ontra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.


  • Introduced Ranking system, in which that certain buildings and units can only be built when a certain general's rank is achieved. Players get awarded for their combat efficiency.
  • 3 New Generals - USA Cybernetic, China Flame and GLA Assault.
  • A.I. is greatly enhanced.
  • Introduction of "Super Units". The limit is 1 per player (like hero units). Super units require 5th rank. Each general has a unique super unit.
  • Neutral Tech Structures reappear after a while after they are destroyed.
  • Deep variety of gameplay tactics and strategies.
  • Wide choice of units, buildings, special powers and upgrades.
  • New graphics and sounds.
  • All 12 generals were made as diverse as possible. The gameplay for each general is unique. 
  • Simplified micro management (since Contra 008).
  • Each faction speaks its own language (since Contra 008).
  • Increased stability in multiplayer games (since Contra 008).

Versions in development:

008 - work in progress...

Available versions for download:

008 BETA 2 - ModDB
008 BETA - ModDB Revora
007 - ModDB Revora
006 - ModDB FileFront  
005 - ModDB FileFront
004 - ModDB FileFront
003 - ModDB FileFront
002 - ModDB FileFront


Main Page: Contra.cncguild.net 
International Forum: Forums.revora.net
Russian Forum: Redsys.ru

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USA Generals:

Cybernetic - Algrin "A.I." Ironhand

The generic feature of this general is his mobility, which allows to move
an entire army very fast and create numerical superiority at desired
areas of the battlefield. His basic strategy is unstoppable maneuvering
along enemy base perimeter. If he finds a weak point in defense, he
moves there instantly and destroys the most significant targets.

Air Force - Malcolm "Ace" Granger

Air Force general depends on speed and precision. He requires skillful
control and is heavy on micro management. While being a powerful general
the skill and experience required makes him difficult for many
beginners to play.

Laser - "Pinpoint" Townes

Laser is a versatile general strong in call situations. He is flexible and has
units to fill every combat role. As a result he has no weaknesses other
than being a specialist at nothing.

Super Weapon - Alexis Alexander

Advantage of this general is easy micro and very simple strategy. Almost the same
vs all enemies - build up around enemy until he dies. However, you
should not ignore other abilities.

China Generals:

Flame - Huang Lin Bao

He has the same strategy as tank general, but another means for its
implementation and another battle tactics. His vehicles are not as
armoured as tank general's ones, so he has to use artillery and
different tactics, and tricks, instead of forcing his way through.

Nuke - Tsing Shi Tao

Nuke General must rely on aggression to defend his base. He has no defenses
to hide behind while you wait for your nukes to load. The absence of
defense structures forces the player to be more active and aggressive.
Use your units to carry out counterattacks for defense and support your
main attack with super weapons.

Infantry - "Anvil" Shin Fai

Infantry is a volatile general given to decisive victories or defeats in the
early game. As expected, he relies on masses of infantry in the early
game, later reinforced by more infantry. In the late game he gains
powerful artillery strikes supported by the same infantry.

Tank - Ta Hun Kwai

His strategy is easy to understand, but not as easy to implement:
build more tanks and attack. But everything has its details.

GLA Generals:

Toxin - Dr. Thrax

Toxin General specializes in area attacks and damage over time. He is
especially effective vs mobbed units and hordes. If well played, you
will find all of your positions unapproachable for the fields of acid
and poison.

Demolition - Rodall "Demo" Juhziz

He is a versatile and powerful general with demanding micro management needs.
Since almost all units are disposable, you must use them with care,
directing almost all kamikazes manually. The more assiduously you play -
the more complex it becomes for enemy to defend from your endless flows
of kamikazes. If you play properly, you can defeat any other general.

Stealth - Prince Kassad

While at a glance his units are weak and poorly suited of combat, Stealth
General is a deceptively powerful general using infiltration and
surprise to his advantage. He has long range sniper units capable of
attacking with impunity against units lacking stealth detection. He is a
challenging general to play, but has a strong reward for the effort

Assault - Mahmud al Hukum

Assault is a flexible general with flexible units. He is low micro management and well suited
for most players. While having no spectacular abilities he also has no weaknesses.

Don't forget to track Contra if you like it. You will see new updates frequently.

Image RSS Feed Latest Screens
Redesigned Drones New Contra Launcher New Observer Interface 2
Blog RSS Feed Report abuse Latest News: Autumn Update

20 comments by ThePredatorBG on Sep 1st, 2014

Welcome back to Contra. It's been a long time. Some people thought we are dead, others thought we are having a super nice vacation. Unfortunately, we were not on a vacation, but fortunately we are alive. That's enough about us. You came here to hear about Contra, right?

First, we'll start off with some new models. Dcesarec presents you the new US drones pack.
From left to right: Zodiac Drone, Stinger Drone, Battle Mechanic, Jet Sniper Drone, Scout Drone and Hellfire Drone.

Second, we have fixed Observer interface. Coordinates now properly match the new interface, which was introduced in 008 beta. Generals' icons are now displayed instead of vanilla faction icons.

The general's portrait can be seen when a player is selected.

Third, we have a new launcher for Contra. Contra now works in conjunction with other mods. But that's not all. You can switch between new and vanilla soundtracks, new and vanilla unit voices. Language and start options are easily selectable too. Made by Predator_BG.

And finally, a new trailer for the upcoming 008 final (big thanks to SmokeMelvin)!

We have recently started testing Contra online to find any bugs and imbalanced stuff. Challenge maps are also being tested. We hope you enjoyed this update. We are not dead.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Contra 008 BETA 2

Contra 008 BETA 2

Jan 1, 2014 Demo 189 comments

Contra 008 Beta II. Happy New Year to all of you!!! We are happy to inform you that Contra 008 Beta II release is ready!

