Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals. There are lots of people playing in multiplayer.

Report article RSS Feed Contra 008 changelog (part 1)

First part of work made: Contra 008 changelog (part 1) Fixed errors, Balance Fixes, Other changes.

Posted by Taran.UA on Nov 2nd, 2009

First part of work made:

Contra 008 change log (part 1)

Fixed errors:

- Flame general: Flame turret did not attack automatically. Fixed.
- Artillery Caller, Nuke Cannon and Demolisher could not move backwards. Fixed.
- Infantry general: ATGM operator did not get promotion from infantry training generl's power. Fixed.
- Toxin General: He could get Inflammable Acids upgrade at rank 1 by researching Black Napalm in captured China War factory. Fixed.
- All China: Hackers could get experience when they disabled buildings. It allowed player to get 5th rank quickly. Fixed.
- SW general: Power Plant Mine Detonation ability does not detonate friendly mines anymore.
- SW general: Avenger does not require 1 electricity point anymore.
- Tank general: Artillery shells (general's power) don't hang in air anymore.

Balance Fixes:

- All: Rank 1 soldiers (rebels, rangers, red guards) have equal firepower, cost and health now. Further starting conditions balancing is planned too: Minigunner, Toxin Rebel, Cyborg and Flamethrower will be weak in the very beginning, but they will receive upgrade later.
- All USA: Microwave tanks kill building garrisons slower now.
- AF general: Special airfield requires Supply Center only. It does not require small airfield anymore.
- AF general: SLID fires 2 times slower.
- Cyber general: Cluster Tomahawks general's power reload time lowered from 7 to 6 minutes.
- Cyber general: Cyber Commando requires both rank 3 Data Upload and rank 3 Drop pods now.
- Cyber general: Drone Controller respawns lost Medusas 2 times faster.
- SW general: Burton can install up to 10 disabling devices now.
- Laser general: All mines removed.
- Laser general: Laser Comanche has another damage type now. They will not destroy AA units so quickly anymore.
- All China: Supply Trucks can not run over infantry anymore (except Tank general's supply truck).
- All China: Jammer Trooper has higher reaction time and longer attack range.
- Tank general: War Factory deployment general's power reload time decreased from 6 to 5 minutes.
- Tank general: Tank Hunters cost 400 (was 500).
- Tank general: Automatic rifles upgrade moved to Barracks and available at rank 3.
- Tank general: Supply truck has less armor.
- Infantry general: Barracks deployment general's power reload time decreased from 5 to 4 minutes.
- Nuke general: Stable Isotopes upgrade costs 1500 now (was 2500).
- Nuke general: Nuclear Bullets upgrade gives a bit less firepower bonus now, its cost increased to 4000 and research time - to 2 minutes.
- Flame general: Science Lab requires 10 electricity points now (was 15).
- All GLA: Shoes upgrade moved to rank 1.
- All GLA: Kill Garrison general's power reload time decreased from 4 to 2 minutes.
- All GLA: Radar Van moves slower.
- All GLA: Supply Truck moves faster.
- Demo general: Impairment general's power can steal up to $3000 money now (was $1000).
- Stealth general: Anti-radar missiles upgrade moved to Palace and available at rank 3.
- Stealth general: Fake Units general's power reload time decreased from 5 to 3 minutes.
- Stealth general: Fake Base general's power reload time decreased from 6 to 5 minutes.
- Stealth general: Radar Van is invisible from the beginning.

Other changes:

- SW general: SSM Site attacks buildings automatically now.
- SW general: Particle Armor upgrade has been removed.
- Demo general: Dirty Bomb upgrade has been removed.
- Trees cracking sound was made quiet.
- Missile trail has been redrawn.

Post comment Comments
Admiral-165
Admiral-165 Nov 3 2009, 3:36pm says:

first comment :D Contra was always my favourite mod for ZH i even like it more than my own mod :P I liek how you guys came back from the dead and i wish you luck in the future up to hopefully the full release of Contra.

also was the mod named after the NES game "Contra"?

+3 votes     reply to comment
R3ven
R3ven Nov 3 2009, 4:10pm says:

contra 008 is something i cant wait for :D

+5 votes     reply to comment
The_H4mm3r
The_H4mm3r Nov 3 2009, 6:59pm says:

I hope you guys put some new units in 008.

+3 votes     reply to comment
Hijacker
Hijacker Nov 5 2009, 12:00am replied:

Or maybe re-enable generals challenge with a challenging boss general! :D

+2 votes     reply to comment
thantzin87
thantzin87 Nov 6 2009, 7:27pm says:

It would be very nice if you guys can actually replace the RQ-9 Dark Star with F-117 Nighthawk for USA Air Force General in the upcoming Contra 008 mod. AF General without F-117 is slightly less fun to play with.

For me, I normally play Air Force General. Imagine an airforce consisting of F-16. F-18, F-22, F-35, F-117 and Aurora Alpha bomber. Well, can seriously rape any enemy. :D

+2 votes     reply to comment
Taran.UA
Taran.UA Nov 7 2009, 6:22pm replied:

F-117 decommissioned (Retirement) in December 2006... En.wikipedia.org

+2 votes     reply to comment
cronos35
cronos35 Mar 31 2010, 6:23am says:

why'd you guys removed the microwave and laser mines? they were very useful. get an ARV into battle, purchase mines, and let it move around dropping mines.

+2 votes     reply to comment
Coldbringer
Coldbringer Dec 12 2010, 5:03pm says:

be sure to change the last challenge with leang... the exp gain is ridiculously low

+2 votes     reply to comment
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Developer
Contra Mod Team
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Official Page
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Release Date
Released Aug 15, 2009
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Contra (C&C Generals: Zero Hour)
Contra C&C Generals: Zero Hour - Single & Multiplayer Real Time Strategy
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C&C Generals: Zero Hour Single & Multiplayer Real Time Strategy
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