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In this modification I replaced almost all original weapons models. I tried to find the best available models and skins, some of them I made myself. I used the best available animations for those models, many of anims I made myself too. As for the sounds - generally I used COP Sound Remake Mod. As for the configs - I used MacBradley's from his RCOM mod, but I remained at edited but still original upgrades system. I also made my own scope textures. So - enjoy!

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Post comment Comments  (30 - 40 of 481)
Guest
Guest

r_populik I'm playing the COP using only this mod. I bought the Carabineer from Nimble, although once I try to use it, the game crashes. It doesn't have the time to show the model so I belive the I belive it has something to do with that in first view. However it works and I can see it if I drop the gun.

If someone already reported this issue, my bad, but they are more than 45 pages.

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Arrite
Arrite

I just tried getting the same gun for the trip to Pripyat, and it crashed too.

[error]Expression : fatal error
[error]Function : CBlender_default::Compile
[error]File : D:\prog_repository\sources\trunk\Layers\ xrRenderPC_R1\BlenderDefault.cpp
[error]Line : 63
[error]Description : <no expression>
[error]Arguments : Not enought textures for shader, base tex: shell

No, nobody else has reported the issue yet due to the bug being added upon the 2.1 update. The gun worked almost perfect when it was at 2.0. Well, the sight attachment just annoyed me. All I wanted was the stock. A stock seems like a good idea for a future update. An attachment that decreases the recoil and increases the handling by a bit, like 15-50%, though 25% seems good enough.

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-BLITZ-
-BLITZ-

Yep. I search for 2.0 and replaced the two nimble.ofg from meshes->dynamic path. Don't know which one is with the problem or both, but it works now. I also notice a difference in their size so somewhere r_populik when updated the meshes something happend while saving or anything else.

Another observation to PM-412 upgrade display icons is that their positions are too close to each other, going one over the other.

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-BLITZ-
-BLITZ-

Oh yes, and I forgot one thing to metion too. I can't attach the silent on any AK, although if I visit the technicians the icon of all the AK shows that you "could" attach silents.

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xredxrumx98
xredxrumx98

Instead of Aek-971 you should have put in the Ak-107 or 108. All i know about the weapon is that its supposed to bridge the gap between assault rifle and squad automatic rifle.

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SpectreElite
SpectreElite

I would first like to congratulate you on such a great mod for Stalker: Call of Pripyat before i ask a major question..

Will there ever be a full version (or one that contains the new weapons) that is compatible with Misery 2.1?

Apologies in advance if this has been asked before.

(Would also love to see some .22 LR Firearms, however that is a different subject than the question i have asked).

Thank you and God Bless!

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Orset
Orset

I too would like to see .22 firearms, especially the Ruger 10/22. And I feel I must commend u saying God Bless!! God Bless you too Sir!!

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Sp1rit
Sp1rit

Since the OWR 2.1 for CoP was released, any chances we getting this for ShoC any time soon? :)

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TheLozza
TheLozza

Hey man what ever happened to the LR300?

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McPherson
McPherson

It has been replaced by the M4A1

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r_populik Creator
r_populik

What do you mean?

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Aveng3d
Aveng3d

LR300 Has been replaced with M4A1. Would be great to have LR300 back again if possible. :)

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S.T.A.L.K.E.R.: Call of Pripyat
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Highest Rated (14 agree) 10/10

Quality work for S.T.A.L.K.E.R.
The bar is high with this mod.

Jul 15 2013 by N.Aaroe

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