content added to the bases of Sirius and Altair
- full market informations about stations and planets added just like on vanilla bases
- destructable bases added
- destructable solars added
- 200 explosions and fuses modified
- Damaged Station cores added
- dynamic economy added to singleplayer mode
- missing planet rings added in sirius systems
- New jump tunnels created
- GMG research facility added
- GMG hypergate added (human prototype)
- stationary ion cannons added
- power satellites added
- communication satellites added
- 61 detailed BMG infocards added
- inner core black hole added
- 221 anomalies added
- Inner core system added
- Dom'Kavash Energy Relais Station added
- 8 new factions added (GMG Expedition, Ancients, Warrior, Savage, Sentinel, Dom'Setek, Dom'Nepesh, Dom'Razak)
- 2 Ancient Stations added
- Ancient drone added
- Dom'Kavash Gunboat hardpoints fixed
- MP Welcome message added
- Adv. Helium Polymer Thruster moved to a non-mission related base
- Missing Black Market Goods moved to non-mission related bases
- mission related bases seperated on market files
- Ancient Energy Cannon added
- Ancient cruise disruptor added (NPC only)
- Ancient Energy Cannon lootable on Ancient drones
- Light flicker added to X-3043
- new CF icon added
- level requirements of ships adjusted
- 4 new ASF ships added
- 4 new CSF ships added
- vhf fighter encounters added to various sirius factions
- Starskipper hardpoint error fixed
- Olympus added
- Telestria added
- Proton added
- Tellurium added
- Fatality added
- Wizard added
- Titus added
- Royal added
- Bastard added
- Bident added
- P-7 Razorback added
- P-7 Shote added
- P-7 Badger added
- P-7 Marten added
- Charon added
- Persephone added
- Bellerophon added
- Thanatos added
- Nike added
- Lakhesis added
- Goshawk added
- Harpy added
- Hellcat added
- Wrath added
- X7A Fyrefly added
- Venom Mk I added
- Venom Mk II added
- Warthog added
- Bulldog added
- LCA Typhoon added
- LCA Thunderstreak added
- Black Angel added
- Crusher ZX7 added
- Grinder ZX8 added
- Dissolver added
- Cyclone added
- Hurricane added
- Tornado added
- Whirlwind added
- Chinook added
- Scirocco added
- Firebolt added
- Shamal added
- Rocketmaster added
- T-Rex added
- J-40 Quicksilver added
- Cheetah added
- Ball Lightning added
- Tigre added
- Lobo added
- Zorro added
- Erebus added
- Terror added
- Destroy missions adjusted
- more light added to Sovjetskaja
- Effect fix for Phoenix Projection Cannon
- Griffin added
- depots removed from Peris Station
- more than 300 loadout fixes done
- death zone planet Honshu fixed
- death zone planet Gammu fixed
- death zone planet Persica fixed
- death zone planet Cragira fixed
- death zone planet Wortha fixed
- death zone planet Nithlos fixed
- death zone planet Paridium fixed
- death zone planet Horath fixed
- death zone planet Lorym fixed
- death zone planet Tegra fixed
- death zone planet Dryad fixed
- death zone planet Lost Paradise fixed
- death zone planet Nisrial fixed
- death zone planet Sejuk fixed
- death zone planet Gorm fixed
- death zone planet Tzu fixed
- death zone planet Drake fixed
- death zone planet Lima fixed
- death zone planet Minsk fixed
- death zone planet Toledo fixed
- death zone planet Death fixed
- death zone planet Sylvin fixed
- death zone planet Qualia fixed
- death zone planet Moorn fixed
- death zone planet Otja fixed
- Altair death zones fixed (DK Systems)
- 2 organic station decks build
- earth atmosphere rebuild
- rusty coalition warpgate added
- Bremen holoprojector added
- Ulysses holoprojector added
- Adonis hardpoint error fixed
- Planet Ghai ring replaced
- DarkReign Ion Cannons re-arranged around Coalition HQ
- FLListserver support added
- Freeport7 seperated from SP
- Freeport7 turned into a warzone
- Freeport7 station debris created
- 132 mineable fields added
- Crossfire Dock1 recreated
- Crossfire Dock2 recreated
- Core Station recreated
- Campos Station recreated
- Carmona Shipyard recreated
- Capua Station recreated
- Empire Station recreated
- Karnak Prison recreated
- Lhasa Station recreated
- Neutro Station recreated
- Novara Station recreated
- Lynen Station recreated
- Karun Shipyard recreated
- Ghats Prison recreated
- Enugu Station recreated
- Octo Station recreated
- Outpost Epsilon recreated
- Outpost Psi recreated
- Outpost Zeta recreated
- Perg Shipyard recreated
- Peris Station recreated
- Proxima Station recreated
- Pescara Station recreated
- Quetzal Station recreated
- Saba Station recreated
- Sakamoto Outpost recreated
- Severn Station recreated
- Shiras Station recreated
- Toral Station recreated
- Station Hope recreated
- 5 Tradelane Construction sites added
- Kress's Men rank design fixed
- Quintaine's Men rank design fixed
- Fugitive rank design fixed
- Zoners rank design fixed
- Tohoku -> X-3043 jumpgate exclusion added
- Atsugi Naval Shipyards added
- Juneau Shipyard made dockable now
- Telossis Tradelane exclusion fixed
- Seltos Tradelane exclusion fixed
- Seltos Roid miners added
- Neophobos Tradelane exclusions fixed
- Vespus Tradelane exclusion fixed
- Regalis Tradelane exclusion fixed
- Planet Lima exclusion fixed
- Death Valley nebula resized
- Seltos blackhole spin reduced
- Inner Cloud asteroid fields adjusted
- The Corridor sun bug fixed
- Far Point asteroid bug fixed
- encounters rebuild
- encounter parameters cleaned
- more than 100 coalition depots and wrecks added to altair
- Coalition stations re-arranged
- Sol Starsphere recreated
- Order station rebuild
- Order station surs fixed
- Asteroid fields added to planetary rings
- Vanilla fuses fixed
- New Battleship fuses created
- new Flak Explosion created
- Burning fuse modified to raise the chance that ships start burning
- Damage fuse initiators adjusted (40% damage = electric sparks + electromagnetic sphere; 60% damage = light fire + smoke; 80% damage = heavy fire + smoke)
- Bullpup MKIII hitpoints reduced
- 56 vanilla planets retextures (much more detailed)
- 35 music tracks added
- fixes done to the clan logos
- Docking Ring camera position changed
- Missile fire delayed
- Mine dropping delayed
- coalition base retextured (murmansk)
- new configdatabase created
- 2 new cursor sets added
- solar zone lods improved
- mount lights improved
- SP launcher Screen changed
- firedelay display added
- more than 300 new NPCs added
- more than 500 base factions rebuild
- Warp buoy effect fixed
That is only a small list of amendments that were made and that are still under development. You can follow the progress at our forums at www.swat-portal.com.
Please also have a look at the Gallery here - we updated the gallery with some new and awesome stations....
wow this mod is just fantastic
this is really the new Freelancer 2
I can not imagine that other mods can come even close to this one