This mod is a precursor for the SGU Mod, the new abilities will be used in SGU too.
It will be updated regulary, your ideas can be included. Features you can read in the readme file.

Integrated Mods:

Bailknight's Graphic
Sins Plus

The Team:
TheyCallMeProphet - Main Coder
Crazymodder96 - Coder/Inventions/Icons
fearNO - Models&Textures
Pixelgameboy - Icons, Models etc.
OverZealous - Programming and all stuff I had no time for

Official Sins forum page:

Two fanmade YouTube videos:

I hope you enjoy this mod
. If you have ideas to optimize it or if you want to help me, write a comment!

I wish you a happy new year! Crazy 2.99 is coming soon, a research position bug will be fixed!

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Blog RSS Feed Report abuse Latest News: Crazy 2.99

7 comments by TheyCallMeProphet on Dec 29th, 2013

Hi fans!

after more than 4 months I am proud to present the next update of "Crazy"!
I know that it has been a long time, but I hope that you take into account that solving private problems was more important. Nevertheless I managed to update the mod, fix many errors and to create new features. I'll give you detailed information, first the visible features, secondly the "background" features. Comment for feedback and suggestions!


  • Every single error is fixed, more information is in the "behind the scenes"-section
  • 100% compatible with the DLCs
  • The ingame-map designer has been modified: New random star type "Non Black Hole"; The planet types are sorted by alphabet; first random groups, second colonizable planets, third uncolonizable planets
  • The new "planets" are modified: Some values of the new effects are changed, the antimatter fountain got a new ability
  • Black Hole Star: Three-piece ability - Orbit range: Hyperspace chargeuprate/speed reduced; abilities and regeneration disabled - 60.000 range: Ships are attracted, they're able to escape; antimatter and shields are drained 50/s - 25.000 range: Ships are NOT able to escape; 500/s damage
  • Almost every "Crazy"-ability has an own research; some can be improved
  • Rebuilt Advent military research-tree for better overview
  • Rebalanced Kortul Devastator (Power Surge was too overpowered)
  • Rebalanced Kodiak Heavy Cruiser (same thing with Gauss Blast)
  • Flagships have now their own ability files, for example the Kortul Flaghip has a stronger Power Surge than the normal capital ship
  • Many new string files, some of them tell a small story!
  • New research-skin for "Crazy"-exclusive researches
  • Ship Graveyard is still available to people which don't own the DLC
  • Modified RandomEvents --> The effects are staying longer
  • Somehow the game is lagging a bit less. I have an idea how I did this.

Behind the scenes...

... I've done the most of the work:

  • I've sorted all files in the entity.manifest ~6 hours of work
  • I've sorted the researches in the Player.entity files ~ 4 hours of work
  • I've serached for the bugs; IWeaponAssert.cpp and i => 0 ~ 4 hours of work
  • IWeaponAssert.cpp was an Invalid value at the Occupation Starbase's weapon system
  • i => 0 was an invalid value at the GasGiant researches --> the planet type can not be "Invalid" - not my mistake ;)
  • Rebuilding the mod ~ 2 hours
  • Testing with friend - well, that is not work, but: 12 hours :D

I hope that you'll enjoy the mod!


Crazy 2.988

Downloads RSS Feed Latest Downloads
Crazy Galaxy Forge (2.988)

Crazy Galaxy Forge (2.988)

Jan 2, 2014 Mapping Tool 0 comments

This is the Galaxy Forge Tool for my mod "Crazy" v2.988 . Enjoy it and create new maps!

Crazy 2.988

Crazy 2.988

Dec 29, 2013 Full Version 23 comments

After 4 months this version of "Crazy" is finally compatible with Rebellion and 100% free of crashes & other bugs! 2.99 will be released a bit later!

Crazy 2.983

Crazy 2.983

Aug 6, 2013 Full Version 30 comments

This update fixes some bugs and gives you the "Crew Derelict" ability back! Sorry for so many updates in so little time.

Readme of "Crazy"

Readme of "Crazy"

Nov 5, 2012 Other 2 comments

Hello, this is the Readme of "Crazy". It contents all the features of "Crazy" and installation help.

Post comment Comments  (100 - 110 of 342)
Guest Jul 29 2013, 9:42pm says:

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TheyCallMeProphet Jul 28 2013, 7:29pm replied:

At first, it's a full versionn not a patch, and you must click on "Download File" ;)

+1 vote     reply to comment
MassDownloader Jul 18 2013, 4:15pm says:

so after playing my first match...or rather being in the middle of it...
I kinda have lost the fun in it already...
TEC loyalists: me Advent Loyalists: enemy
I had a planet with 15 or so lvl 6 capitals(had some others+titan killing some pirate bases on my custom map) and a small fleet consisting mostly of LF/LRF and full starbases(not sure how many, but upgrades were: full weapons, armor, strikecraft, healing aura, and 1 with loyalty upgrade), gauss cannons, repair platforms, hangars and a jumnp inhibitor.
I got attacked, killed most of their fleet relatively easy, then I noticed they had 2 capitals left(the ones that can colonize) and after watching all my starbases shoot them, and my capitals dieing 1 by 1, and even my starbases dieing one after anothing, i wondered how the hell it was possible, then i saw it:
96% shield mitigation and like 40 armor!
They tanked, and were actually winning, with just the 2 of them!
At that point I quit...

Edit: good job on the pirate base btw :) A lot of others have had problems getting fully upgraded starbases in NPC hands(Like on occupied worlds)
Edit2: My starbases had 80 fighters and 40 bombers as well pounding on them...

+2 votes     reply to comment
TheyCallMeProphet Jul 20 2013, 7:40am replied:

sorry about that, but l'll fix that problem. If you can't beat them, play as vasari ;) or play against medium advent. also I recommend to play larger maps with more players. 1 vs 1 maps are VERY hard :)

+1 vote     reply to comment
Rylous Jul 17 2013, 9:49am says:

It states in the description that this Mod is a Precursor to SGU, in what respect is meant by that, is Crazy used as a foundation mod, or is it more simply that SGU shares the same engineering as Crazy?

+2 votes     reply to comment
TheyCallMeProphet Jul 28 2013, 7:14pm replied:

We use "Crazy" as a base. When the base works, models and other stuff will be implemented and become the "SGU mod". Of course "Crazy" will still exist ;)

+1 vote     reply to comment
desertfox2009 Jul 15 2013, 9:20pm says:

Pardon me my good sir, but um... The Vasari loyalists... have no ocean planet research. I do not know about the other races. Other then that I'm lovin it :)!

+3 votes     reply to comment
TheyCallMeProphet Jul 20 2013, 7:45am replied:

well, I have a bit to do, but my mod had ocean planets since it was released. so you do'nt need this research (normally). I'll fix that when I'm back home ;)

+1 vote     reply to comment
MassDownloader Jul 16 2013, 4:26pm replied:

TEC loyalists dont have ferrous :( dont know any about the other races either though.

Also some pictures are missing for the planet upgrades.

And is it correct that I have noticed some stargate/starship troopers/lord of the rings music in there?

+2 votes     reply to comment
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Release Date
Released Nov 5, 2012
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