The long, long awaited BETA is finally here! We, members of Contra Project Team, thank you for all the wait! It has been years since the last release...
ontra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals. There are lots of people playing in multiplayer. Join us in Tunngle!
008 - work in progress...
Our main tasks after the first Beta release are: fixing bugs; balance; inserting all completed models and cameos; polishing models and textures; fixing Challenge mode bugs and balance; inserting new trees, terrain textures, lighting and water; AI fixes.
The generic feature of this general is his mobility, which allows to move
an entire army very fast and create numerical superiority at desired
areas of the battlefield. His basic strategy is unstoppable maneuvering
along enemy base perimeter. If he finds a weak point in defense, he
moves there instantly and destroys the most significant targets.
Air Force general depends on speed and precision. He requires skillful
control and is heavy on micro management. While being a powerful general
the skill and experience required makes him difficult for many
beginners to play.
Laser is a versatile general strong in call situations. He is flexible and has
units to fill every combat role. As a result he has no weaknesses other
than being a specialist at nothing.
Advantage of this general is easy micro and very simple strategy. Almost the same
vs all enemies - build up around enemy until he dies. However, you
should not ignore other abilities.
He has the same strategy as tank general, but another means for its
implementation and another battle tactics. His vehicles are not as
armoured as tank general's ones, so he has to use artillery and
different tactics, and tricks, instead of forcing his way through.
Nuke General must rely on aggression to defend his base. He has no defenses
to hide behind while you wait for your nukes to load. The absence of
defense structures forces the player to be more active and aggressive.
Use your units to carry out counterattacks for defense and support your
main attack with super weapons.
Infantry is a volatile general given to decisive victories or defeats in the
early game. As expected, he relies on masses of infantry in the early
game, later reinforced by more infantry. In the late game he gains
powerful artillery strikes supported by the same infantry.
His strategy is easy to understand, but not as easy to implement:
build more tanks and attack. But everything has its details.
Toxin General specializes in area attacks and damage over time. He is
especially effective vs mobbed units and hordes. If well played, you
will find all of your positions unapproachable for the fields of acid
He is a versatile and powerful general with demanding micro management needs.
Since almost all units are disposable, you must use them with care,
directing almost all kamikazes manually. The more assiduously you play -
the more complex it becomes for enemy to defend from your endless flows
of kamikazes. If you play properly, you can defeat any other general.
While at a glance his units are weak and poorly suited of combat, Stealth
General is a deceptively powerful general using infiltration and
surprise to his advantage. He has long range sniper units capable of
attacking with impunity against units lacking stealth detection. He is a
challenging general to play, but has a strong reward for the effort
Assault is a flexible general with flexible units. He is low micro management and well suited
for most players. While having no spectacular abilities he also has no weaknesses.
Don't forget to track Contra if you like it. You will see new updates frequently.
You see it right, we are back on track, and this time, we are making things even faster.
- I won't lie, we are having the most difficult time than ever before. Our team leader and Contra founder, Andrey Pestryakov A.K.A. Creator, is offline... both from our forums and our personal networks. He is offline for a longer period. We don't know what happened to him. But before he went offline, he told us he will start working on NeoAxis engine. To make Contra limitless... and he is planning to invest in that project too. He also gave us permission to finish Contra 008 on SAGE engine.
So now, the only remaining project team members, PredatorBG and I, are working every day in order to finish this release, to import everything. We are learning new things, and we make progress.
Our goal is to finish 008 on Christmas or New Year. It will be either second beta or full 008.
This release will be visually the best Contra version so far, and with gameplay it will be very similar to 007.
We also have great help from other people, people like: VectorIV, Zeke, Kris, Anubis, and Anto111ka. We shared some resources with them (resources which I personally made), and we share our "experience".
So, thanks to them, we are able to make huge progress!
But, we still appreciate any help. Anyone who has experience in coding is welcome in our team. We don't know how progress will flow in the next month... but we will give our best.
Now, I will show you some in-game pics... so you can judge by yourself what we have done in only a few days:
Noticed new water, ground, bushes, flowers, trees and units?? This all is awaiting for YOU!
Not only this... new menu interface is completely inserted, new infantry models which are now easily recognized...