Cross of Iron is a Company of Heroes (CoH) mod that’s main aim is to balance the four factions in the game and their respective doctrines.

Its secondary aim is that of historical accuracy, but without making severe compromises in gameplay.
One of the main features of this mod is that it intends to do the above without making major gameplay changes to the original CoH experience, so no one-hit-kill AT shots or huge-range Howitzers.

A very important feature of Cross of Iron is tailoring the units, abilities and upgrades to be more specific for each Army Doctrine, balancing cons with pros, while also adding some new build options.

As examples, the fearsome Knight’s Cross Holders are now available only to the Wehrmacht Terror Doctrine in order to give them a better late-game infantry unit and more incentive to play with, while the Panther needs an extra 'phase' in order to unlock it and the US receive an AT Bazooka Squad to better counter Axis armour.

Another important feature would be the usage of High-Quality community skins that better differentiate one 'army' from the other as well as make the game more immersive, with different camos and accessories. These HQ skins carry on to the SP Campaigns as well.

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Blog RSS Feed Report abuse Latest News: A slow, quiet death.

5 comments by LethalDosage on Jul 1st, 2014

G'day guys.

LethalDosage, the lead developer of Cross of Iron here.

There's been a long silence from us Devs around these parts. In that silence many of you have wondered if the mod's dead, and i think it's about time i made it official.

Cross of Iron is dead.

Sadly work stopped about two years ago due to unresolvable crashes, frustratingly poor AI (and lacking the talent to rewrite script and improve it), CoH's transfer to Steam, and the lack of free time stemming from real life distractions.

Everyone here on the CoI dev team has moved onto other projects, and i've been forced to not only move away from CoH 1 modding, but cut back on gaming in general.

I myself in particular have poured years of constant work into this mod, from it's humble beginnings as a balance and bug-fix mod, to what it currently is. It has truly been a pleasure developing this mod and bringing it to all the CoH players who've tried it and loved it, and i thank you all for sticking with my mod and following it to this quiet end.

Thank you all, and good night.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Cross of Iron 1.20 Full Setup

Cross of Iron 1.20 Full Setup

May 8, 2011 Full Version 22 comments

The full setup for Cross of Iron 1.20. Enjoy and don't forget to send us your feedback.

Cross of Iron 1.10.1 Hotfix

Cross of Iron 1.10.1 Hotfix

Aug 23, 2010 Patch 3 comments

A hotfix for the CoI 1.10 release. You will need Cross of Iron 1.10 installed.

Cross of Iron 1.10 Full Setup

Cross of Iron 1.10 Full Setup

Aug 17, 2010 Full Version 14 comments

The full setup for Cross of Iron 1.10. Enjoy and don't forget to send us your feedback.

Cross of Iron 1.00 Full Setup

Cross of Iron 1.00 Full Setup

Nov 6, 2009 Full Version 14 comments

The initial Cross of Iron 1.00 full release. Enjoy!

Cross of Iron Teaser Trailer

Cross of Iron Teaser Trailer

Oct 15, 2009 Trailers 2 comments

Cross of Iron Teaser Trailer in full HD glory. Bitrate: 8mbps; Resolution: 1280x720p H264 (1.31 Aspect Ratio); Audio: 192kbps AAC+v2

Post comment Comments  (70 - 80 of 430)
polita123
polita123 Dec 26 2011, 7:07am says:

before I download this , what are the main features of this game except from the already mentioned above , and won't this corrupt other mods coz I already have 4 other mods installed

+1 vote     reply to comment
LethalDosage
LethalDosage Dec 29 2011, 3:44am replied:

No, it's fine with other mods, i currently run Battle of the Bulge, Eastern Front, and Blitzkrieg along with this mod. The main features are custom skins, a variety of different infantry models and skins, so not all soldiers look alike, vastly improving the balance of the game, and building on the standard gameplay. We've hadded a lot more new units, upgrades, abilities, and expanded the doctrines.

But be warned, we do not add any new factions or armies, no new theatres of war, and no hyper-realism or massive scale. Cross of Iron aims to continue the same style of gameplay as as regular CoH, but to fix it, and build upon it.

+1 vote     reply to comment
Johndud0
Johndud0 Jan 3 2012, 4:47pm replied:

Also I would very appreciate it if you could take time out of your day to give me directions on how to install this patch, im a noob to mods and dont want to mess up original

+1 vote     reply to comment
polita123
polita123 Dec 30 2011, 2:01am replied:

ok . thanks . :)

+1 vote     reply to comment
assawin
assawin Nov 10 2011, 7:41am says:

I was wondering if the cross of iron mod dv will soon be working with coh v 2.602, perhaps a patch so it can get the campaign working properly.

+2 votes     reply to comment
LethalDosage
LethalDosage Nov 10 2011, 11:10pm replied:

Or goal wasn't ever really to support the campaigns as well as Skirmish and Multiplayer, it just kinda worked out that way. I'm afraid there's nothing we can really do to fix the problems with save games and the campaign. Its something in the game itself that is causing the issues, and no humble modder has ever managed to fix them. That is why many large mods don't support the campaigns.

As far as i know, CoI does work on v2.602 for Skirmish and Multiplayer, i haven't had any issues with it on mu own system, or on the handful of systems used for multiplayer testing. I really don't know why some people have trouble running it, and as i don't have the issues nor does anyone provide information regarding the crashes, i can't even begin to investigate whats causing their problems.

+2 votes     reply to comment
freezasama
freezasama Dec 23 2011, 6:45pm replied:

you are planning a future update?

+1 vote     reply to comment
LethalDosage
LethalDosage Dec 23 2011, 9:49pm replied:

We are, but it's still at least a couple of months off. Right now we're concentrating on fixing the few remaining bugs that we can deal with, and adding a few of the new models that have been released recently.

+1 vote     reply to comment
assawin
assawin Nov 11 2011, 1:07am replied:

I also have no problem with Skirmish and Multiplayer,,but i really love it,,when CoI managed to change the german soldiers model into fallchirmjager model in the single player mission of carentan.But that far as i could go in the campaign lol.

+2 votes     reply to comment
LethalDosage
LethalDosage Nov 10 2011, 2:50am replied:

No. there are plenty of No-Popcap mods around, our aim is to closely stick to Relic's gameplay, and to simply expand on it. Spamming huge armies on too-small maps isn't really what we have in mind.

As it is, we've increased the Max popcap from 125 to 140, which you'd have trouble reaching out on all but the largest maps that have dozens of points.

+2 votes     reply to comment
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Released Nov 6, 2009
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Real Time Strategy
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