What happens when Gordon Freeman was a counter-terrorist before he became a scientist? What if he brought all his counter-terrorism training to the Black Mesa the day The Accident happened? Aliens coming from nowhere, soldiers slaughtering the survivors and machinery gone haywire... What say we buy that AW/M, load it with .338 Magnum Lupua rounds and fire it aimed right in between the eyes of anyone standing in your way?
| Posts | ||
|---|---|---|
| Idea about a new mod (Mods : Counter-Life : Forum : FAQ : Idea about a new mod) | Locked | |
| Thread Options | ||
| Jul 30 2008, 7:15am Anchor | ||
|
Hey Haunter, I'm having an idea of somthing that you can maybe make later. i'm sure you don't want to, but i still try to ask it. What do you think? Edited by: Niborius |
||
| Jul 31 2008, 9:56am Anchor | ||
|
Almost impossible because if I were to replace the weapons with the money, what you buy are still money. It's like replacing cans of meat with cash and when you pay for them, you still get cash. Not the cans of meat you want. The weapons are already replaced by wads of cash so unless I create another new set of HL weapons for HL, then this mod would be impossible. It would take lots of time copying and pasting. |
||
| Jul 31 2008, 10:27am Anchor | ||
|
hmm i think you misunderstand me. and if not, i misunderstand you (lol). what i mean is, is to replace the CS weapons for HL weapons at the HP and HEV stations. 1. Handguns (9mm, Revolver) Or somthing like that. |
||
| Aug 3 2008, 12:58am Anchor | ||
|
I get what you mean. It's kind of hard to explain the problem here but I'll try: 1) When you create a weapon, you'll have to link it to a string (words in programming terms). Let's use the HL MP5 for example. The weapon is linked to the string "weapon_mp5". 2) Let's say for this map (e.g. Surface Tension), there will be MP5s placed around. That placement will have to use the string "weapon_mp5" to let the game know which weapon will be used and placed. 3) The money is now substituting weapons and I will have to link the money to the string "weapon_mp5" so that instead of a weapon, you see the wad of cash. I cannot change it to some weird string link "weapon_ChainsOfOlympus" because that doesn't link to any weapon in the original HL. 4) If I have to do that kind of mod, I will have to create new strings, about 14 of them, and do a tiring work of copying and pasting because I cannot use the original strings anymore. |
||
| Oct 15 2008, 12:31pm Anchor | ||
|
why not make a mod with the dod weapons? |
||
| Nov 30 2008, 9:26pm Anchor | ||
|
I've did a small alpha mod like that but it doesn't have the DOD feel. So, I scrapped it. |
||
| Dec 6 2008, 2:19pm Anchor | ||
|
could you upload it so we could have a look at it. btw could you give me a link to they-life? Edited by: hlnerd |
||
| Dec 6 2008, 10:34pm Anchor | ||
|
dod-life kind of sux... bolt action rifles like K98 & Enfield ? we already have scout & AWP self loading rifles like Garand, G43 ? we have the G3SG1 & SG550 Submachinegun like thompson, sten, mp40 ? - tmp, mp5navy, mac10, p90, ump45 (it's more than dod) automatic rifles like FG42, MP44, BAR ?? already have the Assault rifle class -AK47, M4A1, SG552, AUG, Galil, FAMAS (6 compared to 3) machinegun... hell BMG, MG42, BREN, MG34 all need to deploy... when M249 can be walking MG Bazooka, Panzerschreck & Piat ? - RPG Grenade - HE grenade if it's about putting other mod weapons, i would auggest Firearms instead of DoD Beretta M92 (silencer with stealth) Remington M780 (pump shotty) Sterling AK47 (with bayonet) SSG3000 (bolt action high mobile sniper rifle) RPK - light mobile machinegun M79 - grenade launcher functions: using grenade launcher, secondary fire does not fire it, |
||
| Dec 21 2008, 1:56pm Anchor | ||
|
Looking at all these weapons, I think I will R.I.P before this FA-Life mod sees the light. Also, the DOD mod was deleted. I was completely frustrated so I hit the delete key. That was like about... 2 or 3 years back, I think. As for They-Life, it's now somewhere lost in cyberspace... The source-code is here though. Maybe someone wants to give it a go to mod the mod...? |
||
| Dec 22 2008, 12:22pm Anchor | ||
|
actually FA-life might seems a bit too far unless im like persuing every truth behind weapons come to think of it, the weapons in FA needed those functions because of the maps... most of the time in FA im killing enemies at longest-possible-range but in Half-life story mode... most engagement occurs around 100-200 metres..., which which picking them off using an AK or any rifles will just works fine... even smgs work fine, but i usually and... to say the truth... just any assault rifles can get you through the maps... |
||
| Dec 25 2008, 11:06am Anchor | ||
|
Sniper rifles makes taking down Xen masters a breeze. Dumb big heads keep floating about and spamming electrical balls. One round and they go down. |
||
| Dec 28 2008, 12:46am Anchor | ||
|
im using ultimate on that cos the pwness of the reloading sound and automatic rocket is just fun but it crash the game often |
||
| Jan 1 2009, 1:18am Anchor | ||
|
So far it didn't do anything serious to mine. Although when in testing phase, the BSOD came up twice. |
||
| Jan 1 2009, 1:33am Anchor | ||
|
in version 1 the ultimate is better lol, less hanging |
||
Only registered members can share their thoughts. So come on! Join the community today (totally free) and join in the conversation.