This mod is a precursor for the SGU Mod, the new abilities will be used in SGU too.
It will be updated regulary, your ideas can be included. Features you can read in the readme file.


Integrated Mods:

Bailknight's Graphic
Sins Plus
Soon: TSOP

The Team:
TheyCallMeProphet - Main Coder
Crazymodder96 - Coder/Inventions/Icons
fearNO - Models&Textures
Pixelgameboy - Icons, Models etc.

If the GameFront download doesn't works, try this link: Strategyinformer.com

Official Sins forum page: Forums.sinsofasolarempire.com

Two fanmade YouTube videos:
Youtube.com
Youtube.com

I hope you enjoy this mod
. If you have ideas to optimize it or if you want to help me, write a comment!

An update is coming soon!

Image RSS Feed Latest Screens
Advent battles Advent battles Advent battles
Blog RSS Feed Report abuse Latest News: "Crazy" news for January 2013

3 comments by TheyCallMeProphet on Jan 22nd, 2013

Hi fans!


The time goes by fast, doesn't it? The mod “Crazy” is now 3 months old and the last update 2.92 was downloaded over 1300 times! I got many messages with tips and ideas for the mod, and some of those ideas I integrated in the new update. The others will follow of course.

So thank you for supporting my mod!

Whatever, I will upload very soon a new version of the mod, and here I post it's new features:
(The main features you can read in the ReadMe file: Moddb.com )

  • Many crash dumps are fixed, but not all. I'm working hard at it, but I have not much experience with the Dev.exe. If you want to help me, reply to my posts in the Sins forum: Forums.sinsofasolarempire.com
  • The Vasari Loyalists can now capture derelict ships like the other factions
  • Flak turrets are now affected by the AutoCannon researches, also the Ragnarov's Railgun is affected by the Gauss researches.
  • More epic music from “Anno 2070”, “Two Steps From Hell” etc
  • Modified abilities, for example: Disruption Matrix affects fighters, Maximum Armor ability is stronger
  • Advent flagships are now stronger
  • Updated SoundMusic.soundata, so the most epic music can be heard more often
  • Balance change that TEC armor is stronger because of their weaker shields
  • New Ion Cannon researches in high tier area (6-8)
  • (Many ships got new weapons, some Caps have up to 4 weapon systems now!)
Some screenshots of
The Marza Dreadnought will get AA-weapons to defend it against his only weakness

Vasari Loyalists vs TEC Rebels
On a poster of the Collector's Edition the Vorastra had strong red beams. Why not in the real game?

NOTE: That is not a detailed overview, because I change with every update about 50 files. And this is an update from 2.92 to 2.95, so I changed more than 150 files. Sorry about that ;) . Also the features that are placed in brackets are only in the update 2.96, and actually I don't know if it works like I want, but it's possible that I integrate those features in a patch a few days later.

Also a few guys asked me for a music list, here is a Dropbox link: [A link will be placed here when I completed the list]

Comment this news and tell me your opinion!

Crazy 2.95

Simon/TheyCallMeProphet

Downloads RSS Feed Latest Downloads
Crazy 2.95

Crazy 2.95

Feb 2, 2013 Full Version 42 comments

This is the newest update of "Crazy". It focuses on new music, the ion cannons and other stuff... IMPORTANT: Use 7zip to unpack the file or the mod will...

Crazy Galaxy Forge (2.95)

Crazy Galaxy Forge (2.95)

Dec 13, 2012 Mapping Tool 1 comment

This is the Galaxy Forge Tool for my mod "Crazy" v2.95 . Enjoy and create new maps!

Crazy 2.92

Crazy 2.92

Nov 25, 2012 Full Version 12 comments

The newest update contains fixed string errors, new abilities and bugfixes. For more details read the description. It works with Reb. v1.1

Readme of "Crazy"

Readme of "Crazy"

Nov 5, 2012 Other 2 comments

Hello, this is the Readme of "Crazy". It contents all the features of "Crazy" and installation help.

Post comment Comments  (100 - 110 of 197)
Insaneboo
Insaneboo Dec 19 2012, 3:35pm says:

I love this mod, but after awhile of playing it it crashed and whenever I try to start up Sins again it crashes immediately. I re-downloaded the mod but it still crashes. Help?

+2 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Dec 20 2012, 4:01pm replied:

Tell me what you've done, the race you've played, the ship you've built maybe... Then I can help you :D

Simon/TheyCallMeProphet

+2 votes     reply to comment
Insaneboo
Insaneboo Dec 20 2012, 6:43pm replied:

I was playing as the Advent and I made my Titan early on and after
I built my Starbase the game crashed for the first time. After awhile of waiting when it wouldn't start up again, I played it and built around 150 acolyte corvettes and while I was attacking a planet it crashed again and did the same thing it did the first time.

+2 votes     reply to comment
SpaceFox
SpaceFox Dec 17 2012, 8:38pm says:

i keep trying other mods some are ok some not so much but i always come back to this one. it really is crazy lol with the ai always rushing thier super weapon and the huge fights planet by planet are astounding. I really love the music for it. do u have a list of what music you used for it? i recognize some of it but not all of it.
thanks great mod hope to see more for it in the future

+2 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Dec 18 2012, 2:57am replied:

Of courese you will see more in the future, maybe in a christmas update ;)
I will make a music list, but I think you know the main theme :D
Thank you for playing my mod. If you have ideas for it, tell me them

Simon/TheyCallMeProphet

+2 votes     reply to comment
Pixelgamecube
Pixelgamecube Dec 13 2012, 2:24pm says:

Thank you for this great mod!!
I love the Crytek Battleship and the Ship Graveyard!!

Good Work! :)

+1 vote     reply to comment
Shockmatter
Shockmatter Dec 10 2012, 12:32pm says:

Great Mod! Been playing for about a week now. My only problems are occasionally about an hour in it crashes but it's not too much of an issue. Also where is that cap ship you say has the abilities of the nanosuit! I can't find it, then again I have only been playing 2 maps

+2 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Dec 11 2012, 4:05am replied:

You should make a map with many ship graveyards (the possibility to find it is around 20%). Create it not with Galaxy Forge, simply in "Custom Galaxy", I hope you know what I mean ;)

+2 votes     reply to comment
MassDownloader
MassDownloader Dec 11 2012, 5:39am replied:

I really shouldn't play any games through the week...But I'll make a massive shipyard map lol :D

+3 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Dec 10 2012, 4:45am replied:

Yes, you're right, normally that isn't a problem with the mod, but with the maps. And I think I should release a GalaxyForge for this Mod ;)

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Sins of a Solar Empire: Rebellion Icon
Platform
Windows
Developer
SGU Mod Team
Contact
Send Message
Release Date
Released Nov 5, 2012
Mod Watch
Track this mod
Share
Community Rating

Average

9.5

19 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Statistics
Rank
358 of 19,301
Last Update
1 month ago
Watchers
90 members
Files
4
News
2
Reviews
4