Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals. There are lots of people playing in multiplayer.
So the launcher was pretty, but failed to work. This meant that I had to manually install the game by hand for whatever reason and that included renaming the files as instructed.I had even wiped all my saves or saved them on a hard-drive to free up space. All of the program files were cleansed.
Now the mod is telling me that ith as viruses, the cold computer is over-heated, or the computer that ran C&C3; needs an update. I had my computer checked twice and I had removed anything that looked weird before all of this, as per the operation earlier to free up space.
And now it crashes randomly... So it's at 6.5
Now I have to manually remove the files, which were all labeled correctly so it was pretty easy. Guess what happened after that? I got Zero Hour to actually run!!!
It failed to run for the same issues earlier and yet was able to run Cold War Crisis, another mod. So I started up the mod and well, I was impressed that the voices were speaking what sounded like Arabic.
Then the game let me win...for some reason.'
I ran three more short games. I heard music that sounded like it fit the faction, being Chinese or Arabic in nature. The units looked actually rough but much more detailed then the old ones. I have no idea how the game will play after 20 minutes, but it looks like you put a lot of work into it.
Change of plans, the game has to much screaming and blood. Why is everything covered in blood and why does everyone have to die in the most violent fashion possible? Why is the "Hard" difficulty easier then the old "easy" one? Have to bump this down from an 8 to a seven.
The content is creative and well-designed, but it definitely takes away much of the semblance to the original Zero Hour.
What bothers me the most is that this mod took away something so fundamental as selling most buildings. It really removes several tactical options (like selling a building before it is captured) and forces the player to make permanent decisions about their base layout early in the game. While more realistic, I don't feel that realism is a dominant theme of this mod. That's not that realism is good or bad; the mod just seems to go towards both ends of the spectrum.
Also, the AI has some significant bugs, and oftentimes crashes will end an otherwise enthralling round (which, gameplay-wise, ultimately reduces to either an early rush or a tech rush depending on the length of the game).
The mod contains a lot of interesting stuff and ideas, but the implementation could be more accurate. The mod does not have a solid "style" of models, some of them are good but the rest are just recycled vanilla models. Can't judge about the balance, but I definitely don't like the visuals.
So the mod was pretty fun and all, but needs more improvement than i thought of. Now in worldbuilder, you have access to get the boss generals. in skirmish, Eh..., not being mean, but it is missing the action. The other problem is the supply. Ok, the price of supplies, is TOO MUCH! literally, 1,000,000 dollars in challenge! it wouldn't be a challenge, if the price of the supplies is too high! just make it moderate, like at least 50,000 or less. Maps, the toughest of my decision. Now the maps are ok, not saying they are terrible, but needs more, and needs the techs more. That means, we need new Tech buildings, and awesome maps. Units, i guess it mostly ok, but, if you wanna reach to 10 or maybe, world record, we need Naval units, tech Units, Or extra Units, like having a down bar to reach the units. Generals super weapon, some generals needs their own superweapon. General Assault of GLA, should have a super weapon, like an artillery barrage. Sound and Texture, Needs sounds, not the low quality sound, but High quality, like an actual machine gun, Texture fits in great. That is all
IF you are free people,please release my review
Hi guys this is a beautiful Piece of work BUT something about the GLA teams,
WHY THE HELL DO THEY SPEAK FARSI-PERSIAN ??!!
I mean I really appreciate this mod,best mod I`ve ever played with rich texture and no lags BUT what are you guys trying to show by it?
THAT IRAN IS TERRORIST ??! AND IT`s HELPING terrorism ?! OR IT`S BRUTAL AND CRUEL TO ITS ENEMIES AND CREW BOTH ??! OR IRAN IS WEAK AND USES OLD AND USELESS WEAPONS ?! If people think about iran`s army that way just search google about iran`s army.
IRAN HAS BEEN THE TRUE VICTIM OF TERRORISM. TALIBAN HAS UNSECURED IRAN`S EASTERN BORDERS,INCREASED DRUG SMUGGLING AND MILLIONS OF DOLLARS COST FOR IRAN TO STOP THEM AT THE BORDERS OF AFGHANISTAN AND PAKISTAN.I guess it`s pretty clear who really made them.
AND ISIS AT THE WESTERN BORDERS,everybody knows what kind of savages they are,
killing and beheading innocent people to make a ugly and bloodcurdling face for ISLAM.IRAN has spent millions of dollars for saving Iraq and Syrian people and protect its borders.
I give 7 to this mod,not because it`s bad,but because it`s got unfair political Inspiration and purposes.