This is a re-upload with additional fixes. This fixes problems with the AI that can potentially cause a crash to the destop without warning. It also fixes...
This mod aims to...well it doesn't have an aim. Apart from causing pain and suffering - I mean fun to the end user. It just makes the game more fun to me, and hopefully to you as well with any luck. It started off as a minor change mod that slowly evolved into this monstrosity (I mean that in a good way) as a result of me going completely bonkers, with a few little helpful suggestions from the people with the suggestions.
Trailers for CornCobMan's Fun Mod (thanks to TorusTrooper0):
Eldar and Sisters of Battle
Anyway a lot of things have been changed, swapped or otherwise bastardised in a fashion that may or may not be balanced but that is not my primary concern. Also included is the Dawn of Skirmish AI mod version something or other. Thanks to them and such.
Most of the fixes in the Nobrainer Bugs list are included this mod, as well as most, if not all, of the fixes from the Bugfix mod by Maktaka. Thanks go to him for compiling the big list of things to fix and for providing the Bugfix mod.
Some thanks go to Argonaut for his Survival mod which I spent many hours playing and Fuggles for his random win conditions mod and for his Unofficial mod of the aforementioned Survival mod.
Big thanks to Zany Reaper for allowing me to use a lot of his units from his TTRU mod, such as the Tau Mines, Broadsides and Drones, Necron Destroyer and Heavy Destroyer with resurrection animations, DE Reaver with Blaster upgrade and Talos with jump animation.
Also honourable mentions go to the Firestorm over Kronus (or soon to be Kaurava) mod for generously allowing modders with no talent for modelling to use their models and stuff, Gerberman for a lot of FX and stuff, Catwell for the GUO and KoS models and Gr0rc for his OE work on them and to the DoWXP mod team for some bits and pieces.
Fixed Chaos Rhino pink icon when upgraded to Heavy Flamers
Khorne Berserkers now slow nearby enemy units
Bloodletters and Plague Bearers maximum morale increased from 450 to 550
Screamers and Daemonettes maximum morale increased from 400 to 500
AI changed back to 5 strategies, mark specific unit stuff moved to separate functions
Terminator Cyclone Missiles are now ballistic similar to Whirlwind missiles
Fixed a potential crash when the AI uses the Librarian
Tau no longer starts with the XV-9 Hazard Suit squad DOH!
Fixed Heroes not working when playing as Necrons
Fixed Necron stronghold SCAR error
Imperial Guard:Fixed a potential crash in the IG stronghold mission
AI changed back to 5 strategies, doctrine specific unit stuff moved to separate functions
Added some blank sounds for Chainswords so they play less often
Lowered the volume and shortened the length of Wraithguard Wraithcannon firing sounds
Added Shard of Anaris ability for Autarch, increases melee damage by 30% and executes enemy troops at low health
Added Spirit Stone ability for Autarch, invulnerability for 20 seconds
AI errors fixed (thanks to boblaffy)