The Evil Core has taken over GLaDOS and plans to use her weapons to destroy the world! As the last person alive in Aperture, it is your duty to stop him! With the help of the Blue Core, erase Evil's memory banks and revert his hacks to the system before it is too late!

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Old Puzzle System Logic P2 Grid 01 Bottom floor debris
Blog RSS Feed Report abuse Latest News: Coretex Cluster v18 bugs fixed!!

8 comments by Generalvivi on May 9th, 2011

Release notes: Fixed up a bunch of bugs so the game doesn't crash when you use steam overlay.

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Coretex Cluster v18 Download

Hey everyone! This is the second release of Coretex Cluster to the main public! A good portion of this mod is still under construction and being worked on.

What does that mean for you?
It basically means that you can have input on the design and story for the mod! I'm very excited to start working with everyone in the community and hope that together we can build a really exciting puzzle mod for everyone.

Since this is the first release of the project, I really wanted everyone to get a feel for what I'm trying to accomplish. Here is my release trailer which shows off a few glimpses into the single player portion and 2D puzzle aspects.

Port to Portal 2!
So, after releasing the mod I almost decided right away that I wanted to get it ready for Portal 2. I will be documenting my entire journey and hope that everyone will be along for the ride. I prototyped my main mechanics which are already working better than ever!

Co-op Puzzle Battle?!
What I really want to do is setup the mod for co-op. I'm not sure how that will play into everything just yet, but I've already started off my naming conventions to support a 2nd grid. I'll post my thoughts on co-op in the coming weeks but I don't want to get sidetracked too much from the main goal.

- Jason


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Coretex Cluster Vmf's v2 - v18

Coretex Cluster Vmf's v2 - v18

May 30, 2012 Mapping Tool 2 comments

Hey everyone, I had a random idea to release my VMF files for versions 2,4,8, and 18. Have fun and let me know what you think! If you guys like this...

Coretex Cluster V18

Coretex Cluster V18

May 7, 2011 Demo 12 comments

Hey everyone! This is the second release of Coretex Cluster to the main public! A good portion of this mod is still under construction and being worked...

Post comment Comments  (40 - 50 of 79)
SrpskiCekic May 10 2011, 6:12am says:

Here's an idea for a boss puzzle: energy pellets shaped differently.

+1 vote     reply to comment
levan563 May 9 2011, 3:23am says:

nice mod =)

+2 votes     reply to comment
Generalvivi Creator
Generalvivi May 9 2011, 12:44pm replied:

Thanks Levan, if you get a chance to play it, leave your feedback here!

+1 vote   reply to comment
SrpskiCekic May 8 2011, 2:35pm says:

Nice little mod! I found a bug: when you open the steam overlay, the game goes black and you can't do anything!

+1 vote     reply to comment
Generalvivi Creator
Generalvivi May 8 2011, 5:20pm replied:

This is a known issue. I think it has to do with the way I setup the vehicle and controls for the player.

+1 vote   reply to comment
TestsubjectTigger May 8 2011, 9:43am says:

1:Cool playing as a robot but the walking is slow
2:Puzzles are not too easy or too hard
3:The maps are great
Keep up the good work!

+1 vote     reply to comment
Generalvivi Creator
Generalvivi May 8 2011, 5:19pm replied:

lol, thanks for the feedback!

+1 vote   reply to comment
simonli2575 May 8 2011, 8:50am says:

Mod FeedBack(listed in non-order form):
1. I've managed to finish the second-last level without using the left and right shots(that means I used only 4 < shots)
2. The mod might tell a story about an intellegent guy used the puzzle-you-solved thingy to hack the files.
3. The speed of rotating shapes are too slow, and I kinda don't like the way to control the pieces.
4. As you progress through the story, I hope that there will be interesting thing to happen, challenges(or in bonus map), boss puzzles, etc.
5. puzzle selection map like in Portal 2 Co-op?(Might be impossible?)
That's all for now. Great mod anyway.

+1 vote     reply to comment
Generalvivi Creator
Generalvivi May 8 2011, 5:17pm replied:

Thanks for the feedback, I haven't had a chance to play p2 co-op yet, but atm I'm in the middle of porting this over to portal 2. They have lots of great stuff to use and I have already made a small prototype which proves I can use the lasers instead of the ball catchers. I think it's going to be pretty cool and interesting whenever I get it finished. I'll be sure to post videos and all that jazz of the main process.

+1 vote   reply to comment
simonli2575 May 9 2011, 11:58pm replied:

Another thing...
Can we make our own puzzles?

+2 votes     reply to comment
Generalvivi Creator
Generalvivi May 12 2011, 3:35pm replied:

In the future, you most certainly will be able to. The way I have setup the puzzle creation system it should be easy for anyone to make puzzles :)I will upload a picture on the how to create them in about a week.

+1 vote   reply to comment
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Released May 5, 2011
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