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Counter-Strike X: 99% Complete


I know...there hasn't been a whole lot of news on this mod lately but please don't flame me - I've been busy on the mod...and I would give you guys more updates but it's just that I'm very very lazy =/

Since the last post, I worked on improving both game-play and visual aspects of CSX...
Gameplay-wise: The War3FT by Geesu engine has been improved and now there are ten races (instead of the original nine races) and each race has an extra two trainable skills (5 trainable skills per race instead of the original 3 per race). The maximum level cap is now at level 25 (instead of the original 10 levels) and the maximum level per trainable skill is 8 (instead of the original 3). Certain skills have been improved, improvements in sprite effects, new sprites and sounds added.
Visually: Created a Lockdown expansion pack for high-end computers. The expansion pack improves the hud, radar, all weapon skins, sounds, gloves and skin, hostages, c4, grenade/flashbang sounds, and certain player models.

I also created a new website dedicated to the mod, explaining the many races, trainable skills, and purchasable items. With a few fixes here and there, it seems that CSX is almost complete in every department.

Most of you probably aren't aware that this mod was first created in June, 2009. It was a small little project back then, designed for LAN gaming. Yet after about 2 months of work on the mod, my interest slowly waned, and I set my sights on creating two alternate CS mods (both completed zombie mods) and a gaming/anime/manga website. Since then, progress came in short bursts - a month in Dec 2009 and one and a half months from July-Aug 2010. Which brings us to here.

The current version is 2.8. It now features both a Lagless version (with low computer-intensive models/sounds/codes) and a Lockdown expansion pack (for the higher-end computers).

What improvements and changes this mod makes on the usual Counter-Strike 1.6 are outlined below:

  • Visual:

    Weapon and player skins, weapon reloading animations and sounds, gloves and skin textures, c4 and hostage skins and sounds, hud font and radar, cs source kill icons, buy menu images
    CSX Lockdown

  • Game-play:

    A modified version of Geesu's war3ft mod with 10 races, 25 levels, and 5 trainable skills and 1 ultimate per race. New skills, sounds and sprites are included. War3ft bugs such as night elf evasion are fixed, and mole system improved. Maps can be played either with objectives or without objectives. Maps can also be played with a Match-style feature, which changes the map once a team reaches 10 wins (unless entering over-time). Alternatively, a map voting system occurs per 25 mins, changing the map after the last round ends.
    CSX Lockdown

  • Fun:

    Killing spree sounds and sprites, in-game karaoke menu with over 200 songs and lyrics, over 400 *special* wall pictures, in-game menu with over 80 different knives, 5 different monsters with extra health and speed, over 50 new maps with bot navigations, 40 different selectable player models with accompanying descriptions in team select menu
    CSX Lockdown

  • Physics:

    Realistic blood and bullet decals, smoke sprites, extra gore, he grenade explosion sprites/sounds/trails/flame and blood effects, flashbang and smoke grenade colours/sounds and disorientation/trails/choke effects, proper weapon physics (dropping weapons/explosions), weapon lighting on gun fire, bullet whizz on near-headshots, armour protection on only torso and head, optional realistic reloading a la battlefield series, full ammo supplied with weapon purchases a la cs source, full ammo reload on round start
    CSX Lockdown

  • Bot Support:

    Unlocked official CSbot from 1.6 files, improved bot personalities with more diverse weapon preferences including pistols eg. deagle, p228, fiveseven, features add-able hard-difficulty bots with automated skin eg. Ashley (see pic below), improved bot grenade throw capability, bots can level up to level 25, improved bot starting-level variety (less bots begin at level 0), bots use ultimates more aggressively and intelligently (no random undead suicide bombers), add-able zombie bosses with extra health and speed (five to choose from)
    CSX Lockdown

  • Complete Customisability:

    Can't stomach the extra gore? Don't like the realistic loading? Prefer smoke grenades and flashbangs with its original colour? Every part of the game can be customised to your liking, through an in-game menu. Simply press a button and decide which plugins should be enabled or disabled.
    CSX Lockdown

There's just too many changes that it'd take me far too long a time to go through.

Right now, I'm working on an FAQ and documentation for CSX release. The mod has finally reached a ground-breaking level but I want to make that extra step by improving its installation design and accompanying guides. Because first impressions do count. For news on more recent updates, visit the official Counter-Strike X website.

New Official Website: Cs-x.webs.com

Enjoy the screens and please support this mod by either leaving a quick comment below or clicking 'Track this mod' on the right hand side (happy fans make me work harder!)

CSX LockdownCSX LockdownCSX LockdownCSX LockdownCSX LockdownCSX LockdownCSX LockdownCSX LockdownCSX LockdownCSX LockdownCSX LockdownCSX LockdownCSX LockdownCSX LockdownCSX LockdownCSX LockdownCSX LockdownCSX Lockdown

A Taste Of What's To Come

A Taste Of What's To Come

News 6 comments

A week has passed and finally there's an update on CSX progress. Changes and improvements listed within, as well as several new screenshots. Enjoy!

A New Mod

A New Mod

News 3 comments

Production of a CSX public release is finally underway. Game improvements listed within.

CSX Grand List of Features

CSX Grand List of Features

Feature 5 comments

The biggest reasons why Counter-Strike X is just better.

Post comment Comments  (20 - 30 of 65)
dawnofwar18
dawnofwar18

how i can download this

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MorbidThirsk Creator
MorbidThirsk

I'm afraid I've got some bad news folks. This mod will no longer be in production due to time constraints and loss of interest. My thanks to all those who have given support during the development phase, and sincere apologies to all who have eagerly anticipated its release.

Reply Good karma+2 votes
doccarnby
doccarnby

Aww... can we get a release of what's already done? You did say it was 99% done, and it would be a shame to not release anything.

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SUPER_Tank
SUPER_Tank

You know, make a mod need a very long time. It's a busy work.

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demoix
demoix

agree with you, yah give us that what is alredy done :) we waiting to long for this :P

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brunoargentino
brunoargentino

HOLA............ quien sea argentino me va a entender...ok esta buenisimo pero sirve para el CS 1.6

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CssNoobito
CssNoobito

****, You used Models and Weapon Skins from Fpsbanana, Right?
Then Go credit them, I love this mod, Added the website to favourits

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HunterXD
HunterXD

After I saw how many equipent have the ZM version, makes me want it now. :)

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Matt92
Matt92

Grenades and bullets dont make a minimum 80kg+equipment body fly. Not even rip limbs. Grenades maybe if you hold it in your hand/sit on it.

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MorbidThirsk Creator
MorbidThirsk

While that may be true, you will find that not every part of this mod is about enhanced realism. There's coloured smoke, coloured flashbangs, coloured grenade trails, and heck..even spells and zombies. The blast effect from a HE explosion was added to increase the amount of chaos in this mod, and it's quite alot of fun to watch. Bullets do not give the same effect. But in any case, you can simply turn off whatever effects you dislike in this mod through an in-game menu.

Reply Good karma+1 vote
Swaggletooth
Swaggletooth

7.62 NATO would send arms or legs flying at close range.

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Matt92
Matt92

They would definitely break the bone but wouldnt make anything fly.

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