Counter-Strike is a modification (MOD) to the excellent game, Half-Life. It modifies the multiplayer aspects of Half-Life to bring to it a more team-oriented gameplay. Counter-Strike provides the player with an experience that a trained counter-terrorist unit or terrorist unit experiences. The MOD is team-based featuring one team playing the role of the terrorist and the other team playing the role of the counter-terrorist. Each side has access to different guns and equipment, as well as different abilities. Maps have different goals such as: hostage rescue, assassination, bomb defusion, Terrorist escape, etc. Weapons include the usual assortment of pistols, shotguns, assault rifles, sniper rifles, grenades, demolition devices. Each side has access to a different subset of weapons so for example only the counter-terrorist can use the M4A1, and only the terrorists can use the AK-47. We are confident that we've created a MOD quite unlike any other.
With 2003 almost behind us, it is time to look at the year that was 'modification explode' and scope out what captured gamers imaginations, hearts and of course many hours behind the PC playing that beloved mod. Did your mod make the list?
Posted by BlueWolf72 on Dec 13th, 2003 Page 2 of 3
BlueWolf72's wrote:What can I say about 2003? I can say "Va Va Voom". This year was an amazing year for mods and mod fans. Just Remember "Play mods or they won't survive. Make mods that are different or they'll be overlooked. Make games because you love to or they'll be uninspired!"
INtense's wrote:Each year, since Half-life’s release in 1998, people have predicted it to lose some of its following, as people shift to other games, new games, console games and so on. Each year this has been wrong, as Half-life’s fanbase expands its reach, becoming a true behemoth.
2004 won’t see this change however what I believe we will see is the shift from Half-life to the next generation of games (and new engines) such as Half-life 2, Doom 3 as we have already seen this year, with the hugely successful Unreal Tournament 2003, which not only boasts teeth grinding, hair rising and pants wetting action, but modifications which are beginning to nail these features, delivering them smoother than a babies bottom and quicker than ever before. With this switch we will also see the next generation of modifications, and not mere continuations of the same story or theme but titles such as Counter-Strike 2, DOD2 etc...
Its going to be a huge year for all games and modifications even moreso! Forget that for the moment however, as it is going to be an even bigger year for the mod database! The long awaited version 2.0 will be released bringing with it, tons of changes which will see this site become so much more to modifications and its visitors. There will be plenty of secrets and surprises for everyone, but for the moment, lets look back on the year that was, and the modifications that we have played to death over 2003!
SeienAbunae's wrote:2003 brought many innovative new Quake mods, such as FrikaC's Prydon Gate and Wazat's Galactix, BattleMech, and Soldat. It's really great to see the Quake mod community still thriving and still topping the game bunch in originality. I learn a lot from looking at the code of those mods Other than that, I haven't played much, except for maybe some of RenegadeC's extremely fun multiplayer mod Starship Troopers: Tactical Defense. Half-Life? Yeesh, old.
Kuja's wrote:When I first started toying around with the idea of creating a game, I never foresaw the path that I would take. I'm Kuja, and I'm the team leader of Digital Paintball. Mods to me are like the gaming industry underground. We do what we want, when we want it, without any time or societal pressures (well, almost). Our games come from communities of volunteers - we don't get paid to do this, we do it for fun. That's what makes a mod special. It's all about heart!
ShortCutMan's wrote:2003 is the year I got rid of 56k and was able to enjoy the many more mods out there, and there was quite a few to go through. I remember playing old mods, such as Team Fortress Classic, and believing they were fantastic, but then I got my hands on the big time mods, such as Natural Selection, Day of Defeat, and Desert Combat. I couldn't believe mods had gone to an industry quality standard in a mere few years. It shows how much mods are improving by the year.
Baer's wrote:Most mods to me are a way and a means to expand upon ones experience for future gaming possibilities. Be it as a gamemaker making a living or maybe even a possible modeler. I played Battlegrounds, excellent mod now in my opinion, I played ToD, Tour of Duty, it is coming along and is gonna be a excellent mod. Most new guys and some older players of mods see a movie and think hey I wanna make a mod like that. They want to lead a mod team, but they have no experience in any aspect or have any idea of what making a mod is about. Given time and some criticism, they will learn what it takes.
deathmedic3rd's wrote:Well this year I was mostly making mods so it was the creation of something different, something you'd want to play. I also played Counter-Strike on the net for the first time brilliant.
