This mod is a precursor for the SGU Mod, the new abilities will be used in SGU too.
It will be updated regulary, your ideas can be included. Features you can read in the readme file.

Integrated Mods:

Bailknight's Graphic
Sins Plus

The Team:
TheyCallMeProphet - Main Coder/Effects
Crazymodder96 - Coder/Inventions/Icons
fearNO - Models & Textures

Official Sins forum page:

Two fanmade YouTube videos:

I hope you enjoy this mod
. If you have ideas to optimize it or if you want to help me, write a comment!

Sadly we needed a long time, but now we have a new concept! News in a few days!

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Blog RSS Feed Report abuse Latest News: Crazy 2.99

7 comments by TheyCallMeProphet on Dec 29th, 2013

Hi fans!

after more than 4 months I am proud to present the next update of "Crazy"!
I know that it has been a long time, but I hope that you take into account that solving private problems was more important. Nevertheless I managed to update the mod, fix many errors and to create new features. I'll give you detailed information, first the visible features, secondly the "background" features. Comment for feedback and suggestions!


  • Every single error is fixed, more information is in the "behind the scenes"-section
  • 100% compatible with the DLCs
  • The ingame-map designer has been modified: New random star type "Non Black Hole"; The planet types are sorted by alphabet; first random groups, second colonizable planets, third uncolonizable planets
  • The new "planets" are modified: Some values of the new effects are changed, the antimatter fountain got a new ability
  • Black Hole Star: Three-piece ability - Orbit range: Hyperspace chargeuprate/speed reduced; abilities and regeneration disabled - 60.000 range: Ships are attracted, they're able to escape; antimatter and shields are drained 50/s - 25.000 range: Ships are NOT able to escape; 500/s damage
  • Almost every "Crazy"-ability has an own research; some can be improved
  • Rebuilt Advent military research-tree for better overview
  • Rebalanced Kortul Devastator (Power Surge was too overpowered)
  • Rebalanced Kodiak Heavy Cruiser (same thing with Gauss Blast)
  • Flagships have now their own ability files, for example the Kortul Flaghip has a stronger Power Surge than the normal capital ship
  • Many new string files, some of them tell a small story!
  • New research-skin for "Crazy"-exclusive researches
  • Ship Graveyard is still available to people which don't own the DLC
  • Modified RandomEvents --> The effects are staying longer
  • Somehow the game is lagging a bit less. I have an idea how I did this.

Behind the scenes...

... I've done the most of the work:

  • I've sorted all files in the entity.manifest ~6 hours of work
  • I've sorted the researches in the Player.entity files ~ 4 hours of work
  • I've serached for the bugs; IWeaponAssert.cpp and i => 0 ~ 4 hours of work
  • IWeaponAssert.cpp was an Invalid value at the Occupation Starbase's weapon system
  • i => 0 was an invalid value at the GasGiant researches --> the planet type can not be "Invalid" - not my mistake ;)
  • Rebuilding the mod ~ 2 hours
  • Testing with friend - well, that is not work, but: 12 hours :D

I hope that you'll enjoy the mod!


Crazy 2.988

Downloads RSS Feed Latest Downloads
Crazy Galaxy Forge (2.988)

Crazy Galaxy Forge (2.988)

Jan 2, 2014 Mapping Tool 0 comments

This is the Galaxy Forge Tool for my mod "Crazy" v2.988 . Enjoy it and create new maps!

Crazy 2.988

Crazy 2.988

Dec 29, 2013 Full Version 26 comments

After 4 months this version of "Crazy" is finally compatible with Rebellion and 100% free of crashes & other bugs! 2.99 will be released a bit later!

Crazy 2.983

Crazy 2.983

Aug 6, 2013 Full Version 30 comments

This update fixes some bugs and gives you the "Crew Derelict" ability back! Sorry for so many updates in so little time.

Readme of "Crazy"

Readme of "Crazy"

Nov 5, 2012 Other 2 comments

Hello, this is the Readme of "Crazy". It contents all the features of "Crazy" and installation help.

Post comment Comments  (100 - 110 of 349)
mikey1871 Jul 31 2013, 10:22am says:

hi. liking the 2.98 version a lot. well all except this item

"Swamp planet cannot colonize due to strong bombardment radiation" wtf? how does that happen even at the beginning of the game before any Nova cannons even can be activated?

Oh and thanks so much for actually putting something in those "Space shipyard" planets or whatever they are called for us to actually salvage !!!

+2 votes     reply to comment
TheyCallMeProphet Jul 31 2013, 2:51pm replied:

This is a planet ability. For 360 seconds it isn't colonisable (storm season). For other 360 seconds it's normally colonisable (Calm Season). That's the reason for that ;)

+1 vote     reply to comment
Rylous Jul 31 2013, 6:08am says:

Do you have any ideas when SGU mod will be released, you mentioned on the SGU page that SGU would come out a few weeks after one of the updates for Crazy, i take great pleasure and fun testing new and improved mods.

+2 votes     reply to comment
TheyCallMeProphet Jul 31 2013, 2:58pm replied:

I'm working on it, but the main problems are the models: We don't have all of them.
The first upload will contain the Novus race (which are extremely modified TEC's) and modified SGI features. Maybe I'll add the Drones and the Nakai, but I can't promise that many models are ready ;)

+1 vote     reply to comment
Farseer_Tanis Jul 30 2013, 8:07pm says:

Goodness. It was quite a shock going from 2.98 to 2.981. Losing the range increases with weapon upgrades and the overall decrease in research levels, as well as loss of logistic upgrades and research speed increases for everyone is noticeable. Yet, at the same time, having them taken away does help lower the almost DBZ level of power 2.98 had and helps make things a bit more balanced.

Great work on this. Though, if I am going to be honest, I probably will still play 2.98 a lot. >_> TEC Loyalists with 7 Starbases ftw!

+2 votes     reply to comment
TheyCallMeProphet Jul 31 2013, 2:55pm replied:

Yes, but especially the Advent were extremely inbalanced, and the researches were just unrealistic. Please play 2.982 (which releases in a few hours), I've worked over 10 hours on rebalancing "Crazy".
Also, 2.982 will have the old balancing of 2.95 (which was nearly perfect)and many modifications,bugfixes and I reworked the abilities which had not my modifications even in 2.981.


+3 votes     reply to comment
Guest Jul 29 2013, 9:42pm says:

This comment is currently awaiting admin approval, join now to view.

TheyCallMeProphet Jul 30 2013, 10:57am replied:

You aren't hating my mod when you critize it ;). But of course you're right in some way. But the Loyalists are really running from the danger, while the Rebels are allying with the other races. And they're not running. I speculate a bit, but I think, finally the Vasari Rebels will rescue their race and the galaxy ;)

+1 vote     reply to comment
Guest Jul 22 2013, 8:04am says:

This comment is currently awaiting admin approval, join now to view.

TheyCallMeProphet Jul 28 2013, 7:29pm replied:

At first, it's a full versionn not a patch, and you must click on "Download File" ;)

+1 vote     reply to comment
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