Contra 008 BETA
Mar 31, 2013 Demo 293 commentsThe long, long awaited BETA is finally here! We, members of Contra Project Team, thank you for all the wait! It has been years since the last release...
ontra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers, buildings and new generals. It also adds new music and sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new Generals. There are tons of people playing in multiplayer. You can start a game at any time. Many people play with Tunngle.
008 - work in progress...
Our main tasks after the Beta release are: fixing bugs; balance; inserting all completed models and cameos; polishing models and textures; inserting new trees, lighting and water; deeper AI development.
008 BETA - ModDB Revora
007 - ModDB Revora
006 - ModDB FileFront
005 - ModDB FileFront
004 - ModDB FileFront
003 - ModDB FileFront
002 - ModDB FileFront
Main Page: Contra.cncguild.net
International Forum: Forums.revora.net
Russian Forum: Redsys.ru
USA Generals:The generic feature of this general is his mobility, which allows to move
an entire army very fast and create numerical superiority at desired
areas of the battlefield. His basic strategy is unstoppable maneuvering
along enemy base perimeter. If he finds a weak point in defense, he
moves there instantly and destroys the most significant targets.
Air Force general depends on speed and precision. He requires skillful
control and is heavy on micro management. While being a powerful general
the skill and experience required makes him difficult for many
beginners to play.
Laser is a versatile general strong in call situations. He is flexible and has
units to fill every combat role. As a result he has no weaknesses other
than being a specialist at nothing.
Advantage of this general is easy micro and very simple strategy. Almost the same
vs all enemies - build up around enemy until he dies. However, you
should not ignore other abilities.
China Generals:He has the same strategy as tank general, but another means for its
implementation and another battle tactics. His vehicles are not as
armoured as tank general's ones, so he has to use artillery and
different tactics, and tricks, instead of forcing his way through.
Nuke General must rely on aggression to defend his base. He has no defenses
to hide behind while you wait for your nukes to load. The absence of
defense structures forces the player to be more active and aggressive.
Use your units to carry out counterattacks for defense and support your
main attack with super weapons.
Infantry is a volatile general given to decisive victories or defeats in the
early game. As expected, he relies on masses of infantry in the early
game, later reinforced by more infantry. In the late game he gains
powerful artillery strikes supported by the same infantry.
His strategy is easy to understand, but not as easy to implement:
build more tanks and attack. But everything has its details.
GLA Generals:Toxin General specializes in area attacks and damage over time. He is
especially effective vs mobbed units and hordes. If well played, you
will find all of your positions unapproachable for the fields of acid
and poison.
He is a versatile and powerful general with demanding micro management needs.
Since almost all units are disposable, you must use them with care,
directing almost all kamikazes manually. The more assiduously you play -
the more complex it becomes for enemy to defend from your endless flows
of kamikazes. If you play properly, you can defeat any other general.
While at a glance his units are weak and poorly suited of combat, Stealth
General is a deceptively powerful general using infiltration and
surprise to his advantage. He has long range sniper units capable of
attacking with impunity against units lacking stealth detection. He is a
challenging general to play, but has a strong reward for the effort
given.
Assault is a flexible general with flexible units. He is low micro management and well suited
for most players. While having no spectacular abilities he also has no weaknesses.
Don't forget to track Contra if you like it. You will see new updates frequently.
12 comments by ThePredatorBG on Apr 30th, 2013
- Persian or Arabic spoken language
- Good microphone
- Good intonation
- Ability to act any GLA unit in the game or/and use help from friends who can voice act
- Willing to finish the job until the end
Chinese voices by Gundamwen are a good example of how things have to be done - light units speak with "light" voices, heavy units speak with "heavy" voices; no background noise, etc.
Send a private message to Creator in Revora (click), saying that you would like to join the team as a GLA voice actor and send him voice examples, so he can decide if you are good enough. ![]()

The long, long awaited BETA is finally here! We, members of Contra Project Team, thank you for all the wait! It has been years since the last release...
You get disconnect (or mismatch) during multiplayer games? Contra 007 Net Fix is here. This patch requires Zero Hour 1.04 Patch and Contra 007. It's not...
Chinese translation for Contra 007 has been completed. Thanks to Oops2005. Just copy file to ZH folder.
When Contra 007 was released, it had new multiplayer maps. But they were locked because of an error. This fix unlocks 5 new maps. Install: Unpack it and...
This is Contra 007 fixed AI. Now the game must not crash with it.
Challenge and USA missions unlock version 2. !!!Use at your own risk.!!! This patch includes fixed laser general challenge map by anggara_nothing
Moddb.com
is there any fix for lag in the game ?? ( single player )
my specs are more than recommended
and i dont run any application in the background
and i run red alert 3 on high without lag
download this fix:
Moddb.com
this is just ai fix not lag fix
hey guys
did you hear about zero hour patch 1.05 ?
what do you think of it ?
does it works with mods ?
and there is also 1.06 which fix lag
waiting your opinions
ZH patch 1.05 is, in fact, a balance adjustment mod for ZH. Combining two mods with different game-mechanic/concept equals error.
Will Contra 008 have a good launcher for tfd?
Or this could create another imbalance....the team has to consider this kind of thing carefully.
so have the Sharadin tank for the air drop with American factions?
and a T-90 for GLA
and a Troop Crawler for china, filled with(general co responding)tank hunters and red guard/ flamers?
Just a single type of unit for everyone.. that should be not build-able.