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Counter-Life 2 is a mod for HL2/EP1/EP2 that adds gameplay simiular to the gameplay found in the original Counter-Life.

Add media Report RSS Testing NPC weapons
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bm_killer10
bm_killer10 - - 156 comments

I like how lots of works, very few ragdolls seqence poses, the hl2 hev hands r cool with css weapons

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RykahKnight Author
RykahKnight - - 146 comments

Thanks dude!

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RykahKnight Author
RykahKnight - - 146 comments

also, the ragdoll poses where from Combine soliders using Pistols (They Don't have the anims) and MetroCops using Rifles (They Also don't have the anims)

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bm_killer10
bm_killer10 - - 156 comments

u can recompile the model, and do $includemodel maybe to metropolice animations (shared model animations file) or just add them manually in the qc, anyway, I got metropolice being able to use smg1 but not pistol lol, also if adding new npc classes from copy pasting the .h and .cpp files of npc_combine.h etc or something, all the CONDICTIONS, SCUEDULES, TASKS have to be renamed so they don't collide with the old. Like if u wanted to take the css - t player models and make em into npcs. of there own CLASSIFICATION type ( different faction )

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