Description:

This mod aims to...well it doesn't have an aim. Apart from causing pain and suffering - I mean fun to the end user. It just makes the game more fun to me, and hopefully to you as well with any luck. It started off as a minor change mod that slowly evolved into this monstrosity (I mean that in a good way) as a result of me going completely bonkers, with a few little helpful suggestions from the people with the suggestions.

Please read the Frequently Asked Questions here


Trailers for CornCobMan's Fun Mod (thanks to TorusTrooper0):

Main

Tau/Ork/IG

Chaos

Imperial Guard

Eldar and Sisters of Battle

Anyway a lot of things have been changed, swapped or otherwise bastardised in a fashion that may or may not be balanced but that is not my primary concern. Also included is the Dawn of Skirmish AI mod version something or other. Thanks to them and such.

Most of the fixes in the Nobrainer Bugs list are included this mod, as well as most, if not all, of the fixes from the Bugfix mod by Maktaka. Thanks go to him for compiling the big list of things to fix and for providing the Bugfix mod.

Some thanks go to Argonaut for his Survival mod which I spent many hours playing and Fuggles for his random win conditions mod and for his Unofficial mod of the aforementioned Survival mod.

Big thanks to Zany Reaper for allowing me to use a lot of his units from his TTRU mod, such as the Tau Mines, Broadsides and Drones, Necron Destroyer and Heavy Destroyer with resurrection animations, DE Reaver with Blaster upgrade and Talos with jump animation.

Also honourable mentions go to the Firestorm over Kronus (or soon to be Kaurava) mod for generously allowing modders with no talent for modelling to use their models and stuff, Gerberman for a lot of FX and stuff, Catwell for the GUO and KoS models and Gr0rc for his OE work on them and to the DoWXP mod team for some bits and pieces.

Visit the Relicnews forum page for the mod here

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Blog RSS Feed Post news Report abuse Latest News: CornCobMan's Fun Mod Version 1.80.5 Released

0 comments by corncobman on Jun 8th, 2015

Download the 1.80.5 Attributes file here:

CornCobMan's Fun Mod Version 1.80.5 Attrib

Download the 1.80.5 Art file here:

CornCobMan's Fun Mod Version 1.80.5 Art

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CornCobMan's Fun Mod Version 1.80.5 Attrib

CornCobMan's Fun Mod Version 1.80.5 Attrib

Jun 8, 2015 Full Version 0 comments

This is the version 1.80.5 Attributes file for the Fun Mod which together with the 1.80.5 Art file make up the full mod.

CornCobMan's Fun Mod Version 1.80.5 Art

CornCobMan's Fun Mod Version 1.80.5 Art

Jun 8, 2015 Full Version 0 comments

This is the version 1.80.5 Art file for the Fun Mod which together with the 1.80.5 Attributes file make up the full mod.

CornCobMan's Fun Mod Version 1.80 Attrib

CornCobMan's Fun Mod Version 1.80 Attrib

May 25, 2015 Full Version 0 comments

This is the version 1.80 Attributes file for the Fun Mod which together with the 1.80 Art file make up the full mod.

CornCobMan's Fun Mod Version 1.80 Art

CornCobMan's Fun Mod Version 1.80 Art

May 25, 2015 Full Version 0 comments

This is the version 1.80 Art file for the Fun Mod which together with the 1.80 Attributes file make up the full mod.

CornCobMan's Fun Mod Version 1.79 Art

CornCobMan's Fun Mod Version 1.79 Art

Aug 3, 2014 Full Version 1 comment

This is the version 1.79 Art file for the Fun Mod which together with the 1.79 Attributes file make up the full mod.

CornCobMan's Fun Mod Version 1.79 Attributes

CornCobMan's Fun Mod Version 1.79 Attributes

Aug 3, 2014 Full Version 1 comment

This is the version 1.79 Attributes file for the Fun Mod which together with the 1.79 Art file make up the full mod. Chaos Dreadnought added, Space Marine...

Post comment Comments  (80 - 90 of 174)
Vanders
Vanders Jul 2 2013, 6:12am says:

Nice mod but how do I delete the custom colours for the races in campaign such as the green Marines?

Or better yet how do I change those custom colours so I can choose which ones I want?

0 votes     reply to comment
corncobman Creator
corncobman Jul 4 2013, 3:24pm replied:

You can't change the colours in the campaign easily. They can only be changed to one of a set of eight pre-set colours within the campaign .race files and in the stronghold mission .scar files.

+3 votes   reply to comment
Vanders
Vanders Jul 6 2013, 8:23am replied:

I have already changed to a pre-set colour scheme for vanilla campaign, would the process be the same for the mod using corsix?

0 votes     reply to comment
corncobman Creator
corncobman Jul 6 2013, 11:47am replied:

The process should be similar if you have done it before.

+2 votes   reply to comment
Vanders
Vanders Jul 7 2013, 7:40am replied:

Well it appears the vanilla units such as the sm captain and enginseer as well as the buildings change colour, however all other units that have been altered, like guardsmen, remain in the mods default colour. Where to from here?

And if in furture is wonder how to change vanilla campaign colour schemes go here:

Forums.relicnews.com

0 votes     reply to comment
corncobman Creator
corncobman Jul 7 2013, 10:17am replied:

For new units only one colour scheme .rtx file has been done so if you want to change it to a different colour scheme it looks like .rtx files need to be made for them.

+3 votes   reply to comment
dantles1992
dantles1992 Jun 12 2013, 9:56pm says:

So can I play campaign on this mod?

+3 votes     reply to comment
corncobman Creator
corncobman Jun 18 2013, 9:37am replied:

Yes the campaign works in this mod, apart from a few minor problems that some have reported. I try to test the campaign thoroughly though some issues may still exist.

+4 votes   reply to comment
Industrial_Strength
Industrial_Strength Jun 16 2013, 9:20pm replied:

I believe so, but have yet to receive an answer as to whether or not this patch fixes any crashes regarding the necron stronghold that prevented completion. So I'm not 100% positive but hopefully that is fixed as well. If someone can chime in having completed the campaign or at least that stronghold that'd be great. Thanks.

+2 votes     reply to comment
corncobman Creator
corncobman Jun 24 2013, 8:00pm replied:

I finally got around to looking at the Necron stronghold mission and I believe I have identified the cause of the SCAR error. Bloody Iron Lore and their misspelling of names.

I don't recall running into any issues on the SM stronghold the last time I checked.

The IG I tested briefly but so far haven't run into any problems.

+2 votes   reply to comment
corncobman Creator
corncobman Jun 26 2013, 9:58am replied:

OK so I had a look at the code for the IG stronghold and I have identified a few typos that can cause a crash. I've fixed those so hopefully that's it sorted.

+1 vote   reply to comment
Lord_Cylarne
Lord_Cylarne Jun 16 2013, 2:18pm replied:

Yep.

+3 votes     reply to comment
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corncobman
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Forums.relicnews.com
Release Date
Released Mar 16, 2013
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Highest Rated (7 agree) 10/10

Oh hello I'm Hollow and got my seal of aproval 10/10. Would lulz again.

Mar 18 2013, 8:15am by H0LL0W

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Real Time Strategy
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Sci-Fi
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Single Player
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