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newlegion


Age of Bloodshed

June 2017 Development Blog


Hello everyone. I know it has been a while since I posted here so I want to let you know that this mod is still moving forward, slowly and carefully. For some time now, I have been extremely busy in my personal life and have been unable to do much work on the mod. Fortunately, my hiatus is over.

Alps Guard

You may have noticed that my Youtube Channel is gone. This is by no accident. As quickly as my YouTube channel was growing and the impressive amount of interest that was being taken in it, I was noticed by the company itself. Needless to say, some users reported my "controversial content" and had my channel seized and destroyed overnight. Hundreds of hours of work. Gone. Dozens of high quality uploads. Gone. I can not even re-download them because it's all gone. I received no copyright strikes and no warnings, but because I chose to go against the grain, other channels sought to destroy mine. And so it was.

Communist China

So now, I am proud to announce that the next expansion, titled, "Age of Bloodshed: The Socialist Wars" should be released sometime in 2018. I want to release it in January, but some of the coding has ended up becoming quite complicated. I am stretching the limits of the game engine and navigating uncharted waters. Hopefully, you will continue to see more things in this mod that have never been done anywhere else in the Age of Empires community. Thank you for supporting this great mod. Peace!

Click the image below to download the latest version!


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Visit The Age of Bloodshed Nexusmods Page!


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APRIL DEVELOPMENT BLOG FOR AGE OF BLOODSHED

APRIL DEVELOPMENT BLOG FOR AGE OF BLOODSHED

News

GENERIC CHANNEL, A.K.A. Coolness7 does another video development blog. Discusses the future of Age of Bloodshed, unveils the title of the next expansion...

Generic Channel Is Looking For Subscribers

Generic Channel Is Looking For Subscribers

News 1 comment

I discuss the content that is being produced on Generic Channel and how it relates to Moddb.

Age of Bloodshed March 2017 Development Blog

Age of Bloodshed March 2017 Development Blog

News

I had to re-upload this development blog because there was something wrong with the page that forced me to delete it. Some kind of script failure.

Bloodshed Development Blog February 2017

Bloodshed Development Blog February 2017

News

In this Development Blog, Coolness7 reveals further information regarding the next release of Age of Bloodshed.

Add file RSS Files
MOD MUSIC 2017/2018

MOD MUSIC 2017/2018

Music 1 comment

The title of this track is "Caida" by Triangular Ascension. This will be used in the next version of the mod.

Age of Bloodshed: Rise of The Nether King [2.13]

Age of Bloodshed: Rise of The Nether King [2.13]

Full Version

This is the release of Age of Bloodshed: Rise of The Nether King version 2.13 and it includes the original Age of Bloodshed 30 mission campaign. It also...

ROTNK Soundtrack

ROTNK Soundtrack

Music

The Culture War by Across The Rubicon. This music is used in Age of Bloodshed: Rise Of The Nether King.

xmusic12

xmusic12

Music

The song "Nocturne" by Insomnium. It is one of the lighter atmospheric tracks used in Age of Bloodshed.

xmusic60

xmusic60

Music

This is the song "Orbis Evropae" by LEGIONARII. This song may be used in the coming versions of Age of Bloodshed. To use this song, place in your Age...

xmusic56

xmusic56

Music

This will be used in the next release of Age of Bloodshed. It may be used as battle music or menu music. Or both. This song is "The Final Legion".

Comments  (0 - 10 of 33)
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pawel0111
pawel0111

How you do in your mod that AI uses all 3 variants of house instead of one?

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Coolness7 Creator
Coolness7

Scripts.

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pawel0111
pawel0111

Plz precaisly what file u edited??

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pawel0111
pawel0111

Please can anyone help me with this: So I created new unit with new graphic, stats, icon etc but AI player wont build him, of course I can build it as well but AI wont :( Plz someone help me.

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Coolness7 Creator
Coolness7

You will have to write new AI scripts, or adjust unit scripts so that the AI will recognize their unit class and deploy them effectively.

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pawel0111
pawel0111

Thx and I have another question: how do you adjust ai in empires2_x2_p1 or maybe empires1_x1_p1? cause i cant find any file in your mod that will have something with AI or dont know something.Plz if you do this with advanced genie editor, just expalin me how to do this cause that AI in your mod its just fantastic :) cheers to You and your mod friend

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Coolness7 Creator
Coolness7

Thanks for the support!

So yes, the main files can allow for AI scripts and if you are using the latest version of A.G.E. then you should be able to code the technology trees, buildings, and units to be recognized by the AI. In addition, you can also re-script some of the maps and terrain so the AI can identify them better and respond to threats more efficiently. There are other files in the game that can tweak AI behavior to be more aggressive, etc.

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pawel0111
pawel0111

Ok for example Ill make legionary buildable, doing couple things in techs and effects in advanced genie editor but AI dont building them :( Dont know how do this to make AI build them.In your mod I cant find any files with AI, you are really great, dont know how you doing this.Plz help

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pawel0111
pawel0111

When will be updated version? plz cant wait, Your mod is really amazing :)

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Coolness7 Creator
Coolness7

Thanks, the next version will take time. Next year, probably.

Reply Good karma+2 votes
pawel0111
pawel0111

I though it will be quickly, but great mod request more time sometimes ;)

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