The Evil Core has taken over GLaDOS and plans to use her weapons to destroy the world! As the last person alive in Aperture, it is your duty to stop him! With the help of the Blue Core, erase Evil's memory banks and revert his hacks to the system before it is too late!

Add media Report RSS Coretex Cluster P2 V1
Post comment Comments
Anbrad
Anbrad - - 257 comments

SWEEEEEEEEEEEEEEEEEET
Portal 2 engine now woot!

Reply Good karma Bad karma+1 vote
nadanova
nadanova - - 155 comments

Absolutely astounding work. Keep it up! :D

Reply Good karma Bad karma+1 vote
Generalvivi Author
Generalvivi - - 148 comments

With the new scripting level up system I scripted, it's super easy to add new puzzles and move all kinds of stuff around.

Reply Good karma+1 vote
TimeCrab
TimeCrab - - 405 comments

Lookin' good!

Reply Good karma Bad karma+1 vote
Generalvivi Author
Generalvivi - - 148 comments

Thanks Crabs!

Reply Good karma+1 vote
DarkSlayer_
DarkSlayer_ - - 422 comments

very very nice

Reply Good karma Bad karma+1 vote
Generalvivi Author
Generalvivi - - 148 comments

Thanks!

Reply Good karma+1 vote
PluMGMK
PluMGMK - - 45 comments

Why did you have to switch to lasers ?

Reply Good karma Bad karma+1 vote
Generalvivi Author
Generalvivi - - 148 comments

The energy ball catchers were sort of a hassle. I like the clean look of the lasers and they are less to manage

Reply Good karma+1 vote
PluMGMK
PluMGMK - - 45 comments

If you instance them well, they shouldn't pose any problems, but whatever.

Reply Good karma Bad karma+1 vote
AJDominion
AJDominion - - 171 comments

It would have been cool to keep the energy balls if you can. If you have and added lasers, then that is awesome

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

I finally got around to updating Coretex Cluster for the Portal 2 engine. All of the scripts have been rewritten and are better than ever. There is a lot less micromanaging on the designers end so they can focus on creating fun and interesting puzzles. For now, I've gone ahead and recreated the first few puzzles from the original Coretex Cluster. Everything is still in dev stages and the Hints and hud messages are still TEMP. Looking forward to adding more sounds and fx in the future :)