This is a SAGE Creation, but also can be considered as a MOD of RedAlert2, Gradius and Salamander with the powerful graphics improving by <Brightness of Non-Bloom>(Made In Chain)

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0.80Demo Beta4(Navy Battle)、GraphicSetter 1.09 and GT BattleNet Platform has been released onto pan.baidu.com, but only the Chinese version. I wish the speed is ok for all of you.

Chinese Players can visit "Homeland of RA2" for more information.
Uc129.com

there is BaiduPan download link:
Pan.baidu.com

there is the local download link in ModDB:
Moddb.com

If you wish, see the installing step-by-step Word document("安装步骤详解,务必仔细看.doc").
This time, new installor can surport English OS finally, so you need not any GB2312 for installing process.

Notice: Install method and order.
0、shut down your anti-virus software, such as KingAV、360、QQPCMgr、Kaspersky...... because it may consider some auto-uncompressing process as virus or trojan.
1、download and run FK3D0.80-Beta4.exe, then always click "Next"(下一步) till successed. Please don't change the default directory(If you are not an expert), otherwise, game may be crush, or cause some other problems.

2、When all are ok, You can start game in GraphicSetter's main dialog, click "Run Game" Button.

RSS feed Downloads
FK3D0.80-Beta4 (Poseidon Wrath)

FK3D0.80-Beta4 (Poseidon Wrath)

Demo 9 comments

Poseidon Wrath, the sub name of 4th Beta version, new navy battle system is added in 2015-09-26

Bacterian Zerg 3dmax8 Src

Bacterian Zerg 3dmax8 Src

Models Pack 4 comments

SKN, SKL, and all aminations files in this rar packet, I made it by 3dmax8

Water Wave effect 3DMAX source file

Water Wave effect 3DMAX source file

Models Pack 6 comments

it is *.max file and TGA+DDS textures, to show you how to set W3D material to gain the water wave effect

Brightness of NonBloom v1.5 (English Version)

Brightness of NonBloom v1.5 (English Version)

Effects GFX 14 comments

this is the BONB v1.5 English version, it can be use to almost all ZHMOD and original ZH, to improve your graphics quality upto DX8's limit. if you really...

Boss Explode Process (Vertical)

Boss Explode Process (Vertical)

Effects GFX 1 comment

Notice! it is a movie of this mod. I changed the camera pitch to 90deg accidentally, so captured this surprising movie, a movie very very equal to Gradius5's...

Boss Dying Explode Process

Boss Dying Explode Process

Effects GFX 1 comment

Notice! it is a movie of this mod. also a simulation of Gradius5, same as the Boss CoverCore's dying explode process.

Post comment Comments  (110 - 120 of 161)
Dracula90
Dracula90

hey where can i download the english version ???

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saite240mt Creator
saite240mt

sorry, nobody can help me to do the translation, and I have no much time, work already can lay me out

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saite240mt Creator
saite240mt

4: JamesBarton and LordBritish is the heroes of Gradius faction(should be Gradius & Latis Ancestor Human Union, I call it Gradius for short, because it is a famous FTG game's name). I said Gradius is a hidden faction, so you can't use James and Lord in skirmish, but you can use then in missions.

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saite240mt Creator
saite240mt

2: in the mission story line, RA2's 3 official factions is only "guest actors", main conflict is arround 3 new factions and 1 hidden faction ---- Gradius. why I keeped official factions? maybe they can take strong attraction to old players. after all, RA2 is a classical memory for all of us.

3: heroes system is my special conception, and also what the MOD's name meaning ---- <Heroes Legend>. this originality maybe come from <WarCraft3>, does it very seem? but many players say that it is a flakey design, half of science fiction and half of conjury makes a good Modern War RTS lost all of its intrinsic worth. so I don't know if it need to be improved.

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Tripehound
Tripehound

This is really impressive. I have a couple of questions.
In the first campaign mission, are you supposed to be able to beat the attacking enemies? Or is it a "tower-defense" sort of thing?
After shooting up several dozen waves of attackers, I got bored and sent everything I had to kill the enemy base on the other side of the map. I destroyed the base. The enemies kept coming. I lost.

