Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals. There are lots of people playing in multiplayer.

Report article RSS Feed Contra 008 changelog (part 11)

Contra 008 changelog (part 11) Fixed errors, Changes, Maps, Canceled changes.

Posted by Taran.UA on Dec 29th, 2011

Fixed errors:

- GLA hole did not appear when GLA airfield was destroyed. Fixed.
- Auroras did not damage Laser general's avengers. Fixed.
- GLA Worker had "S" hotkey for both "stop" and "build missile silo" commands. Fixed. Missile Silo has new hotkey now.
- Infantry general's jammer troopers could not be affected by cloning general's power. Fixed.
- If you capture toxin general's building with contamination around, then you can not turn contamination off. Fixed.
- AI did not use China Red Arrows. Fixed.
- Neutron bomb did not explode on bridges. Fixed.
- When GLA Demo Trap exploded, red field appeared on the ground and blinked. Fixed.
- Super weapon general's Missile Fire Base had error in description. Fixed.
- Acid and toxin streams disappeared in front of target. Fixed.
- There was a problem with WorldBuilder. If you selected some objects, WB displayed an error. Fixed.
- When a nuclear missile or seismic shell hits a super unit, it gets rotated randomly and sticks into ground with its nose or with its back. Fixed.
- Different units had replics with different volume. Fixed.
- Cyber Commando had a bug with its weapon. If you clicked "Take off" and "Land" buttons very fast, it fired with much faster rate. Fixed.
- If tank general had engineering TC then dozer selection button selected TC instead of a dozer. Fixed.


- The picture which appears with shell map off was changed.
- Neutral radar was added.
- Resource system has been recalculated once more. Supply Centers cost less now.
- USA: Spy Satellite detects stealth now. It detects everything except infantry and mines.
- Air Force: New target designator (Colossus with Sparrowhawk) was fully finished.
- Cyber: Infantry has been redrawn.
- Cyber: Particle Cannon can not build drones any more (there were bugs because of it).
- Super weapon: Solar Panels lower energy requirements by 50% now (was 75%).
- Laser: Electricity net connection has new graphic effect.
- Laser: Burton can not be disabled because of low power.
- China: All War Factory upgrades were moved to Internet Center.
- China: Dragon Tanks bring 15% lower damage to tanks and buildings now.
- China: Dragon Tank does not have Fire Wall ability in the beginning, but can receive it later, after upgrade.
- China: New upgrade: Pneumocussion. Allows Dozers to move by water.
- Tank: Manticore damage has been reviewed once again. It brings 25% less damage to land units now.
- Tank: Banshee was renamed to Leisheng.
- Tank: Red Guard - assault rifle was replaced with usual rifle.
- Nuke: Yanwang has got individual upgrade for $2000, which increases its firepower 2 times, but Yanwang loses ability to fire at air units. This upgrade is locked in the beginning and can be unlocked by "MIRV" general's power.
- Nuke: Multiwarhead nuclear missile upgrade is locked now. It can be unlocked by "MIRV" general's power.
- Nuke: Nuclear MIG missiles fly slower now and don't home their target.
- Flame: New unit: Fuel truck. Available in Command Center at 1st rank. It can't attack, but can spill fuel, which can be ignited later.
- Flame: Zu Rong super tank can create moving firestorm, which crawls and burns everything on its way. This ability is locked and can be unlocked by general's power.
- Infantry: Old artillery cannon was replaced with new gattling artillery.
- Infantry: Power Plant changes its look when you put soldiers inside. So, both you and your enemy can see which power plants are garrisoned and which are not garrisoned.
- Infantry: Grenade launcher firing sound was replaced with a better one.
- GLA: Terrorists and Mototerrorists don't damage friendly units now.
- GLA: Radar Van requires Arms Dealer now.
- GLA: Radar Van upgrade is available in Black Market now.
- GLA: Technical, Rebel, Biker and Tunnel Network receive more significant bonus from AP bullets upgrade: they start to bring more damage to armored units.
- GLA: Scorpion missiles can retarget now.
- GLA: Demo Traps are visible when under construction. They become invisible after costruction is complete.
- Stealth: As you know, Command Trucks and Tunnels have explosive missiles. But they looked exactly as Scorpion's AP missiles. I've fixed it. Explosive missiles have different look now.
- Stealth: Gun Buggy can jam aircrafts now. It fires a beam, which prevents aircrafts from firing.
- Stealth: New general's power: Panic Attack. I took Panic Attack from remix and changed it slightly. This power forces enemy units to go berserk and fire at random places.
- Toxin: Neutralizers upgrade affects yellow clouds too.
- Demo: Mini radar was added. It can be deployed by Radar Van and can detect stealth aircrafts.


