Ultra HD patch 1.2
May 29, 2012 Patch 4 commentsThe newest patch...
This mod changes the default Counter Strike : Weapons,Textures,Player Models and GUI RELEASED :DD
1 comment by CrAzY_LunaTIC on May 29th, 2012
Hello everyone.
As you noticed I am uploading files to gamefront and the download links are in the news.
I have decided to change that.
From now on I will be uploading patches or updates to the download section IF the file is not over 100MB
The Main mod will stay on gamefront.
A new patch is released.
It contains :
-new glock model
-new ump45 model
-new deagle model
-reorigined knife model (knife held in Right arm not left)
woah ! your pack is awesome ! better than other packs.
i have a question : on cs 1.6, i have the feeling its almost dead :
1. alot of servers are non-steam servers
2. most of the servers are bots filled
is there a way to have a normal serverlist without bots server and non-steam server ?
yes, search on google
the game is really well made true high definition congratulations on a job well done.
improvements & bugs:
-the urban skin is missing
-the shield & pistol skins missing
-the p90 can fire before it finishes reloading
-deagle is a little to big & held to high
-again if you can remove the scopes from the weapons that don't use them(ex:ak47, machinegun)
-consider adding a more realistic scope (target) for awp & scout
Compilation mods like these almost always fail, for many reasons. I believe that I know some of these reasons.
For starters, changing weapon models to represent weapons of a different name, variation, or manufacturer would sacrifice informational consistency throughout the game (E.G If you were to change the M4A1 model to that of a G36, the game's buy menu, console, and .CTX data would still display the weapon as an M4A1) If you were to have a replacement model featuring a silencer, extra steps (such as making alterations to the game's sounds and sound-related scripts) would need to be taken in order for the visual and audio categories of the game to be on-par.
Secondly, the models lack consistency of quality between themselves. If one weapon model was created by someone with a high level of experience in 3D modeling, and another model was created by someone with considerably less experience, the visual characteristics of the model that would be directly affected by someone's level of experience (Poly count, texture detail, scaling) would become incredibly apparent when switching between these weapons in the game. Some models featured are clipping with the near-sight plane (AUG), others appear stretched beyond logical proportions (P228).
Thirdly, as previously stated in some of your screenshots' comments sections, adding extra geometry to models will often end up in a situation wherein that model will be occupying more screenspace, resulting in lower visibility. The Counter-Strike developers recognized how important it was to have viewmodels that were not obstructive to a player's frontal line of sight, ergo they were placed towards the very bottom of the screen, only hiding the floor and close-up walls.
I suggest that you reconsider some of you model choices to ones that are more suited for a real-world universe based action competitive shooter, and make sure that you have permission to release them as a pack from the original authors of those models.
The lack of consistency of quality is because i need W and V models.Some of the best models are only V so i had to find some that were W and V.About the scopes and unnecessary supressors ...there aren't many that have one that isnt needed and only aug has a suppressor.Thanks for letting me now this I will correct the most I could
You could decompile a model and take out the supressor and or scopes, you could also get sounds from other sources like other games, etc. Also edit the Images for the gui, it would look bad if you see on the buy screen the normal M4A1 and then you get a G36C like Commando-chan said.
Every model is looking closest to the original.Not M4a1 looks like g36c no i refused to add those kind of models so all of the models are sticking with the original weapon no weapons are different correct me if im wrong
But there's no files to download.
its reuploaded now
its reuploaded