Andrew wrote:For 2003, the creation of my modification (Operation: CO-IN) for Half-Life 2 has taken up most of my time. But, when I have had some spare time... Day of Defeat has eaten it up. Even more now with the 1.1 release that has improved many downfalls of the 1.0 version. DoD still has its flaws however. I am one for realism. That is what my mod is all about and what little has been accomplished by the mod community. There are two exceptions: Red Orchestra for UT2k3 and Hostile Intent for Half-Life. I went out and bought UT2k3 just for Red Orchestra and it is worth it! This mod is excellent! There are always the limitations of the engine though, so hasn't eaten up my time like DoD has. The other mod I mentioned is Hostile Intent. This mod has been in the making for 3 years and has been released to a select few beta testers of which I am proud to be a part of. It is a realistic Counter-Terrorism mod and lives up to its 'realistic' qualities. Finally, a mod actually doesn't just claim to be realistic, but really is. The intensity is amazing; the atmosphere and artwork is astounding. The natural flow of teamwork is also a high quality that will make this mod something to look forward to in 2004 once it becomes public. With 2004 rapidly approaching... Half-Life 2 is all that stands out for me. Once released, there are a few mods out there that will definitely be something to be looking forward to!
HTKCapt. wrote:In 1999, my youngest son gave me a game…Half-Life Game of the Year Edition…COMPLETE with Team Fortress Classic…TFC? What is this? I tried the single player HL game and then tried the multi-player…ooo k. This was interesting but unreal…I'm an ex-cop…I like realism. I tried TFC and better but not "IT". Then I found CS and it was GREAT! Just what I used to do for a living!!! What a BLAST, but then came the pub-server hacks and that sucked the fun RIGHT out of it for me! I looked a little more and found the mod of my dreams and my wife's nightmare! Day Of Defeat!!! So what have I done since then? NOTHING BUT DOD to my wife's great frustration..hehe…2003 brought me something new…Team Matching in DOD. I didn't think that online gaming could be SO MUCH FUN! I'm ADDICTED! And then I was asked by Fighting For Fun [FFF] to Captain their 2nd Match Team, Hired To Kill [HTK] competing in the Real Combat League (RCL). Thad lead to me working with the GameSHOUT Half-Life Radio staff and some GREAT fun…AND new friends from ALL over the world. I've been truly blessed and it all started with a silly little mod out there somewhere, that eventually grew up to become a COMPLETE PART OF THE HALF-LIFE EXPERIENCE. BTW…I HOPE 2004 does not bring me a DIVORCE! Cya in there all!!
Yoshiro's wrote:Well, as a member of the UT2k3 Troopers! team we have spent most of the year making that. However many of the devs have taken the time to look at other mods. This year some of the mods that have stood out at least to me and some of the others are Red Orchestra and Natural Selection. I'll add more if any other dev members think of something but these where the other mods they enjoyed during this year.
Max wrote:As 2003 comes to a close , we all want to know how Half Life is still alive =). Besides the fact that Half Life was huge for it's mods. After the announce of Half Life 2 in May , more and more mods started to spring up all of a sudden. This year was definitely the year of Day of Defeat , Natural Selection , and The Battle Grounds. These mods had tested the Half Life engine and even though the Half Life engine became 5 years old this year, the mods seemed to make it a new game. The graphical enhancements and the wonderful fun that these mods had brought us can not be copied. So as a person that has worked on a couple of mods, 2003 was the year of Half Life.
Nick wrote:2003 has been an excellent year for mods. Swish new games such as UT2K3 have been brought to the forefront of new mods, Half-Life 2 and Doom 3 were revealed to the public, Natural Selection went to a v2, countless mods made the leap from the yellow circle to the green circle. Steam was released, seemingly to annoy everyone, and Day of Defeat went retail. In the middle of all this, new talent has been shown in the fields of modding, for new games and old. Same again next year? I think it'll be even better.
Enough of that, time to move onto the 2003 WINNERS!