Counter-Life Version 1
Dec 25, 2008 Full Version 48 commentsCounter-Life Version 1. Finally left the beta stages. Was getting bored with Beta from 6 onwards. I wanted change it to version back when it was like...
Half-Life, voted game of the year in 1998. Counter-Strike, one of the world's popular online action game. What would happened if you were to merge both of these?
Simple, you would have a mod with Half-Life's storyline with Counter-Strike's weapons and hence, Counter-Life is born. Most of Counter-Strike's weaponary (minus the shield and smoke grenades) will be available for you when you purchase them from buy stations .
'Half-Life is Single-Player, so where are they buy stations?' Well, all the buy stations are the Health and HEV stations you encouter throughout the game, strategically placed. Just go up to them and use them. Unless you have the cash and the 'last resort' weapon, you can't go around buying all the weapons you can carry. Like in CS, each weapon cost a specific amount of cash.
'What about Xen?' Download the mod and find out yourselves.
Monsters, soldiers and allies in Counter-Life are also given a few enhancement to make them totally unique from the original Half-Life. Sad to say, killing G-man is still impossible because he happens to be your middleman and your so-called boss in HL2.
*Counter-Life is playable using steam and also allows you to use Counter-Strike custom models and other high poly w_ and p_ models. There are simply no restrictions or limits. Just the Half-Life ones.
Try making Counter-Life look unique. Get textures, sounds, sprites, skins and models to beautify it. Play through HL SP once again with CS weapons and make your enemies...SUFFER!
* To get CL working on Steam, place the CL folder in "Steam/SteamApps/youemailaddress/Half-Life" directory. For more information => Support.steampowered.com
4 comments by Haunter on Jun 2nd, 2009
Sorry for the long wait, guys. Been busy learning tutorials on 3D modelling and a bit of animation with some rendering techniques thrown in. Have to get them ready for my portfolio so I can hopefully find a job related to the gaming industry.
So progress for CL is slow but I haven't forget about it. The mood's all about 3D and a bit of Fallout 3 (this game really sucks me in with all the sweet weapon mods).
I'm also trying to get some ideas for secret weapon 2. I'm wondering about a... never mind.
So far, I've brought back the M4 to its original silenced state. It has been fun with the M203 but most of the M4's custom models are without the M203 so we can see plenty of screw ups. Ouch...
I also have other plans for CL in my notes and hopefully most of them can be reality. One such thing is a bagpack that can increase the ammo being held. I've tried doing that when CL was still in Beta but I can't get it to work. Damn thing crashed when I tried loading it...
Anyway, "Die Waffen, legt an!"*
* = Sweeper should know this reference.
Counter-Life Version 1. Finally left the beta stages. Was getting bored with Beta from 6 onwards. I wanted change it to version back when it was like...
Counter-Life Beta 7. It has been a long wait, hasn't it?
Does the grenade launcher on the m4 seem a bit weak to anyone? seems even weaker than the one in the regular game... Also, it takes about 4 or 5 rockets to kill a tank, and those are expensive. Is it possible to up the damage or penetration on those?
This is great but it needs healing stations too.Or maybe you can make a medcit as a buyable in the buy menu.I think making a buyable health kit would be easier.This mod just needs healing. Other than that it's perfect!It got my 2008 best vote.
it already has an healing kit in the buy menu ;) it's in the equipment list if i'm right.
sorry didn't see
I voted this mod for Moddb's Mod of the Year 2008 :D
me too
Happy 2009, people!
How can I flip them back to left handed? I've got lots of custom weapon models that are built on the left handed default style but the modeller made them right handed. Now it's like a double negative and they go back left handed due to your changing it.
Is it a simple console command? If you release a patch, can you put something in the Advanced tab of the controls for the swapping? The only thing I found in there is whether the bullets eject left or right (which obviously had to be switched in this case).
Thanks
How long can the authorization be? The mod still isn't there :(
Maybe i should just wait and have patience :P
Well, you should do that :p