Contra 008 BETA

Contra 008 BETA

Mar 31, 2013 Demo 552 comments

The long, long awaited BETA is finally here! We, members of Contra Project Team, thank you for all the wait! It has been years since the last release...

Contra 007 Net Fix

Contra 007 Net Fix

Dec 20, 2011 Patch 38 comments

You get disconnect (or mismatch) during multiplayer games? Contra 007 Net Fix is here. This patch requires Zero Hour 1.04 Patch and Contra 007. It's not...

Contra 007 Chinese Translation

Contra 007 Chinese Translation

Dec 1, 2011 Patch 8 comments

Chinese translation for Contra 007 has been completed. Thanks to Oops2005. Just copy file to ZH folder.

Contra 007 Map Fixes

Contra 007 Map Fixes

Jun 11, 2010 Patch 17 comments

When Contra 007 was released, it had new multiplayer maps. But they were locked because of an error. This fix unlocks 5 new maps. Install: Unpack it and...

Contra 007 Fixed AI

Contra 007 Fixed AI

May 22, 2010 Patch 69 comments

This is Contra 007 fixed AI. Now the game must not crash with it.

Post comment Comments  (1880 - 1890 of 4,124)
Rodon Jan 3 2013, 6:28am says:

Is there any release date yet for Contra 008? Would be nice to have fixed date to look forward :)

+1 vote     reply to comment
Rodon Jan 3 2013, 6:19am says:

This is all good and well, but have you thought of solutions for all the errors (specially "the game has crashed, this could be due to a virus or over heating hardware", or something like that) and lag, that Generals is prone to, not to mention the mismatch errors while playing a MP game?

All the marvels and wonders that you are doing to make the game look more pleasing and improve game play, won´t mean nothing, absolutely nothing! if the game is constantly crashing, needs options.ini fixes or "run as administrator while running compatibility mode windows xp SP2" and all that crap. Though, EA did release a 17 game C&C version and there they have fixed these problems with the compatibility problem, but the game still crashes with the "the game has crashed, this could be due to a virus or over heating hardware" error when i play cyber general in Contra or the AI is cyber general.

Hope you take all this into account when making Contra 008 as it would be awesome to play the fixed version of generals that EA released, without the game crashing into some errors or mismatches (not to mention all the lag).

+2 votes     reply to comment
ThePredatorBG Jan 3 2013, 7:08am replied:

"when i play cyber general in Contra or the AI is cyber general"
- It's not because there's Cyber general in the game. The game can crash randomly at any time. As it has been said a lot of times already, yes, we are doing everything possible to get rid of crashes and mismatch errors, that's why we released these fixes for 007. Unfortunately, it's related to the game engine and there's no way we can fix it. It's not possible. All these errors are not related to Contra, but to Generals' engine. However, lag can be reduced. It's caused by the AI or large numbers of objects on the map. Some improvements to the AI have been made since 007.

+1 vote     reply to comment
SryCauldon Jan 3 2013, 3:21am says:

Hmmm, so the Nuke General definitely won't get a bunker even?

If you think about it, what general is more suited to have a bunker than the Nuke General (Possibly a horrible joke.). Perhaps have it be immune to radiation.

+1 vote     reply to comment
ThePredatorBG Jan 3 2013, 3:37am replied:

Yes. Nuke is entirely an offensive general. His tanks are fast from the very beginning of the game and they can get anywhere fast. Just like Super Weapon general doesn't have offensive ground units (just Humvee and AMOS, but they are weak), Nuke doesn't have defenses. This doesn't mean Nuke is weak at defense. To hold off an enemy attack - make a frontal charge at the enemy force. Nuke general's super weapons are very devastating, but require the player to protect them and pay attention to them at any time. There's a mobile "bunker" though - the Assault Troop Crawler. The weakness of this unit is the weak armor, but don't forget that it's loaded with lots of firepower. You just need to get used to this general. Every general has an unique play style in Contra, not just having different units, like in most mods. Watch replays from multiplayer games and learn from them. Here's a link, but everything is in Russian, so I used Google Translate: Translate.google.com
Don't forget to browse the pages (97 in total).

+1 vote     reply to comment
Deuce_Savage Jan 2 2013, 3:40am says:

That 6' 8" blonde tough guy up there in photo looks like the Russian that got his head caved in by the Punisher (movie version with Thomas Jane)! heh heh

+5 votes     reply to comment
blucipher Jan 1 2013, 7:05pm says:

Take your time guys. I've been patiently waiting for 008 since... well. I forgot since it has been so long. More than a year I reckon. I come by this page three times a week or so and check for updates, etc. I think it's wonderful that you guys are actively working on this mod. I also think that you guys need to take as long as you feel necessary to produce the best product that you guys can possibly come up with. We aren't in a hurry. Well maybe a little ;) Happy new years and keep up the amazing work!

+2 votes     reply to comment
dcesarec Jan 2 2013, 5:00am replied:

We also wanted to make a promotional map for beta version which would contain all new lighting mechanism, but again, time was short. So new atmosphere and lighting mechanism will be in final version. It will visual improve all maps.

+1 vote     reply to comment
Annihillator Jan 1 2013, 6:16pm replied:

We will change as much as possible in Generals. Trees, water, maybe ground textures, etc.

+2 votes     reply to comment
Annihillator Jan 2 2013, 5:24am replied:

I don't look usually too.
But if they will be changed with better ones, envoirment will look better.

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
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Release Date
Released Aug 15, 2009
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370 votes submitted.

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Highest Rated (22 agree) 10/10

Contra is number 1!

Dec 4 2011, 12:38pm by Madin

Lowest Rated (14 agree) 1/10

The creators are douche-bags.

Feb 28 2012, 10:05am by Nazara

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