Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals. There are lots of people playing in multiplayer.

RSS feed Reviews  (70 - 80 of 483)

Pretty good.

Nothing more than a Potato chip can't be it.

это просто шикарная модификация, есть возможность играть по сети!

Amazing mod that adds many features, with few to none bugs. The mod is done by a team with professional level of excellence, and discerning attention to balance and detail.

Many units are added, and the game system receives a large improvement, yet the gameplay is still balanced, something not frequently encountered in other modifications.

Im glad there are people that make the effort to breath new like into good ol' classic like CnCZH




























its great keep up the good work

So the launcher was pretty, but failed to work. This meant that I had to manually install the game by hand for whatever reason and that included renaming the files as instructed.I had even wiped all my saves or saved them on a hard-drive to free up space. All of the program files were cleansed.

Now the mod is telling me that ith as viruses, the cold computer is over-heated, or the computer that ran C&C3; needs an update. I had my computer checked twice and I had removed anything that looked weird before all of this, as per the operation earlier to free up space.

And now it crashes randomly... So it's at 6.5

Now I have to manually remove the files, which were all labeled correctly so it was pretty easy. Guess what happened after that? I got Zero Hour to actually run!!!

It failed to run for the same issues earlier and yet was able to run Cold War Crisis, another mod. So I started up the mod and well, I was impressed that the voices were speaking what sounded like Arabic.

Then the game let me win...for some reason.'

I ran three more short games. I heard music that sounded like it fit the faction, being Chinese or Arabic in nature. The units looked actually rough but much more detailed then the old ones. I have no idea how the game will play after 20 minutes, but it looks like you put a lot of work into it.

Nice job.

Change of plans, the game has to much screaming and blood. Why is everything covered in blood and why does everyone have to die in the most violent fashion possible? Why is the "Hard" difficulty easier then the old "easy" one? Have to bump this down from an 8 to a seven.

The content is creative and well-designed, but it definitely takes away much of the semblance to the original Zero Hour.

What bothers me the most is that this mod took away something so fundamental as selling most buildings. It really removes several tactical options (like selling a building before it is captured) and forces the player to make permanent decisions about their base layout early in the game. While more realistic, I don't feel that realism is a dominant theme of this mod. That's not that realism is good or bad; the mod just seems to go towards both ends of the spectrum to the point of incompatibility.

Also, the AI has some significant bugs, and oftentimes crashes will end an otherwise enthralling round (which, gameplay-wise, ultimately reduces to either an early rush or a tech rush depending on the length of the game).

Wowwwww!!!! This the best mod I have ever seen. It's performance and graphics are very good. I love new units and AI. meanwhile GLA soldiers speak in Persian and I love it, Because I am Iranian.

The mod contains a lot of interesting stuff and ideas, but the implementation could be more accurate. The mod does not have a solid "style" of models, some of them are good but the rest are just recycled vanilla models. Can't judge about the balance, but I definitely don't like the visuals.

Community Rating

Average

9.1

447 votes submitted.

You Say

-

Ratings closed.