Description:

This mod aims to...well it doesn't have an aim. Apart from causing pain and suffering - I mean fun to the end user. It just makes the game more fun to me, and hopefully to you as well with any luck. It started off as a minor change mod that slowly evolved into this monstrosity (I mean that in a good way) as a result of me going completely bonkers, with a few little helpful suggestions from the people with the suggestions.

Please read the Frequently Asked Questions here


Trailers for CornCobMan's Fun Mod (thanks to TorusTrooper0):

Main

Tau/Ork/IG

Chaos

Imperial Guard

Eldar and Sisters of Battle

Anyway a lot of things have been changed, swapped or otherwise bastardised in a fashion that may or may not be balanced but that is not my primary concern. Also included is the Dawn of Skirmish AI mod version something or other. Thanks to them and such.

Most of the fixes in the Nobrainer Bugs list are included this mod, as well as most, if not all, of the fixes from the Bugfix mod by Maktaka. Thanks go to him for compiling the big list of things to fix and for providing the Bugfix mod.

Some thanks go to Argonaut for his Survival mod which I spent many hours playing and Fuggles for his random win conditions mod and for his Unofficial mod of the aforementioned Survival mod.

Big thanks to Zany Reaper for allowing me to use a lot of his units from his TTRU mod, such as the Tau Mines, Broadsides and Drones, Necron Destroyer and Heavy Destroyer with resurrection animations, DE Reaver with Blaster upgrade and Talos with jump animation.

Also honourable mentions go to the Firestorm over Kronus (or soon to be Kaurava) mod for generously allowing modders with no talent for modelling to use their models and stuff, Gerberman for a lot of FX and stuff, Catwell for the GUO and KoS models and Gr0rc for his OE work on them and to the DoWXP mod team for some bits and pieces.

Visit the Relicnews forum page for the mod here

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Download the 1.80.5 Attributes file here:

CornCobMan's Fun Mod Version 1.80.5 Attrib

Download the 1.80.5 Art file here:

CornCobMan's Fun Mod Version 1.80.5 Art

CornCobMan's Fun Mod Version 1.80 Released

CornCobMan's Fun Mod Version 1.80 Released

News 0 comments

New units for Chaos, Necrons and Space Marines, HWT model change for for Imperial Guard some minor fixes.

CornCobMan's Fun Mod Version 1.79 Released

CornCobMan's Fun Mod Version 1.79 Released

News 2 comments

New stuff for Chaos, Space Marines and some fixes for various issues.

CornCobMan's Fun Mod Version 1.78 Released

CornCobMan's Fun Mod Version 1.78 Released

News 0 comments

Mainly a bug fixing release, a lot of AI fixes, some code changes and minor things here and there.

CornCobMan's Fun Mod Tyranids add-on 1.77 released

CornCobMan's Fun Mod Tyranids add-on 1.77 released

News 0 comments

Updated the Tyranids add-on to work with the Tyranids 0.55 beta 2.

CornCobMan's Fun Mod Version 1.80.5 Attrib

CornCobMan's Fun Mod Version 1.80.5 Attrib

Full Version 0 comments

This is the version 1.80.5 Attributes file for the Fun Mod which together with the 1.80.5 Art file make up the full mod.

CornCobMan's Fun Mod Version 1.80.5 Art

CornCobMan's Fun Mod Version 1.80.5 Art

Full Version 0 comments

This is the version 1.80.5 Art file for the Fun Mod which together with the 1.80.5 Attributes file make up the full mod.

CornCobMan's Fun Mod Version 1.80 Attrib

CornCobMan's Fun Mod Version 1.80 Attrib

Full Version 0 comments

This is the version 1.80 Attributes file for the Fun Mod which together with the 1.80 Art file make up the full mod.

CornCobMan's Fun Mod Version 1.80 Art

CornCobMan's Fun Mod Version 1.80 Art

Full Version 0 comments

This is the version 1.80 Art file for the Fun Mod which together with the 1.80 Attributes file make up the full mod.

CornCobMan's Fun Mod Version 1.79 Art

CornCobMan's Fun Mod Version 1.79 Art

Full Version 1 comment

This is the version 1.79 Art file for the Fun Mod which together with the 1.79 Attributes file make up the full mod.

CornCobMan's Fun Mod Version 1.79 Attributes

CornCobMan's Fun Mod Version 1.79 Attributes

Full Version 1 comment

This is the version 1.79 Attributes file for the Fun Mod which together with the 1.79 Art file make up the full mod. Chaos Dreadnought added, Space Marine...

Post comment Comments  (80 - 90 of 178)
Deuce_Savage
Deuce_Savage

There u are! Did u do a unlimited units mod before that raised the cap cieling for all units? If so, please include Tyranids for fun! Muh ha ha ha!

Reply Good karma Bad karma+1 vote
corncobman Creator
corncobman

Once the Tyranids mod is fully integrated I will work on the unlimited units for them.

At the moment the Tyranids add-on is a sort of half-assed bodge job with minimal testing it needs a lot more work.

Reply Good karma+2 votes
corncobman Creator
corncobman

OK folks so I haven't posted stuff in quite a long time so I thought I'd let you know what the balls is up.

I am currently waiting on the latest Daemons mod to be released so that I can then ask them for the Furies model. If I get the green light then you can look forward to seeing them as the Undivided Daemon option rather than having Daemonettes/Plague Bearers/Screamers/Bloodletters all available.

Also I have currently replaced the Khorne Sorcerer with the FoK Dark Apostle model which will be kind of like a Chaos Equivalent to the SM Chaplain.

Reply Good karma+4 votes
jONES1979
jONES1979

AFAIK, since no one from Daemons mod team is personally responsible for Furie model, you should ask original developer for permission.
I may be wrong, but I think it's him Moddb.com

Reply Good karma Bad karma+2 votes
Lord_Cylarne
Lord_Cylarne

Great idea man. :)

Reply Good karma Bad karma+2 votes
Vanders
Vanders

Nice mod but how do I delete the custom colours for the races in campaign such as the green Marines?

Or better yet how do I change those custom colours so I can choose which ones I want?

Reply Good karma Bad karma0 votes
corncobman Creator
corncobman

You can't change the colours in the campaign easily. They can only be changed to one of a set of eight pre-set colours within the campaign .race files and in the stronghold mission .scar files.

Reply Good karma+3 votes
Vanders
Vanders

I have already changed to a pre-set colour scheme for vanilla campaign, would the process be the same for the mod using corsix?

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corncobman Creator
corncobman

The process should be similar if you have done it before.

Reply Good karma+2 votes
Vanders
Vanders

Well it appears the vanilla units such as the sm captain and enginseer as well as the buildings change colour, however all other units that have been altered, like guardsmen, remain in the mods default colour. Where to from here?

And if in furture is wonder how to change vanilla campaign colour schemes go here:

Forums.relicnews.com

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corncobman Creator
corncobman

For new units only one colour scheme .rtx file has been done so if you want to change it to a different colour scheme it looks like .rtx files need to be made for them.

Reply Good karma+3 votes
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Highest Rated (8 agree) 10/10

Oh hello I'm Hollow and got my seal of aproval 10/10. Would lulz again.

Mar 18 2013 by H0LL0W

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