- Casojin's shellmap was inserted into the game.

Cancelled changes:

- Listening Outposts were returned to War Factory because they could become rush unit.

Post comment Comments
White_Hand Dec 29 2011, 5:40pm says:

- GLA Worker had "S" hotkey for both "stop" and "build missile silo" commands. Fixed. Missile Silo has new hotkey now.

superweapon's SSM launcher has "S" hotkey too

+1 vote     reply to comment
ThePredatorBG Creator
ThePredatorBG Dec 30 2011, 3:28am replied:

I will check if it's already fixed. This change log is still older than the current progress I think. Thanks for the report.

+2 votes   reply to comment
ThePredatorBG Creator
ThePredatorBG Dec 30 2011, 4:16am replied:

Okay, I checked it, it's still there and we will fix it.

+3 votes   reply to comment
Mernom Dec 30 2011, 4:20am says:

is 008 is downloadable already,or it will be released in some time?

+1 vote     reply to comment
ThePredatorBG Creator
ThePredatorBG Dec 30 2011, 4:36am replied:

008 is not downloadable yet. It will be released when it's finished. Have patience.

+4 votes   reply to comment
Superjeno Dec 30 2011, 7:30am says:

can't wait! so many changes!

+1 vote     reply to comment
chrisbord Jan 3 2012, 8:12pm says:

Can't freaking wait. I've been playing this game for eight years, never gets old.

+1 vote     reply to comment
Evan Jan 6 2012, 11:58am says:

- Neutral radar was added.

What is this?

+1 vote     reply to comment
ThePredatorBG Creator
ThePredatorBG Jan 7 2012, 2:41pm replied:

I think Creator is talking about the new Tech building. The radar, which is neutral, until you capture it.

+2 votes   reply to comment
Araghast Mar 22 2012, 7:24am replied:

What will be the difference between the normal radar compared to the neutral one when captured?

+1 vote     reply to comment
ThePredatorBG Creator
ThePredatorBG Mar 25 2012, 10:05am replied:

The new radar is a tech building, not a map radar. There it is -
Read the description to the right of the image for more information.

+1 vote   reply to comment
tria1999 Apr 15 2012, 5:14am says:

I think it would be a good idea to move the nuclear missile silo at rank 3, the nuclear storm at rank 5 and the upgrades of the nuclear missile silo to the nuclear storm.

+2 votes     reply to comment
Panzerman447 Oct 25 2012, 1:33pm says:

i went threw the change-logs and no one has anything on a bug I've seen. i think it is either gla stealth, or china tank, but when you formation them (Ctrl-F) some go to some random place on the map. i remember it happening with flame tank and another unit but it was weird.

+1 vote     reply to comment
Panzerman447 Oct 25 2012, 6:37pm says:

oh, also i had an idea if possible. is there a way to enable/disable teammates to use your tunnel network but like only the owner of the tunnel network can take them out. it would, make 2v2's and 3v3's a whole lot more team orreanted with GLA and stuff. maybe build bunkers with china and Enable/Disable teammate use. and usa stratigy center Enable/Disable effects on teamates. (like S&D works on teammates units aswell)

JUST A THOUGHT, and wondering if it was possible, and if y'all could do it. anybody fill free to say it isn't a good idea, but i thought that would be cool.

+1 vote     reply to comment
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Released Aug 15, 2009
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