The full setup for Cross of Iron 1.20. Enjoy and don't forget to send us your feedback.
Cross of Iron is a Company of Heroes (CoH) mod that’s main aim is to balance the four factions in the game and their respective doctrines.
Its secondary aim is that of historical accuracy, but without making severe compromises in gameplay.
One of the main features of this mod is that it intends to do the above without making major gameplay changes to the original CoH experience, so no one-hit-kill AT shots or huge-range Howitzers.
A very important feature of Cross of Iron is tailoring the units, abilities and upgrades to be more specific for each Army Doctrine, balancing cons with pros, while also adding some new build options.
As examples, the fearsome Knight’s Cross Holders are now available only to the Wehrmacht Terror Doctrine in order to give them a better late-game infantry unit and more incentive to play with, while the Panther needs an extra 'phase' in order to unlock it and the US receive an AT Bazooka Squad to better counter Axis armour.
Another important feature would be the usage of High-Quality community skins that better differentiate one 'army' from the other as well as make the game more immersive, with different camos and accessories. These HQ skins carry on to the SP Campaigns as well.
The much expected Cross of Iron 1.20 is here and brings with it expanded doctrines for all the factions in CoH as well as some new units.
Since I've already covered most of the new units in this version of Cross of Iron in a previous news post, I'll concentrate on presenting the new doctrine abilities.
All twelve doctrines have now received a third column and some of them have been rebalanced as well, with some old abilities being moved from one column to another and even had their Command Point cost changed to better integrate the new options.
New US Army Commander Abilities:
Infantry Company: Anti-personnel Mines, Bofors 40mm Emplacement, Sherman 105mm
Airborne Company: .50CAL MG Nest Emplacement, 75mm Pack Howitzer Paradrop, M36 TD Battle Group
Armour Company: Heavy Engineers, Sherman 'Jumbo', M36b1 Tank Destroyer
New British Commonwealth Commander Abilities:
Royal Artillery Support: Canadian Infantry, Counter Battery, M10 'Achilles' Tank Destroyer
Glider-borne Support: Typhoon Air Recon, Typhoon Rocket Strike, Glider-dropped 6pdr AT Gun
Royal Engineers Support: Flamethrower Sappers, M3 T48 TD, Panther 'Cuckoo' Support
New Wehrmacht Commander Abilities:
Defensive Doctrine: Gebirgsjager Mountain Troops, Jagdpanzer IV L/48 TD, Off-map Kampfgruppe
Blitzkrieg Doctrine: Schwimmwagen, FW190 Strafe, Wespe 105mm Self-propelled Artillery
Terror Doctrine: Incendiary Traps, 75mm LeIG 18 Infantry Gun, Ostfront Veterans
New Waffen-SS Commander Abilities:
Scorched Earth Tactics: Panzer IV Munitions, SdKfz 251/16 Flamethrower HT, LeFH 18 105mm Howitzer
Luftwaffe Tactics: Butterfly Bombs, Fallschirmjager Command Post, Ju-87 Stuka Strike
Tank Destroyer Tactics: SdKfz 251/7 Pioneer HT, SdKfz 250/8 Heavy HT, Grille M Assault Gun