I've also played a number of skirmish missions (or tried to, at least - I was never very good at this game and the AI claws the guts out of me, even on easy mode.) The new Green Chinese faction is really well done, and I especially like the use of General upgrades as 'options' for the hero units. They make the Red Alert 2 factions feel unfinished by comparison. Are you going to improve them further? From what I've played, it feels like the main focus should be on the conflict between the new human faction and the Bacterians. The three extra factions seem almost unnecessary.

I also tried, and failed, to build Vic-Viper and Lord British. I guess that'll have to wait for 0.80 or later? And will those new Core ships replace the spinning grey flat boss spaceships?

Anyway, keep up the good work. I really like the idea of combining an STG like Gradius with an RTS game; I don't think that I've ever been this excited about any Generals mod. I don't think that you need to or should be concerned about a full English translation, but a quick guide on how to play would make this non-native Chinese player very grateful.

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saite240mt Creator
saite240mt

yes, thanks to test it and give me a lot of useful feedback. through translating is a hard work, but only making a English guide is more easy. if your system support ZH-CN fonts, I can make a Chinese-English comparison to make you understand the mission tasks, units function, and so on, use QT or VS to do this work, is it a good idea?

some questions I can give you a fast reply.
1: mission 1 is only a trigger-test mission, only to test ZH's trigger if it can be used for RPG story line. so contains many bugs. in this mission, you need only to destory "Beluga TransportShip"(贝鲁贾运输舰), then command James(詹姆斯) goto its debris, he can dig out a green capsule, then command the capsule "onload" to James, like command infantry onload to Ham-Vee. James can take 2 capsule a time, if full, command him retreat to "Broken VicViper"(破损蝰蛇), relesae all capsule, Broken VicViper can be repaired by a bit of HP. collect more than 8 capsule, Broken VicViper can be repaired to full HP, then mission complete. attackers wave coming never stop, and enemy base is no need to deal with, if you waste time, when 8th wave passed, Bacterian Boss Headquarter will come to kill your base, yes! kill you in one second, it mean victory become more uncertain.

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Tripehound
Tripehound

Thanks for the detailed answers!
Re:
1: I'm pretty sure that I can handle Chinese fonts - I have Chinese (PRC) language settings installed and I can use Applocale (used both to install the game). I don't know what QT or VS are, but I can use machine translators if I have to.

3: I don't think having a heroes system in a game like this is a weird concept. Actually, I find it odder that this mod would be considered "modern warfare" - Red Alert 2 was deliberately outlandish and cartoonish, and Gradius is outright science fantasy. Gradius is based around the idea of the solo hero ship, so I don't see how that could be given up. If a "real war" analogue is absolutely necessary, I'd consider it the equivilent of abstracting a tank battallion or fighter squadron into a single unit; then it becomes a matter of how to simulate tactics and the relative control you would have over many units, as opposed to just the one.
I think that the concept of a hero-centered RPG/RTS is sound. Some units could be grunts that defend key points, or go charging in after the hero punches a gap in the enemy lines, and others could provide direct support to the hero character by healing or boosting powers. The concerns I'd have would be whether the hero is over/underpowered, and whether you can support the hero character effectively without having to constantly jump between managing build queues and combat simultaneously - that breaks the immersion for me. Maybe having an "option" that spawns certain kinds of allied units near the hero?

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RedTiki
RedTiki

i took a look at this mod...
then i took another look at it...
then i closely examined it...
and all i can come up whit is... Whaaaat?(whit a low voice)

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Siege_Chopper
Siege_Chopper

Looks like it will be released soon.

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saite240mt Creator
saite240mt

release version will be 0.80, but I can not tell when 0.80 can be released, at least, I must finish all W3D models.

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pandemic--hour
pandemic--hour

this looks like such an awesome mod.. if you and QSN work together i wouldnt know what to expect !! Kudos to you and your mod !

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saite240mt Creator
saite240mt

it is difficult to work together with QSN, each of us must to deal our life and family, so does not have enough time to do MOD.

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pandemic--hour
pandemic--hour

ah ok.. but still.. nice work man! you got some sweet loking stuff here

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